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author | Teravus Ovares | 2007-11-21 02:17:24 +0000 |
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committer | Teravus Ovares | 2007-11-21 02:17:24 +0000 |
commit | 7cb38712d5ad6781e672e4f1c8500ecd88d85f3e (patch) | |
tree | 5203c9901fdbba5ec8d9a21880d7895f593af540 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | fix for mantis #2 from Justin Casey (IBM) (diff) | |
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* Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index ea8d5c4..be21748 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | private bool m_newForce = false; | 69 | private bool m_newForce = false; |
70 | private bool m_newAvatar = false; | 70 | private bool m_newAvatar = false; |
71 | private bool m_newCoarseLocations = true; | 71 | private bool m_newCoarseLocations = true; |
72 | private bool m_gotAllObjectsInScene = false; | ||
72 | private float m_avHeight = 127.0f; | 73 | private float m_avHeight = 127.0f; |
73 | 74 | ||
74 | protected RegionInfo m_regionInfo; | 75 | protected RegionInfo m_regionInfo; |
@@ -327,7 +328,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | // this.UpdateQuadTreeNode(); | 328 | // this.UpdateQuadTreeNode(); |
328 | //this.RefreshQuadObject(); | 329 | //this.RefreshQuadObject(); |
329 | //} | 330 | //} |
330 | 331 | if (!m_gotAllObjectsInScene) | |
332 | { | ||
333 | if (!m_isChildAgent || m_scene.m_sendTasksToChild) | ||
334 | { | ||
335 | m_scene.SendAllSceneObjectsToClient(this); | ||
336 | m_gotAllObjectsInScene = true; | ||
337 | } | ||
338 | } | ||
331 | if (m_partsUpdateQueue.Count > 0) | 339 | if (m_partsUpdateQueue.Count > 0) |
332 | { | 340 | { |
333 | bool runUpdate = true; | 341 | bool runUpdate = true; |
@@ -400,7 +408,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
400 | AddToPhysicalScene(); | 408 | AddToPhysicalScene(); |
401 | m_physicsActor.Flying = isFlying; | 409 | m_physicsActor.Flying = isFlying; |
402 | 410 | ||
403 | m_scene.SendAllSceneObjectsToClient(this); | 411 | if (!m_gotAllObjectsInScene) |
412 | { | ||
413 | m_scene.SendAllSceneObjectsToClient(this); | ||
414 | m_gotAllObjectsInScene = true; | ||
415 | } | ||
416 | |||
404 | } | 417 | } |
405 | 418 | ||
406 | public void MakeChildAgent() | 419 | public void MakeChildAgent() |
@@ -409,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
409 | m_isChildAgent = true; | 422 | m_isChildAgent = true; |
410 | 423 | ||
411 | RemoveFromPhysicalScene(); | 424 | RemoveFromPhysicalScene(); |
412 | 425 | ||
413 | //this.Pos = new LLVector3(128, 128, 70); | 426 | //this.Pos = new LLVector3(128, 128, 70); |
414 | } | 427 | } |
415 | 428 | ||
@@ -952,7 +965,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
952 | SendFullUpdateToOtherClient(avatar); | 965 | SendFullUpdateToOtherClient(avatar); |
953 | if (avatar.LocalId != LocalId) | 966 | if (avatar.LocalId != LocalId) |
954 | { | 967 | { |
955 | if (!avatar.m_isChildAgent) | 968 | if (!avatar.m_isChildAgent || m_scene.m_sendTasksToChild) |
956 | { | 969 | { |
957 | avatar.SendFullUpdateToOtherClient(this); | 970 | avatar.SendFullUpdateToOtherClient(this); |
958 | avatar.SendAppearanceToOtherAgent(this); | 971 | avatar.SendAppearanceToOtherAgent(this); |
@@ -985,7 +998,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | public void SendOwnAppearance( ) | 998 | public void SendOwnAppearance( ) |
986 | { | 999 | { |
987 | SendOwnWearables( ); | 1000 | SendOwnWearables( ); |
1001 | |||
1002 | //Ugly hack x.x - Trap set appearence to send all objects in this scene! | ||
1003 | |||
988 | m_scene.SendAllSceneObjectsToClient(this); | 1004 | m_scene.SendAllSceneObjectsToClient(this); |
1005 | m_gotAllObjectsInScene = true; | ||
989 | // TODO: remove this once the SunModule is slightly more tested | 1006 | // TODO: remove this once the SunModule is slightly more tested |
990 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); | 1007 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); |
991 | } | 1008 | } |