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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | *Trunk compiles now (diff) | |
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changed to native line ending encoding
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1246 |
1 files changed, 623 insertions, 623 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b619b59..ae49d9f 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1,623 +1,623 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using Axiom.Math; | 31 | using Axiom.Math; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using libsecondlife.Packets; | 33 | using libsecondlife.Packets; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Physics.Manager; | 37 | using OpenSim.Physics.Manager; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public partial class ScenePresence : Entity | 41 | public partial class ScenePresence : Entity |
42 | { | 42 | { |
43 | public static bool PhysicsEngineFlying = false; | 43 | public static bool PhysicsEngineFlying = false; |
44 | public static AvatarAnimations Animations; | 44 | public static AvatarAnimations Animations; |
45 | public static byte[] DefaultTexture; | 45 | public static byte[] DefaultTexture; |
46 | public string firstname; | 46 | public string firstname; |
47 | public string lastname; | 47 | public string lastname; |
48 | public IClientAPI ControllingClient; | 48 | public IClientAPI ControllingClient; |
49 | public LLUUID current_anim; | 49 | public LLUUID current_anim; |
50 | public int anim_seq; | 50 | public int anim_seq; |
51 | private bool updateflag = false; | 51 | private bool updateflag = false; |
52 | private byte movementflag = 0; | 52 | private byte movementflag = 0; |
53 | private List<NewForce> forcesList = new List<NewForce>(); | 53 | private List<NewForce> forcesList = new List<NewForce>(); |
54 | private short _updateCount = 0; | 54 | private short _updateCount = 0; |
55 | private Quaternion bodyRot; | 55 | private Quaternion bodyRot; |
56 | private LLObject.TextureEntry avatarAppearanceTexture = null; | 56 | private LLObject.TextureEntry avatarAppearanceTexture = null; |
57 | private byte[] visualParams; | 57 | private byte[] visualParams; |
58 | private AvatarWearable[] Wearables; | 58 | private AvatarWearable[] Wearables; |
59 | private ulong m_regionHandle; | 59 | private ulong m_regionHandle; |
60 | 60 | ||
61 | public bool childAgent = false; | 61 | public bool childAgent = false; |
62 | public bool IsRestrictedToRegion = false; | 62 | public bool IsRestrictedToRegion = false; |
63 | 63 | ||
64 | private bool newForce = false; | 64 | private bool newForce = false; |
65 | private bool newAvatar = false; | 65 | private bool newAvatar = false; |
66 | private IScenePresenceBody m_body; | 66 | private IScenePresenceBody m_body; |
67 | 67 | ||
68 | protected RegionInfo m_regionInfo; | 68 | protected RegionInfo m_regionInfo; |
69 | 69 | ||
70 | private Vector3[] Dir_Vectors = new Vector3[6]; | 70 | private Vector3[] Dir_Vectors = new Vector3[6]; |
71 | private enum Dir_ControlFlags | 71 | private enum Dir_ControlFlags |
72 | { | 72 | { |
73 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | 73 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, |
74 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | 74 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, |
75 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | 75 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, |
76 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 76 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
77 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | 77 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, |
78 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | 78 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG |
79 | } | 79 | } |
80 | /// <summary> | 80 | /// <summary> |
81 | /// Position at which a significant movement was made | 81 | /// Position at which a significant movement was made |
82 | /// </summary> | 82 | /// </summary> |
