diff options
author | Jeff Ames | 2007-12-07 02:00:35 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-07 02:00:35 +0000 |
commit | a45118d35e35c3f46ad165f978efd8d87e0da2b1 (patch) | |
tree | 931387e9596b4d390ed926a68d9fe087066d4717 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | added a lock to prevent multiple Timer popping races (diff) | |
download | opensim-SC_OLD-a45118d35e35c3f46ad165f978efd8d87e0da2b1.zip opensim-SC_OLD-a45118d35e35c3f46ad165f978efd8d87e0da2b1.tar.gz opensim-SC_OLD-a45118d35e35c3f46ad165f978efd8d87e0da2b1.tar.bz2 opensim-SC_OLD-a45118d35e35c3f46ad165f978efd8d87e0da2b1.tar.xz |
added one more command to the console help.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 40 |
1 files changed, 12 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 83d3306..b8a2555 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
77 | private LLVector3 lastPhysPos = new LLVector3(); | 77 | private LLVector3 lastPhysPos = new LLVector3(); |
78 | private int m_wearablesSerial = 1; | 78 | private int m_wearablesSerial = 1; |
79 | 79 | ||
80 | |||
81 | // Position of agent's camera in world | 80 | // Position of agent's camera in world |
82 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | 81 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); |
83 | 82 | ||
@@ -553,7 +552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
553 | } | 552 | } |
554 | } | 553 | } |
555 | 554 | ||
556 | public void HandleAgentUpdate(IClientAPI remoteClient,AgentUpdatePacket agentData ) | 555 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData) |
557 | { | 556 | { |
558 | //if (m_isChildAgent) | 557 | //if (m_isChildAgent) |
559 | //{ | 558 | //{ |
@@ -573,7 +572,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
573 | m_CameraCenter.y = agentData.AgentData.CameraCenter.Y; | 572 | m_CameraCenter.y = agentData.AgentData.CameraCenter.Y; |
574 | m_CameraCenter.z = agentData.AgentData.CameraCenter.Z; | 573 | m_CameraCenter.z = agentData.AgentData.CameraCenter.Z; |
575 | 574 | ||
576 | |||
577 | // Use these three vectors to figure out what the agent is looking at | 575 | // Use these three vectors to figure out what the agent is looking at |
578 | // Convert it to a Matrix and/or Quaternion | 576 | // Convert it to a Matrix and/or Quaternion |
579 | m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X; | 577 | m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X; |
@@ -632,7 +630,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
632 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 630 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
633 | bool oldflying = PhysicsActor.Flying; | 631 | bool oldflying = PhysicsActor.Flying; |
634 | 632 | ||
635 | |||
636 | PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | 633 | PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); |
637 | if (PhysicsActor.Flying != oldflying) | 634 | if (PhysicsActor.Flying != oldflying) |
638 | { | 635 | { |
@@ -883,10 +880,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
883 | } | 880 | } |
884 | 881 | ||
885 | NewForce newVelocity = new NewForce(); | 882 | NewForce newVelocity = new NewForce(); |
886 | Vector3 direc = rotation*vec; | 883 | Vector3 direc = rotation * vec; |
887 | direc.Normalize(); | 884 | direc.Normalize(); |
888 | 885 | ||
889 | direc = direc*((0.03f)*128f); | 886 | direc *= 0.03f * 128f; |
890 | if (m_physicsActor.Flying) | 887 | if (m_physicsActor.Flying) |
891 | { | 888 | { |
892 | direc *= 4; | 889 | direc *= 4; |
@@ -944,15 +941,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
944 | 941 | ||
945 | if (m_isChildAgent == false) | 942 | if (m_isChildAgent == false) |
946 | { | 943 | { |
947 | /// check for user movement 'forces' (ie commands to move) | 944 | if (m_newForce) // user movement 'forces' (ie commands to move) |
948 | if (m_newForce) | ||
949 | { | 945 | { |
950 | SendTerseUpdateToAllClients(); | 946 | SendTerseUpdateToAllClients(); |
951 | m_updateCount = 0; | 947 | m_updateCount = 0; |
952 | } | 948 | } |
953 | 949 | else if (m_movementflag != 0) // scripted movement (?) | |
954 | /// check for scripted movement (?) | ||
955 | else if (m_movementflag != 0) | ||
956 | { | 950 | { |
957 | m_updateCount++; | 951 | m_updateCount++; |
958 | if (m_updateCount > 3) | 952 | if (m_updateCount > 3) |
@@ -961,9 +955,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
961 | m_updateCount = 0; | 955 | m_updateCount = 0; |
