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author | Teravus Ovares | 2007-12-27 03:25:00 +0000 |
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committer | Teravus Ovares | 2007-12-27 03:25:00 +0000 |
commit | 87d55443d3fd3cc86dce0b8efe05a8c304f7d6c8 (patch) | |
tree | 69599226423b5a4620ab4308b3e0088328894bde /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. (diff) | |
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* Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 110 |
1 files changed, 96 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 4b8ca97..9a937a2 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | // and send a full object update. | 537 | // and send a full object update. |
538 | // There's no message to send the client to tell it to stop flying | 538 | // There's no message to send the client to tell it to stop flying |
539 | 539 | ||
540 | // Add 1/2 the avatar's height to it's position so it doesn't shoot into the air | 540 | // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air |
541 | // when the avatar stands up | 541 | // when the avatar stands up |
542 | 542 | ||
543 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6)); | 543 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6)); |
@@ -748,6 +748,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | { | 748 | { |
749 | if (m_parentID != 0) | 749 | if (m_parentID != 0) |
750 | { | 750 | { |
751 | |||
752 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
753 | if (part != null) | ||
754 | { | ||
755 | // Reset sit target. | ||
756 | if (part.GetAvatarOnSitTarget() == UUID) | ||
757 | part.SetAvatarOnSitTarget(LLUUID.Zero); | ||
758 | } | ||
759 | |||
751 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 760 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
752 | m_parentPosition = new LLVector3(); | 761 | m_parentPosition = new LLVector3(); |
753 | 762 | ||
@@ -769,34 +778,82 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | 778 | ||
770 | bool autopilot = true; | 779 | bool autopilot = true; |
771 | LLVector3 pos = new LLVector3(); | 780 | LLVector3 pos = new LLVector3(); |
781 | LLQuaternion sitOrientation = new LLQuaternion(0,0,0,1); | ||
772 | 782 | ||
773 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 783 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
774 | if (part != null) | 784 | if (part != null) |
775 | { | 785 | { |
776 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 786 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
777 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 787 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
788 | |||
789 | |||
790 | // Is a sit target available? | ||
791 | Vector3 avSitOffSet = part.GetSitTargetPosition(); | ||
792 | Quaternion avSitOrientation = part.GetSitTargetOrientation(); | ||
793 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | ||
794 | |||
795 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | ||
796 | bool SitTargetisSet = (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | ||
797 | |||
798 | if (SitTargetisSet && SitTargetUnOccupied) | ||
799 | { | ||
800 | part.SetAvatarOnSitTarget(UUID); | ||
801 | offset = new LLVector3(avSitOffSet.x,avSitOffSet.y,avSitOffSet.z); | ||
802 | sitOrientation = new LLQuaternion(avSitOrientation.w,avSitOrientation.x,avSitOrientation.y,avSitOrientation.z); | ||
803 | autopilot = false; | ||
804 | |||
805 | } | ||
806 | |||
778 | 807 | ||
779 | pos = part.AbsolutePosition + offset; | 808 | pos = part.AbsolutePosition + offset; |
780 | 809 | ||
781 | if (m_physicsActor != null) | 810 | if (m_physicsActor != null) |
782 | { | 811 | { |
812 | // | ||
813 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | ||
814 | // We can remove the physicsActor until they stand up. | ||
815 | // | ||
783 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 816 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
784 | } | ||
785 | 817 | ||
786 | // this doesn't seem to quite work yet.... | 818 | if (autopilot) |
787 | // // if we're close, set the avatar position to the target position and forgo autopilot | 819 | { |
788 | // if (AbsolutePosition.GetDistanceTo(pos) < 2.5) | 820 | |
789 | // { | 821 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) |