83 | private LLVector3 posLastSignificantMove = new LLVector3(); | 83 | private LLVector3 posLastSignificantMove = new LLVector3(); |
84 | 84 | ||
85 | public delegate void SignificantClientMovement(IClientAPI remote_client); | 85 | public delegate void SignificantClientMovement(IClientAPI remote_client); |
86 | public event SignificantClientMovement OnSignificantClientMovement; | 86 | public event SignificantClientMovement OnSignificantClientMovement; |
87 | 87 | ||
88 | #region Properties | 88 | #region Properties |
89 | /// <summary> | 89 | /// <summary> |
90 | /// | 90 | /// |
91 | /// </summary> | 91 | /// </summary> |
92 | public PhysicsActor PhysActor | 92 | public PhysicsActor PhysActor |
93 | { | 93 | { |
94 | set | 94 | set |
95 | { | 95 | { |
96 | this._physActor = value; | 96 | this._physActor = value; |
97 | } | 97 | } |
98 | get | 98 | get |
99 | { | 99 | { |
100 | return _physActor; | 100 | return _physActor; |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
104 | public ulong RegionHandle | 104 | public ulong RegionHandle |
105 | { | 105 | { |
106 | get { return m_regionHandle; } | 106 | get { return m_regionHandle; } |
107 | } | 107 | } |
108 | 108 | ||
109 | #endregion | 109 | #endregion |
110 | 110 | ||
111 | #region Constructor(s) | 111 | #region Constructor(s) |
112 | /// <summary> | 112 | /// <summary> |
113 | /// | 113 | /// |
114 | /// </summary> | 114 | /// </summary> |
115 | /// <param name="theClient"></param> | 115 | /// <param name="theClient"></param> |
116 | /// <param name="world"></param> | 116 | /// <param name="world"></param> |
117 | /// <param name="clientThreads"></param> | 117 | /// <param name="clientThreads"></param> |
118 | /// <param name="regionDat"></param> | 118 | /// <param name="regionDat"></param> |
119 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | 119 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) |
120 | { | 120 | { |
121 | 121 | ||
122 | m_world = world; | 122 | m_world = world; |
123 | this.uuid = theClient.AgentId; | 123 | this.uuid = theClient.AgentId; |
124 | 124 | ||
125 | m_regionInfo = reginfo; | 125 | m_regionInfo = reginfo; |
126 | m_regionHandle = reginfo.RegionHandle; | 126 | m_regionHandle = reginfo.RegionHandle; |
127 | MainLog.Instance.Verbose("Avatar.cs "); | 127 | MainLog.Instance.Verbose("Avatar.cs "); |
128 | ControllingClient = theClient; | 128 | ControllingClient = theClient; |
129 | this.firstname = ControllingClient.FirstName; | 129 | this.firstname = ControllingClient.FirstName; |
130 | this.lastname = ControllingClient.LastName; | 130 | this.lastname = ControllingClient.LastName; |
131 | m_localId = m_world.NextLocalId; | 131 | m_localId = m_world.NextLocalId; |
132 | Pos = ControllingClient.StartPos; | 132 | Pos = ControllingClient.StartPos; |
133 | visualParams = new byte[218]; | 133 | visualParams = new byte[218]; |
134 | for (int i = 0; i < 218; i++) | 134 | for (int i = 0; i < 218; i++) |
135 | { | 135 | { |
136 | visualParams[i] = 100; | 136 | visualParams[i] = 100; |
137 | } | 137 | } |
138 | 138 | ||
139 | Wearables = AvatarWearable.DefaultWearables; | 139 | Wearables = AvatarWearable.DefaultWearables; |
140 | Animations = new ScenePresence.AvatarAnimations(); | 140 | Animations = new ScenePresence.AvatarAnimations(); |
141 | Animations.LoadAnims(); | 141 | Animations.LoadAnims(); |
142 | 142 | ||
143 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 143 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
144 | 144 | ||
145 | //register for events | 145 | //register for events |
146 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | 146 | ControllingClient.OnRequestWearables += this.SendOurAppearance; |
147 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | 147 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); |
148 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | 148 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; |
149 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | 149 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; |