962 | } | 956 | } |
963 | } | 957 | } |
964 | 958 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement | |
965 | /// check for physics-related movement | ||
966 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) | ||
967 | { | 959 | { |
968 | SendTerseUpdateToAllClients(); | 960 | SendTerseUpdateToAllClients(); |
969 | m_updateCount = 0; | 961 | m_updateCount = 0; |
@@ -1071,9 +1063,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1071 | /// | 1063 | /// |
1072 | /// </summary> | 1064 | /// </summary> |
1073 | /// <param name="client"></param> | 1065 | /// <param name="client"></param> |
1074 | public void SendOwnAppearance( ) | 1066 | public void SendOwnAppearance() |
1075 | { | 1067 | { |
1076 | SendOwnWearables( ); | 1068 | SendOwnWearables(); |
1077 | 1069 | ||
1078 | // TODO: remove this once the SunModule is slightly more tested | 1070 | // TODO: remove this once the SunModule is slightly more tested |
1079 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); | 1071 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); |
@@ -1224,7 +1216,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1224 | 1216 | ||
1225 | #endregion | 1217 | #endregion |
1226 | 1218 | ||
1227 | |||
1228 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token) | 1219 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token) |
1229 | { | 1220 | { |
1230 | GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket(); | 1221 | GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket(); |
@@ -1240,10 +1231,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1240 | respondPacket.GrantData = gdb; | 1231 | respondPacket.GrantData = gdb; |
1241 | respondPacket.AgentData = adb; | 1232 | respondPacket.AgentData = adb; |
1242 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); | 1233 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); |
1243 | |||
1244 | |||
1245 | |||
1246 | } | 1234 | } |
1235 | |||
1247 | /// <summary> | 1236 | /// <summary> |
1248 | /// | 1237 | /// |
1249 | /// </summary> | 1238 | /// </summary> |
@@ -1267,7 +1256,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | 1256 | ||
1268 | m_updateflag = true; | 1257 | m_updateflag = true; |
1269 | 1258 | ||
1270 | |||
1271 | Velocity = new LLVector3(force.X, force.Y, force.Z); | 1259 | Velocity = new LLVector3(force.X, force.Y, force.Z); |
1272 | m_newForce = true; | 1260 | m_newForce = true; |
1273 | } | 1261 | } |
@@ -1317,7 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1317 | } | 1305 | } |
1318 | } | 1306 | } |
1319 | 1307 | ||
1320 | |||
1321 | public override void SetText(string text, Vector3 color, double alpha) | 1308 | public override void SetText(string text, Vector3 color, double alpha) |
1322 | { | 1309 | { |
1323 | throw new Exception("Can't set Text on avatar."); | 1310 | throw new Exception("Can't set Text on avatar."); |
@@ -1335,14 +1322,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1335 | m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 1322 | m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
1336 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 1323 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
1337 | } | 1324 | } |
1325 | |||
1338 | private void PhysicsCollisionUpdate(EventArgs e) | 1326 | private void PhysicsCollisionUpdate(EventArgs e) |
1339 | { | 1327 | { |
1340 | bool isUserMoving = false; | 1328 | bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0; |
1341 | if (Velocity.X > 0 || Velocity.Y > 0) | ||
1342 | isUserMoving = true; | ||
1343 | UpdateMovementAnimations(isUserMoving); | 1329 | UpdateMovementAnimations(isUserMoving); |
1344 | |||
1345 | } | 1330 | } |
1331 | |||
1346 | internal void Close() | 1332 | internal void Close() |
1347 | { | 1333 | { |
1348 | RemoveFromPhysicalScene(); | 1334 | RemoveFromPhysicalScene(); |
@@ -1352,13 +1338,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1352 | { | 1338 | { |
1353 | m_wearables[wearableId] = wearable; | 1339 | m_wearables[wearableId] = wearable; |
1354 | SendOwnWearables(); | 1340 | SendOwnWearables(); |
1355 | |||
1356 | } | 1341 | } |
1357 | 1342 | ||
1358 | private void SendOwnWearables() | 1343 | private void SendOwnWearables() |
1359 | { | 1344 | { |
1360 | m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++); | 1345 | m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++); |
1361 | } | 1346 | } |
1362 | |||
1363 | } | 1347 | } |
1364 | } | 1348 | } |