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author | Brian McBee | 2007-08-02 21:34:45 +0000 |
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committer | Brian McBee | 2007-08-02 21:34:45 +0000 |
commit | 3e4d677c77b244f452ab1c4e2d65bd5675915300 (patch) | |
tree | 86e0600c2fed8f65b1c91a59c8143d1723bc0501 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Terrain load variables now work. HiRAW exporter works wonderfully. :D (diff) | |
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Fixes flying glitch (hang) when crossing region boundaries
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 9638152..7b97080 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -576,22 +576,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | uint neighbourx = this.m_regionInfo.RegionLocX; | 576 | uint neighbourx = this.m_regionInfo.RegionLocX; |
577 | uint neighboury = this.m_regionInfo.RegionLocY; | 577 | uint neighboury = this.m_regionInfo.RegionLocY; |
578 | 578 | ||
579 | if (pos.X < 2) | 579 | if (pos.X < 3) |
580 | { | 580 | { |
581 | neighbourx -= 1; | 581 | neighbourx -= 1; |
582 | newpos.X = 254; | 582 | newpos.X = 254; |
583 | } | 583 | } |
584 | if (pos.X > 253) | 584 | if (pos.X > 252) |
585 | { | 585 | { |
586 | neighbourx += 1; | 586 | neighbourx += 1; |
587 | newpos.X = 1; | 587 | newpos.X = 1; |
588 | } | 588 | } |
589 | if (pos.Y < 2) | 589 | if (pos.Y < 3) |
590 | { | 590 | { |
591 | neighboury -= 1; | 591 | neighboury -= 1; |
592 | newpos.Y = 254; | 592 | newpos.Y = 254; |
593 | } | 593 | } |
594 | if (pos.Y > 253) | 594 | if (pos.Y > 252) |
595 | { | 595 | { |
596 | neighboury += 1; | 596 | neighboury += 1; |
597 | newpos.Y = 1; | 597 | newpos.Y = 1; |