aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-01-02 10:06:43 +0000
committerTeravus Ovares2008-01-02 10:06:43 +0000
commit3a83be1721155d606d564dfd4c3bd36560a95c4a (patch)
tree89522b7d998345fe49bcbfe3f501cb9033935105 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Trying to address TextureSender issues (diff)
downloadopensim-SC_OLD-3a83be1721155d606d564dfd4c3bd36560a95c4a.zip
opensim-SC_OLD-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.gz
opensim-SC_OLD-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.bz2
opensim-SC_OLD-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.xz
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 9454de0..3aa9583 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
320 320
321 // TODO: m_animations and m_animationSeqs should always be of the same length. 321 // TODO: m_animations and m_animationSeqs should always be of the same length.
322 // Move them into an object to (hopefully) avoid threading issues. 322 // Move them into an object to (hopefully) avoid threading issues.
323 m_animations.Add(Animations.AnimsLLUUID["STAND"]); 323 try
324 {
325 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
326 }
327 catch (KeyNotFoundException)
328 {
329 MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
330 }
324 m_animationSeqs.Add(1); 331 m_animationSeqs.Add(1);
325 332
326 RegisterToEvents(); 333 RegisterToEvents();