790 | // autopilot = false; | 822 | { |
791 | // AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | 823 | autopilot = false; |
792 | // } | 824 | |
793 | } | 825 | RemoveFromPhysicalScene(); |
826 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | ||
827 | |||
828 | } | ||
829 | else | ||
830 | { | ||
831 | |||
832 | } | ||
833 | } | ||
834 | else | ||
835 | { | ||
836 | RemoveFromPhysicalScene(); | ||
837 | |||
838 | |||
839 | } | ||
840 | } // Physactor != null | ||
841 | } // part != null | ||
842 | |||
794 | 843 | ||
795 | avatarSitResponse.SitTransform.AutoPilot = autopilot; | 844 | avatarSitResponse.SitTransform.AutoPilot = autopilot; |
796 | avatarSitResponse.SitTransform.SitPosition = offset; | 845 | avatarSitResponse.SitTransform.SitPosition = offset; |
797 | avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f); | 846 | avatarSitResponse.SitTransform.SitRotation = sitOrientation; |
798 | 847 | ||
799 | remoteClient.OutPacket(avatarSitResponse, ThrottleOutPacketType.Task); | 848 | remoteClient.OutPacket(avatarSitResponse, ThrottleOutPacketType.Task); |
849 | |||
850 | // This calls HandleAgentSit twice, once from here, and the client calls | ||
851 | // HandleAgentSit itself after it gets to the location | ||
852 | // It doesn't get to the location until we've moved them there though | ||
853 | // which happens in HandleAgentSit :P | ||
854 | if (!autopilot) | ||
855 | HandleAgentSit(remoteClient, UUID); | ||
856 | |||
800 | } | 857 | } |
801 | 858 | ||
802 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 859 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) |
@@ -806,7 +863,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
806 | StandUp(); | 863 | StandUp(); |
807 | } | 864 | } |
808 | 865 | ||
809 | SendSitResponse(remoteClient, targetID, offset); | 866 | |
810 | 867 | ||
811 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 868 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
812 | 869 | ||
@@ -819,6 +876,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | { | 876 | { |
820 | MainLog.Instance.Warn("Sit requested on unknown object: " + targetID.ToString()); | 877 | MainLog.Instance.Warn("Sit requested on unknown object: " + targetID.ToString()); |
821 | } | 878 | } |
879 | SendSitResponse(remoteClient, targetID, offset); | ||
822 | } | 880 | } |
823 | 881 | ||
824 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) | 882 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) |
@@ -827,8 +885,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
827 | 885 | ||
828 | if (part != null) | 886 | if (part != null) |
829 | { | 887 | { |
830 | m_pos -= part.AbsolutePosition; | 888 | if (part.GetAvatarOnSitTarget() == UUID) |
831 | m_parentPosition = part.AbsolutePosition; | 889 | { |
890 | Vector3 sitTargetPos = part.GetSitTargetPosition(); | ||
891 | Quaternion sitTargetOrient = part.GetSitTargetOrientation(); | ||
892 | |||
893 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); | ||
894 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); | ||
895 | |||
896 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
897 | |||
898 | m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z); | ||
899 | m_bodyRot = sitTargetOrient; | ||
900 | //Rotation = sitTargetOrient; | ||
901 | m_parentPosition = part.AbsolutePosition; | ||
902 | |||
903 | //SendTerseUpdateToAllClients(); | ||
904 | } | ||
905 | else | ||
906 | { | ||
907 | m_pos -= part.AbsolutePosition; | ||
908 | m_parentPosition = part.AbsolutePosition; | ||
909 | } | ||
832 | } | 910 | } |
833 | 911 | ||
834 | m_parentID = m_requestedSitTargetID; | 912 | m_parentID = m_requestedSitTargetID; |
@@ -838,6 +916,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
838 | 916 | ||
839 | SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1); | 917 | SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1); |
840 | SendFullUpdateToAllClients(); | 918 | SendFullUpdateToAllClients(); |
919 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
920 | // So we're also sending a terse update (which has avatar rotation) | ||
921 | SendTerseUpdateToAllClients(); | ||
922 | |||
841 | } | 923 | } |
842 | 924 | ||
843 | /// <summary> | 925 | /// <summary> |