150 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | 150 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; |
151 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 151 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
152 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 152 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
153 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 153 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
154 | 154 | ||
155 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | 155 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD |
156 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | 156 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK |
157 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | 157 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT |
158 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | 158 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT |
159 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | 159 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP |
160 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | 160 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN |
161 | 161 | ||
162 | } | 162 | } |
163 | #endregion | 163 | #endregion |
164 | 164 | ||
165 | #region Status Methods | 165 | #region Status Methods |
166 | /// <summary> | 166 | /// <summary> |
167 | /// Not Used, most likely can be deleted | 167 | /// Not Used, most likely can be deleted |
168 | /// </summary> | 168 | /// </summary> |
169 | /// <param name="status"></param> | 169 | /// <param name="status"></param> |
170 | public void ChildStatusChange(bool status) | 170 | public void ChildStatusChange(bool status) |
171 | { | 171 | { |
172 | this.childAgent = status; | 172 | this.childAgent = status; |
173 | 173 | ||
174 | if (this.childAgent == true) | 174 | if (this.childAgent == true) |
175 | { | 175 | { |
176 | this.Velocity = new LLVector3(0, 0, 0); | 176 | this.Velocity = new LLVector3(0, 0, 0); |
177 | this.Pos = new LLVector3(128, 128, 70); | 177 | this.Pos = new LLVector3(128, 128, 70); |
178 | 178 | ||
179 | } | 179 | } |
180 | } | 180 | } |
181 | 181 | ||
182 | /// <summary> | 182 | /// <summary> |
183 | /// | 183 | /// |
184 | /// </summary> | 184 | /// </summary> |
185 | /// <param name="pos"></param> | 185 | /// <param name="pos"></param> |
186 | public void MakeAvatar(LLVector3 pos) | 186 | public void MakeAvatar(LLVector3 pos) |
187 | { | 187 | { |
188 | //this.childAvatar = false; | 188 | //this.childAvatar = false; |
189 | this.Pos = pos; | 189 | this.Pos = pos; |
190 | this.newAvatar = true; | 190 | this.newAvatar = true; |
191 | this.childAgent = false; | 191 | this.childAgent = false; |
192 | } | 192 | } |
193 | 193 | ||
194 | protected void MakeChildAgent() | 194 | protected void MakeChildAgent() |
195 | { | 195 | { |
196 | this.Velocity = new LLVector3(0, 0, 0); | 196 | this.Velocity = new LLVector3(0, 0, 0); |
197 | this.Pos = new LLVector3(128, 128, 70); | 197 | this.Pos = new LLVector3(128, 128, 70); |
198 | this.childAgent = true; | 198 | this.childAgent = true; |
199 | } | 199 | } |
200 | 200 | ||
201 | /// <summary> | 201 | /// <summary> |
202 | /// | 202 | /// |
203 | /// </summary> | 203 | /// </summary> |
204 | /// <param name="pos"></param> | 204 | /// <param name="pos"></param> |
205 | public void Teleport(LLVector3 pos) | 205 | public void Teleport(LLVector3 pos) |
206 | { | 206 | { |
207 | this.Pos = pos; | 207 | this.Pos = pos; |
208 | this.SendTerseUpdateToALLClients(); | 208 | this.SendTerseUpdateToALLClients(); |
209 | } | 209 | } |
210 | 210 | ||
211 | /// <summary> | 211 | /// <summary> |
212 | /// | 212 | /// |
213 | /// </summary> | 213 | /// </summary> |
214 | public void StopMovement() | 214 | public void StopMovement() |
215 | { | 215 | { |
216 | 216 | ||
217 | } | 217 | } |
218 | #endregion | 218 | #endregion |
219 | 219 | ||
220 | #region Event Handlers | 220 | #region Event Handlers |
221 | /// <summary> | 221 | /// <summary> |
222 | /// | 222 | /// |
223 | /// </summary> | 223 | /// </summary> |
