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author | Teravus Ovares | 2007-11-13 05:10:14 +0000 |
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committer | Teravus Ovares | 2007-11-13 05:10:14 +0000 |
commit | 10b41ba4554e3a13796cc3b55663e373f12af2cb (patch) | |
tree | c6b77dba10f877ff21f629a60f22e521602de156 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence (diff) | |
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* Fixed the walk vs fall animation.
* Tweaked a few things
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 69bf05a..48f3ef0 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
458 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); | 458 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); |
459 | if (PhysicsActor != null) | 459 | if (PhysicsActor != null) |
460 | { | 460 | { |
461 | PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight); | 461 | PhysicsVector SetSize = new PhysicsVector(0.45f, 0.6f, m_avHeight); |
462 | PhysicsActor.Size = SetSize; | 462 | PhysicsActor.Size = SetSize; |
463 | } | 463 | } |
464 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m"); | 464 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m"); |
@@ -681,11 +681,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | } | 681 | } |
682 | else | 682 | else |
683 | { | 683 | { |
684 | if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6) | 684 | if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6) |
685 | { | 685 | { |
686 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); | 686 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); |
687 | } | 687 | } |
688 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0) | 688 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
689 | { | 689 | { |
690 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); | 690 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); |
691 | } | 691 | } |
@@ -716,11 +716,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
716 | } | 716 | } |
717 | else | 717 | else |
718 | { | 718 | { |
719 | if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6 && !m_physicsActor.Flying) | 719 | if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying) |
720 | { | 720 | { |
721 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); | 721 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); |
722 | } | 722 | } |
723 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying) | 723 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
724 | { | 724 | { |
725 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); | 725 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); |
726 | } | 726 | } |