diff options
author | Teravus Ovares | 2007-11-13 03:18:54 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-11-13 03:18:54 +0000 |
commit | 57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab (patch) | |
tree | 88dd0a93fc58a1d3c703dbb72ab36865186f3221 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | added IDs for all built-in animations (diff) | |
download | opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.zip opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.gz opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.bz2 opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.xz |
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 4502fb3..69bf05a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | private bool m_newForce = false; | 67 | private bool m_newForce = false; |
68 | private bool m_newAvatar = false; | 68 | private bool m_newAvatar = false; |
69 | private bool m_newCoarseLocations = true; | 69 | private bool m_newCoarseLocations = true; |
70 | private float m_avHeight = 127.0f; | ||
70 | 71 | ||
71 | protected RegionInfo m_regionInfo; | 72 | protected RegionInfo m_regionInfo; |
72 | protected ulong crossingFromRegion = 0; | 73 | protected ulong crossingFromRegion = 0; |
@@ -442,12 +443,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
442 | { | 443 | { |
443 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); | 444 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); |
444 | m_textureEntry = textureEnt; | 445 | m_textureEntry = textureEnt; |
445 | 446 | ||
446 | for (int i = 0; i < visualParam.Length; i++) | 447 | for (int i = 0; i < visualParam.Length; i++) |
447 | { | 448 | { |
448 | m_visualParams[i] = visualParam[i].ParamValue; | 449 | m_visualParams[i] = visualParam[i].ParamValue; |
450 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "VisualData[" + i.ToString() + "]: " + visualParam[i].ParamValue.ToString() + "m"); | ||
451 | |||
449 | } | 452 | } |
450 | 453 | ||
454 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | ||
455 | // (float)m_visualParams[25] = Height | ||
456 | // (float)m_visualParams[125] = LegLength | ||
457 | m_avHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) | ||
458 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); | ||
459 | if (PhysicsActor != null) | ||
460 | { | ||
461 | PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight); | ||
462 | PhysicsActor.Size = SetSize; | ||
463 | } | ||
464 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m"); | ||
451 | SendAppearanceToAllOtherAgents(); | 465 | SendAppearanceToAllOtherAgents(); |
452 | } | 466 | } |
453 | 467 | ||