224 | /// <param name="texture"></param> | 224 | /// <param name="texture"></param> |
225 | /// <param name="visualParam"></param> | 225 | /// <param name="visualParam"></param> |
226 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | 226 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) |
227 | { | 227 | { |
228 | 228 | ||
229 | } | 229 | } |
230 | 230 | ||
231 | /// <summary> | 231 | /// <summary> |
232 | /// Complete Avatar's movement into the region | 232 | /// Complete Avatar's movement into the region |
233 | /// </summary> | 233 | /// </summary> |
234 | public void CompleteMovement() | 234 | public void CompleteMovement() |
235 | { | 235 | { |
236 | LLVector3 look = this.Velocity; | 236 | LLVector3 look = this.Velocity; |
237 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 237 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
238 | { | 238 | { |
239 | look = new LLVector3(0.99f, 0.042f, 0); | 239 | look = new LLVector3(0.99f, 0.042f, 0); |
240 | } | 240 | } |
241 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | 241 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); |
242 | if (this.childAgent) | 242 | if (this.childAgent) |
243 | { | 243 | { |
244 | this.childAgent = false; | 244 | this.childAgent = false; |
245 | } | 245 | } |
246 | } | 246 | } |
247 | 247 | ||
248 | /// <summary> | 248 | /// <summary> |
249 | /// | 249 | /// |
250 | /// </summary> | 250 | /// </summary> |
251 | /// <param name="pack"></param> | 251 | /// <param name="pack"></param> |
252 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 252 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
253 | { | 253 | { |
254 | int i = 0; | 254 | int i = 0; |
255 | bool update_movementflag = false; | 255 | bool update_movementflag = false; |
256 | bool update_rotation = false; | 256 | bool update_rotation = false; |
257 | bool DCFlagKeyPressed = false; | 257 | bool DCFlagKeyPressed = false; |
258 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 258 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
259 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 259 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
260 | 260 | ||
261 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | 261 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); |
262 | 262 | ||
263 | if (q != this.bodyRot) | 263 | if (q != this.bodyRot) |
264 | { | 264 | { |
265 | this.bodyRot = q; | 265 | this.bodyRot = q; |
266 | update_rotation = true; | 266 | update_rotation = true; |
267 | } | 267 | } |
268 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | 268 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) |
269 | { | 269 | { |
270 | if ((flags & (uint)DCF) != 0) | 270 | if ((flags & (uint)DCF) != 0) |
271 | { | 271 | { |
272 | DCFlagKeyPressed = true; | 272 | DCFlagKeyPressed = true; |
273 | agent_control_v3 += Dir_Vectors[i]; | 273 | agent_control_v3 += Dir_Vectors[i]; |
274 | if ((movementflag & (uint)DCF) == 0) | 274 | if ((movementflag & (uint)DCF) == 0) |
275 | { | 275 | { |
276 | movementflag += (byte)(uint)DCF; | 276 | movementflag += (byte)(uint)DCF; |
277 | update_movementflag = true; | 277 | update_movementflag = true; |
278 | } | 278 | } |
279 | } | 279 | } |
280 | else | 280 | else |
281 | { | 281 | { |
282 | if ((movementflag & (uint)DCF) != 0) | 282 | if ((movementflag & (uint)DCF) != 0) |
283 | { | 283 | { |
284 | movementflag -= (byte)(uint)DCF; | 284 | movementflag -= (byte)(uint)DCF; |
285 | update_movementflag = true; | 285 | update_movementflag = true; |
286 | 286 | ||
287 | } | 287 | } |
288 | } | 288 | } |
289 | i++; | 289 | i++; |
290 | } | 290 | } |
291 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | 291 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) |
292 | { | 292 | { |
293 | this.AddNewMovement(agent_control_v3, q); | 293 | this.AddNewMovement(agent_control_v3, q); |
294 | } | 294 | } |
295 | UpdateMovementAnimations(update_movementflag); | 295 | UpdateMovementAnimations(update_movementflag); |
296 | } | 296 | } |
297 | 297 | ||
