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authorMW2007-07-29 13:05:57 +0000
committerMW2007-07-29 13:05:57 +0000
commit5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch)
tree53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Primitives no longer walk around while being rescaled. (diff)
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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index caa359e..4bb48b8 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -459,6 +459,9 @@ namespace OpenSim.Region.Environment.Scenes
459 this.m_scene.InformClientOfNeighbours(this.ControllingClient); 459 this.m_scene.InformClientOfNeighbours(this.ControllingClient);
460 this.newAvatar = false; 460 this.newAvatar = false;
461 } 461 }
462
463 // this.SendFullUpdateToALLClients();
464 // this.SendArrearanceToAllOtherAgents();
462 } 465 }
463 466
464 /// <summary> 467 /// <summary>
@@ -640,7 +643,7 @@ namespace OpenSim.Region.Environment.Scenes
640 } 643 }
641 } 644 }
642 645
643 public static void LoadTextureFile(string name) 646 public static void CreateDefaultTextureEntry(string name)
644 { 647 {
645 /* FileInfo fInfo = new FileInfo(name); 648 /* FileInfo fInfo = new FileInfo(name);
646 long numBytes = fInfo.Length; 649 long numBytes = fInfo.Length;