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authorMelanie Thielker2008-10-18 05:51:36 +0000
committerMelanie Thielker2008-10-18 05:51:36 +0000
commitefe3f3eb2a0a31b1da474974c7d8193c2b28e13f (patch)
treedf1d30ad2f9230ea4e8fbfd1e6368d539600c785 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Fix an over compensation for bounciness on flat Primitive (diff)
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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 0fe2bdb..4517d11 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -640,7 +640,7 @@ namespace OpenSim.Region.Environment.Scenes
640// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", 640// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
641// part.Name, part.UUID, part.TimeStampTerse); 641// part.Name, part.UUID, part.TimeStampTerse);
642 642
643 part.SendTerseUpdate(ControllingClient); 643 part.SendTerseUpdateToClient(ControllingClient);
644 644
645 update.LastTerseUpdateTime = part.TimeStampTerse; 645 update.LastTerseUpdateTime = part.TimeStampTerse;
646 updateCount++; 646 updateCount++;