298 | protected void UpdateMovementAnimations(bool update_movementflag) | 298 | protected void UpdateMovementAnimations(bool update_movementflag) |
299 | { | 299 | { |
300 | if (update_movementflag) | 300 | if (update_movementflag) |
301 | { | 301 | { |
302 | if (movementflag != 0) | 302 | if (movementflag != 0) |
303 | { | 303 | { |
304 | if (this._physActor.Flying) | 304 | if (this._physActor.Flying) |
305 | { | 305 | { |
306 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | 306 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); |
307 | } | 307 | } |
308 | else | 308 | else |
309 | { | 309 | { |
310 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | 310 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); |
311 | } | 311 | } |
312 | } | 312 | } |
313 | else | 313 | else |
314 | { | 314 | { |
315 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | 315 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); |
316 | } | 316 | } |
317 | } | 317 | } |
318 | 318 | ||
319 | } | 319 | } |
320 | 320 | ||
321 | 321 | ||
322 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 322 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
323 | { | 323 | { |
324 | NewForce newVelocity = new NewForce(); | 324 | NewForce newVelocity = new NewForce(); |
325 | Vector3 direc = rotation * vec; | 325 | Vector3 direc = rotation * vec; |
326 | direc.Normalize(); | 326 | direc.Normalize(); |
327 | 327 | ||
328 | direc = direc * ((0.03f) * 128f); | 328 | direc = direc * ((0.03f) * 128f); |
329 | if (this._physActor.Flying) | 329 | if (this._physActor.Flying) |
330 | direc *= 4; | 330 | direc *= 4; |
331 | 331 | ||
332 | newVelocity.X = direc.x; | 332 | newVelocity.X = direc.x; |
333 | newVelocity.Y = direc.y; | 333 | newVelocity.Y = direc.y; |
334 | newVelocity.Z = direc.z; | 334 | newVelocity.Z = direc.z; |
335 | this.forcesList.Add(newVelocity); | 335 | this.forcesList.Add(newVelocity); |
336 | } | 336 | } |
337 | 337 | ||
338 | #endregion | 338 | #endregion |
339 | 339 | ||
340 | #region Overridden Methods | 340 | #region Overridden Methods |
341 | /// <summary> | 341 | /// <summary> |
342 | /// | 342 | /// |
343 | /// </summary> | 343 | /// </summary> |
344 | public override void LandRenegerated() | 344 | public override void LandRenegerated() |
345 | { | 345 | { |
346 | 346 | ||
347 | } | 347 | } |
348 | 348 | ||
349 | /// <summary> | 349 | /// <summary> |
350 | /// | 350 | /// |
351 | /// </summary> | 351 | /// </summary> |
352 | public override void update() | 352 | public override void update() |
353 | { | 353 | { |
354 | if (this.childAgent == false) | 354 | if (this.childAgent == false) |
355 | { | 355 | { |
356 | if (this.newForce) | 356 | if (this.newForce) |
357 | { | 357 | { |
358 | this.SendTerseUpdateToALLClients(); | 358 | this.SendTerseUpdateToALLClients(); |
359 | _updateCount = 0; | 359 | _updateCount = 0; |
360 | } | 360 | } |
361 | else if (movementflag != 0) | 361 | else if (movementflag != 0) |
362 | { | 362 | { |
363 | _updateCount++; | 363 | _updateCount++; |
364 | if (_updateCount > 3) | 364 | if (_updateCount > 3) |
365 | { | 365 | { |
366 | this.SendTerseUpdateToALLClients(); | 366 | this.SendTerseUpdateToALLClients(); |
367 | _updateCount = 0; | 367 | _updateCount = 0; |
368 | } | 368 | } |
369 | } | 369 | } |
370 | 370 | ||
371 | this.CheckForSignificantMovement(); | 371 | this.CheckForSignificantMovement(); |
372 | this.CheckForBorderCrossing(); | 372 | this.CheckForBorderCrossing(); |
373 | 373 | ||
374 | } | 374 | } |
375 | } | 375 | } |
376 | #endregion | 376 | #endregion |
377 | 377 | ||
378 | #region Update Client(s) | 378 | #region Update Client(s) |
379 | /// <summary> | 379 | /// <summary> |
380 | /// | 380 | /// |
381 | /// </summary> | 381 | /// </summary> |
382 | /// <param name="RemoteClient"></param> | 382 | /// <param name="RemoteClient"></param> |
383 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | 383 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) |
384 | { | 384 | { |
385 | LLVector3 pos = this.Pos; | 385 | LLVector3 pos = this.Pos; |
386 | LLVector3 vel = this.Velocity; | 386 | LLVector3 vel = this.Velocity; |
