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author | Melanie Thielker | 2008-08-16 02:00:36 +0000 |
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committer | Melanie Thielker | 2008-08-16 02:00:36 +0000 |
commit | 328ab79b783d4beaa5f954918e3b306950153c1a (patch) | |
tree | e2bf03b6cc7c6514a9c83968a716648394602e14 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Perils of copypaste. Missing references. (diff) | |
download | opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.zip opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.gz opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.bz2 opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.xz |
Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b22643f..8dcfc03 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2026,13 +2026,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2026 | { | 2026 | { |
2027 | if (godStatus) | 2027 | if (godStatus) |
2028 | { | 2028 | { |
2029 | // TODO: remove this cruft once the master avatar is fully | 2029 | // For now, assign god level 200 to anyone |
2030 | // deprecated. For now, assign god level 200 to anyone | ||
2031 | // who is granted god powers, but has no god level set. | 2030 | // who is granted god powers, but has no god level set. |
2032 | // | 2031 | // |
2033 | UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(agentID); | 2032 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); |
2034 | if(userProfile.GodLevel > 0) | 2033 | if(profile.UserProfile.GodLevel > 0) |
2035 | m_godlevel = userProfile.GodLevel; | 2034 | m_godlevel = profile.UserProfile.GodLevel; |
2036 | else | 2035 | else |
2037 | m_godlevel = 200; | 2036 | m_godlevel = 200; |
2038 | } | 2037 | } |