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author | Justin Clarke Casey | 2008-11-17 15:40:27 +0000 |
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committer | Justin Clarke Casey | 2008-11-17 15:40:27 +0000 |
commit | d54b6608a7acfa7fc9fd074f2fbd241519067fcb (patch) | |
tree | 4fb604c6b80f0e67d9ea8e884941386a9a4d6a4f /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | fixing warnings in YProlog language support (diff) | |
download | opensim-SC_OLD-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.zip opensim-SC_OLD-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.gz opensim-SC_OLD-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.bz2 opensim-SC_OLD-d54b6608a7acfa7fc9fd074f2fbd241519067fcb.tar.xz |
* Stop nulling SOG.m_rootPart and parts on object deletion
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts
will not be sent to the client
* This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation
* Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP
* Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c91027c..935c51b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -637,8 +637,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
637 | while (m_partsUpdateQueue.Count > 0) | 637 | while (m_partsUpdateQueue.Count > 0) |
638 | { | 638 | { |
639 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | 639 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); |
640 | if (part.ParentGroup == null || part.ParentGroup.RootPart == null) | 640 | |
641 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
641 | continue; | 642 | continue; |
643 | |||
642 | if (m_updateTimes.ContainsKey(part.UUID)) | 644 | if (m_updateTimes.ContainsKey(part.UUID)) |
643 | { | 645 | { |
644 | ScenePartUpdate update = m_updateTimes[part.UUID]; | 646 | ScenePartUpdate update = m_updateTimes[part.UUID]; |
@@ -2582,10 +2584,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2582 | if (gobj == null) | 2584 | if (gobj == null) |
2583 | return false; | 2585 | return false; |
2584 | 2586 | ||
2585 | if (gobj.RootPart == null) | 2587 | if (gobj.IsDeleted) |
2586 | { | ||
2587 | return false; | 2588 | return false; |
2588 | } | ||
2589 | } | 2589 | } |
2590 | } | 2590 | } |
2591 | return true; | 2591 | return true; |
@@ -2598,7 +2598,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2598 | // Validate | 2598 | // Validate |
2599 | foreach (SceneObjectGroup gobj in m_attachments) | 2599 | foreach (SceneObjectGroup gobj in m_attachments) |
2600 | { | 2600 | { |
2601 | if (gobj == null || gobj.RootPart == null) | 2601 | if (gobj == null || gobj.IsDeleted) |
2602 | return false; | 2602 | return false; |
2603 | } | 2603 | } |
2604 | 2604 | ||