387 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | 387 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); |
388 | } | 388 | } |
389 | 389 | ||
390 | /// <summary> | 390 | /// <summary> |
391 | /// | 391 | /// |
392 | /// </summary> | 392 | /// </summary> |
393 | public void SendTerseUpdateToALLClients() | 393 | public void SendTerseUpdateToALLClients() |
394 | { | 394 | { |
395 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 395 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
396 | for (int i = 0; i < avatars.Count; i++) | 396 | for (int i = 0; i < avatars.Count; i++) |
397 | { | 397 | { |
398 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 398 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |
399 | } | 399 | } |
400 | } | 400 | } |
401 | 401 | ||
402 | /// <summary> | 402 | /// <summary> |
403 | /// | 403 | /// |
404 | /// </summary> | 404 | /// </summary> |
405 | /// <param name="remoteAvatar"></param> | 405 | /// <param name="remoteAvatar"></param> |
406 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | 406 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) |
407 | { | 407 | { |
408 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | 408 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); |
409 | } | 409 | } |
410 | 410 | ||
411 | public void SendFullUpdateToALLClients() | 411 | public void SendFullUpdateToALLClients() |
412 | { | 412 | { |
413 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 413 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
414 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) | 414 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) |
415 | { | 415 | { |
416 | this.SendFullUpdateToOtherClient(avatar); | 416 | this.SendFullUpdateToOtherClient(avatar); |
417 | avatar.SendFullUpdateToOtherClient(this); | 417 | avatar.SendFullUpdateToOtherClient(this); |
418 | } | 418 | } |
419 | } | 419 | } |
420 | 420 | ||
421 | /// <summary> | 421 | /// <summary> |
422 | /// | 422 | /// |
423 | /// </summary> | 423 | /// </summary> |
424 | public void SendInitialData() | 424 | public void SendInitialData() |
425 | { | 425 | { |
426 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | 426 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); |
427 | if (this.newAvatar) | 427 | if (this.newAvatar) |
428 | { | 428 | { |
429 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | 429 | this.m_world.InformClientOfNeighbours(this.ControllingClient); |
430 | this.newAvatar = false; | 430 | this.newAvatar = false; |
431 | } | 431 | } |
432 | } | 432 | } |
433 | 433 | ||
434 | /// <summary> | 434 | /// <summary> |
435 | /// | 435 | /// |
436 | /// </summary> | 436 | /// </summary> |
437 | /// <param name="OurClient"></param> | 437 | /// <param name="OurClient"></param> |
438 | public void SendOurAppearance(IClientAPI OurClient) | 438 | public void SendOurAppearance(IClientAPI OurClient) |
439 | { | 439 | { |
440 | this.ControllingClient.SendWearables(this.Wearables); | 440 | this.ControllingClient.SendWearables(this.Wearables); |
441 | this.SendFullUpdateToALLClients(); | 441 | this.SendFullUpdateToALLClients(); |
442 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); | 442 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); |
443 | } | 443 | } |
444 | 444 | ||
445 | /// <summary> | 445 | /// <summary> |
446 | /// | 446 | /// |
447 | /// </summary> | 447 | /// </summary> |
448 | /// <param name="avatarInfo"></param> | 448 | /// <param name="avatarInfo"></param> |
449 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | 449 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) |
450 | { | 450 | { |
451 | 451 | ||
452 | } | 452 | } |
453 | 453 | ||
454 | /// <summary> | 454 | /// <summary> |
455 | /// | 455 | /// |
456 | /// </summary> | 456 | /// </summary> |
457 | /// <param name="animID"></param> | 457 | /// <param name="animID"></param> |
458 | /// <param name="seq"></param> | 458 | /// <param name="seq"></param> |
459 | public void SendAnimPack(LLUUID animID, int seq) | 459 | public void SendAnimPack(LLUUID animID, int seq) |
