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authorMW2007-08-19 13:35:20 +0000
committerMW2007-08-19 13:35:20 +0000
commitc89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch)
tree2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentCode comments on recent changes in EventQueueManager (diff)
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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7dcb760..0393a2a 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
59 59
60 private ulong m_regionHandle; 60 private ulong m_regionHandle;
61 61
62 public bool childAgent = false; 62 public bool childAgent = true;
63 public bool IsRestrictedToRegion = false; 63 public bool IsRestrictedToRegion = false;
64 64
65 private bool newForce = false; 65 private bool newForce = false;
@@ -495,6 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
495 this.SendArrearanceToAllOtherAgents(); 495 this.SendArrearanceToAllOtherAgents();
496 496
497 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 497 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
498 this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
498 } 499 }
499 500
500 /// <summary> 501 /// <summary>