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author | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
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committer | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
commit | 5cf96daaf29209e065b852a0eefeb7f5dbd88b48 (patch) | |
tree | 34518c3c3609fbe6654a651d6ad357d257f60f26 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Renamed a number of TerrainEngine functions to conform naming standards bet... (diff) | |
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* Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 58 |
1 files changed, 55 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c8310e4..f37b38b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 55 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
56 | private float m_sitAvatarHeight = 2.0f; | 56 | private float m_sitAvatarHeight = 2.0f; |
57 | private float m_godlevel = 0; | 57 | private float m_godlevel = 0; |
58 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | ||
58 | 59 | ||
59 | private int m_perfMonMS = 0; | 60 | private int m_perfMonMS = 0; |
60 | 61 | ||
@@ -90,6 +91,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | private LLQuaternion m_headrotation = new LLQuaternion(); | 91 | private LLQuaternion m_headrotation = new LLQuaternion(); |
91 | private byte m_state = (byte) 0; | 92 | private byte m_state = (byte) 0; |
92 | 93 | ||
94 | private List<LLUUID> m_knownPrimUUID = new List<LLUUID>(); | ||
95 | |||
93 | // Agent's Draw distance. | 96 | // Agent's Draw distance. |
94 | protected float m_DrawDistance = 0f; | 97 | protected float m_DrawDistance = 0f; |
95 | 98 | ||
@@ -136,6 +139,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
136 | get { return m_physicsActor; } | 139 | get { return m_physicsActor; } |
137 | } | 140 | } |
138 | 141 | ||
142 | public bool KnownPrim(LLUUID primID) | ||
143 | { | ||
144 | if (m_knownPrimUUID.Contains(primID)) | ||
145 | { | ||
146 | return true; | ||
147 | } | ||
148 | m_knownPrimUUID.Add(primID); | ||
149 | return false; | ||
150 | } | ||
151 | |||
152 | |||
139 | public bool Updated | 153 | public bool Updated |
140 | { | 154 | { |
141 | set { m_updateflag = value; } | 155 | set { m_updateflag = value; } |
@@ -499,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | m_scene.CommsManager.UserProfileCacheService.UpdateUserInventory(m_uuid); | 513 | m_scene.CommsManager.UserProfileCacheService.UpdateUserInventory(m_uuid); |
500 | //if (!m_gotAllObjectsInScene) | 514 | //if (!m_gotAllObjectsInScene) |
501 | //{ | 515 | //{ |
502 | //m_scene.SendAllSceneObjectsToClient(this); | 516 | m_scene.SendAllSceneObjectsToClient(this); |
503 | //m_gotAllObjectsInScene = true; | 517 | //m_gotAllObjectsInScene = true; |
504 | //} | 518 | //} |
505 | } | 519 | } |
@@ -1408,6 +1422,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
1408 | m_scene.NotifyMyCoarseLocationChange(); | 1422 | m_scene.NotifyMyCoarseLocationChange(); |
1409 | } | 1423 | } |
1410 | } | 1424 | } |
1425 | |||
1426 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | ||
1427 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | ||
1428 | { | ||
1429 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | ||
1430 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | ||
1431 | cadu.AgentID = UUID.UUID; | ||
1432 | cadu.alwaysrun = m_setAlwaysRun; | ||
1433 | cadu.AVHeight = m_avHeight; | ||
1434 | LLVector3 tempCameraCenter = new LLVector3(m_CameraCenter.x, m_CameraCenter.y, m_CameraCenter.z); | ||
1435 | cadu.cameraPosition = new sLLVector3(tempCameraCenter); | ||
1436 | cadu.drawdistance = m_DrawDistance; | ||
1437 | cadu.godlevel = m_godlevel; | ||
1438 | cadu.GroupAccess = 0; | ||
1439 | cadu.Position = new sLLVector3(AbsolutePosition); | ||
1440 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | ||
1441 | cadu.throttles = ControllingClient.GetThrottlesPacked(1f); | ||
1442 | cadu.Velocity = new sLLVector3(Velocity); | ||
1443 | m_scene.SendOutChildAgentUpdates(cadu,this); | ||
1444 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | ||
1445 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | ||
1446 | m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; | ||
1447 | } | ||
1411 | } | 1448 | } |
1412 | 1449 | ||
1413 | #endregion | 1450 | #endregion |
@@ -1532,15 +1569,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1532 | /// This updates important decision making data about a child agent | 1569 | /// This updates important decision making data about a child agent |
1533 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 1570 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
1534 | /// </summary> | 1571 | /// </summary> |
1535 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData) | 1572 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) |
1536 | { | 1573 | { |
1537 | // | 1574 | // |
1575 | int shiftx = ((int)rRegionX - (int)tRegionX) * 256; | ||
1576 | int shifty = ((int)rRegionY - (int)tRegionY) * 256; | ||
1577 | |||
1538 | m_DrawDistance = cAgentData.drawdistance; | 1578 | m_DrawDistance = cAgentData.drawdistance; |
1539 | m_pos = new LLVector3(cAgentData.Position.x, cAgentData.Position.y, cAgentData.Position.z); | 1579 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); |
1580 | |||
1581 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | ||
1540 | m_CameraCenter = | 1582 | m_CameraCenter = |
1541 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 1583 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); |
1584 | |||
1585 | |||
1542 | m_godlevel = cAgentData.godlevel; | 1586 | m_godlevel = cAgentData.godlevel; |
1587 | SetHeight(cAgentData.AVHeight); | ||
1588 | |||
1543 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); | 1589 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); |
1590 | |||
1591 | |||
1592 | |||
1593 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | ||
1594 | if (m_scene.m_sendTasksToChild) | ||
1595 | m_scene.SendAllSceneObjectsToClient(this); | ||
1544 | //cAgentData.AVHeight; | 1596 | //cAgentData.AVHeight; |
1545 | //cAgentData.regionHandle; | 1597 | //cAgentData.regionHandle; |
1546 | //m_velocity = cAgentData.Velocity; | 1598 | //m_velocity = cAgentData.Velocity; |