460 | { | 460 | { |
461 | this.current_anim = animID; | 461 | this.current_anim = animID; |
462 | this.anim_seq = seq; | 462 | this.anim_seq = seq; |
463 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 463 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
464 | for (int i = 0; i < avatars.Count; i++) | 464 | for (int i = 0; i < avatars.Count; i++) |
465 | { | 465 | { |
466 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | 466 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); |
467 | } | 467 | } |
468 | } | 468 | } |
469 | 469 | ||
470 | /// <summary> | 470 | /// <summary> |
471 | /// | 471 | /// |
472 | /// </summary> | 472 | /// </summary> |
473 | public void SendAnimPack() | 473 | public void SendAnimPack() |
474 | { | 474 | { |
475 | this.SendAnimPack(this.current_anim, this.anim_seq); | 475 | this.SendAnimPack(this.current_anim, this.anim_seq); |
476 | } | 476 | } |
477 | #endregion | 477 | #endregion |
478 | 478 | ||
479 | #region Significant Movement Method | 479 | #region Significant Movement Method |
480 | 480 | ||
481 | protected void CheckForSignificantMovement() | 481 | protected void CheckForSignificantMovement() |
482 | { | 482 | { |
483 | if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0) | 483 | if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0) |
484 | { | 484 | { |
485 | this.posLastSignificantMove = this.Pos; | 485 | this.posLastSignificantMove = this.Pos; |
486 | if (OnSignificantClientMovement != null) | 486 | if (OnSignificantClientMovement != null) |
487 | { | 487 | { |
488 | OnSignificantClientMovement(this.ControllingClient); | 488 | OnSignificantClientMovement(this.ControllingClient); |
489 | } | 489 | } |
490 | } | 490 | } |
491 | } | 491 | } |
492 | #endregion | 492 | #endregion |
493 | #region Border Crossing Methods | 493 | #region Border Crossing Methods |
494 | /// <summary> | 494 | /// <summary> |
495 | /// | 495 | /// |
496 | /// </summary> | 496 | /// </summary> |
497 | protected void CheckForBorderCrossing() | 497 | protected void CheckForBorderCrossing() |
498 | { | 498 | { |
499 | LLVector3 pos2 = this.Pos; | 499 | LLVector3 pos2 = this.Pos; |
500 | LLVector3 vel = this.Velocity; | 500 | LLVector3 vel = this.Velocity; |
501 | 501 | ||
502 | float timeStep = 0.2f; | 502 | float timeStep = 0.2f; |
503 | pos2.X = pos2.X + (vel.X * timeStep); | 503 | pos2.X = pos2.X + (vel.X * timeStep); |
504 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 504 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
505 | pos2.Z = pos2.Z + (vel.Z * timeStep); | 505 | pos2.Z = pos2.Z + (vel.Z * timeStep); |
506 | 506 | ||
507 | if ((pos2.X < 0) || (pos2.X > 256)) | 507 | if ((pos2.X < 0) || (pos2.X > 256)) |
508 | { | 508 | { |
509 | this.CrossToNewRegion(); | 509 | this.CrossToNewRegion(); |
510 | } | 510 | } |
511 | 511 | ||
512 | if ((pos2.Y < 0) || (pos2.Y > 256)) | 512 | if ((pos2.Y < 0) || (pos2.Y > 256)) |
513 | { | 513 | { |
514 | this.CrossToNewRegion(); | 514 | this.CrossToNewRegion(); |
515 | } | 515 | } |
516 | } | 516 | } |
517 | 517 | ||
518 | /// <summary> | 518 | /// <summary> |
519 | /// | 519 | /// |
520 | /// </summary> | 520 | /// </summary> |
521 | protected void CrossToNewRegion() | 521 | protected void CrossToNewRegion() |
522 | { | 522 | { |
523 | LLVector3 pos = this.Pos; | 523 | LLVector3 pos = this.Pos; |
524 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | 524 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); |
525 | uint neighbourx = this.m_regionInfo.RegionLocX; | 525 | uint neighbourx = this.m_regionInfo.RegionLocX; |
526 | uint neighboury = this.m_regionInfo.RegionLocY; | 526 | uint neighboury = this.m_regionInfo.RegionLocY; |
527 | 527 | ||
528 | if (pos.X < 2) | 528 | if (pos.X < 2) |
529 | { | 529 | { |
530 | neighbourx -= 1; | 530 | neighbourx -= 1; |
531 | newpos.X = 254; | 531 | newpos.X = 254; |
532 | } | 532 | } |
533 | if (pos.X > 253) | 533 | if (pos.X > 253) |
534 | { | 534 | { |
535 | neighbourx += 1; | 535 | neighbourx += 1; |
536 | newpos.X = 1; | 536 | newpos.X = 1; |
537 | } | 537 | } |
538 | if (pos.Y < 2) | 538 | if (pos.Y < 2) |
539 | { | 539 | { |
540 | neighboury -= 1; | 540 | neighboury -= 1; |
541 | newpos.Y = 254; | 541 | newpos.Y = 254; |
542 | } | 542 | } |
543 | if (pos.Y > 253) | 543 | if (pos.Y > 253) |
544 | { | 544 | { |
545 | neighboury += 1; | 545 | neighboury += 1; |
546 | newpos.Y = 1; | 546 | newpos.Y = 1; |
547 | } | 547 | } |
548 | 548 | ||
549 | LLVector3 vel = this.m_velocity; | 549 | LLVector3 vel = this.m_velocity; |
550 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | 550 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); |
551 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | 551 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); |
552 | if (neighbourRegion != null) | 552 | if (neighbourRegion != null) |
553 | { | 553 | { |
554 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | 554 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); |
555 | if (res) | 555 | if (res) |
556 | { | 556 | { |
557 | this.MakeChildAgent(); | 557 | this.MakeChildAgent(); |
558 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); | 558 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); |
559 | } | 559 | } |
560 | } | 560 | } |
561 | } | 561 | } |
562 | #endregion | 562 | #endregion |
563 | 563 | ||
564 | /// <summary> | 564 | /// <summary> |
565 | /// | 565 | /// |
566 | /// </summary> | 566 | /// </summary> |
567 | public static void LoadAnims() | 567 | public static void LoadAnims() |
568 | { | 568 | { |
569 | 569 | ||
570 | } | 570 | } |
571 | 571 | ||
572 | /// <summary> | 572 | /// <summary> |
573 | /// | 573 | /// |
574 | /// </summary> | 574 | /// </summary> |
575 | public override void updateMovement() | 575 | public override void updateMovement() |
576 | { | 576 | { |
577 | newForce = false; | 577 | newForce = false; |
578 | lock (this.forcesList) | 578 | lock (this.forcesList) |
579 | { | 579 | { |
580 | if (this.forcesList.Count > 0) | 580 | if (this.forcesList.Count > 0) |
581 | { | 581 | { |
582 | for (int i = 0; i < this.forcesList.Count; i++) | 582 | for (int i = 0; i < this.forcesList.Count; i++) |
583 | { | 583 | { |
584 | NewForce force = this.forcesList[i]; | 584 | NewForce force = this.forcesList[i]; |
585 | 585 | ||
586 | this.updateflag = true; | 586 | this.updateflag = true; |
587 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | 587 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); |
588 | this.newForce = true; | 588 | this.newForce = true; |
589 | } | 589 | } |
590 | for (int i = 0; i < this.forcesList.Count; i++) | 590 | for (int i = 0; i < this.forcesList.Count; i++) |
591 | { | 591 | { |
592 | this.forcesList.RemoveAt(0); | 592 | this.forcesList.RemoveAt(0); |
593 | } | 593 | } |
594 | } | 594 | } |
595 | } | 595 | } |
596 | } | 596 | } |
597 | 597 | ||
598 | public static void LoadTextureFile(string name) | 598 | public static void LoadTextureFile(string name) |
599 | { | 599 | { |
600 | FileInfo fInfo = new FileInfo(name); | 600 | FileInfo fInfo = new FileInfo(name); |
601 | long numBytes = fInfo.Length; | 601 | long numBytes = fInfo.Length; |
602 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | 602 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); |
603 | BinaryReader br = new BinaryReader(fStream); | 603 | BinaryReader br = new BinaryReader(fStream); |
604 | byte[] data1 = br.ReadBytes((int)numBytes); | 604 | byte[] data1 = br.ReadBytes((int)numBytes); |
605 | br.Close(); | 605 | br.Close(); |
606 | fStream.Close(); | 606 | fStream.Close(); |
607 | DefaultTexture = data1; | 607 | DefaultTexture = data1; |
608 | } | 608 | } |
609 | 609 | ||
610 | public class NewForce | 610 | public class NewForce |
611 | { | 611 | { |
612 | public float X; | 612 | public float X; |
613 | public float Y; | 613 | public float Y; |
614 | public float Z; | 614 | public float Z; |
615 | 615 | ||
616 | public NewForce() | 616 | public NewForce() |
617 | { | 617 | { |
618 | 618 | ||
619 | } | 619 | } |
620 | } | 620 | } |
621 | } | 621 | } |
622 | 622 | ||
623 | } | 623 | } |