aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorAdam Frisby2008-05-01 18:04:42 +0000
committerAdam Frisby2008-05-01 18:04:42 +0000
commit20a9bf08f51351e1e0a9de94f184ff56cd572665 (patch)
tree52da64dab26353b903c8e4befed0178fa72a188b /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentMore config cleanup in LaunchSLClient. (diff)
downloadopensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.zip
opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.gz
opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.bz2
opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.xz
* Rolled back a few changes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1502
1 files changed, 754 insertions, 748 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 4cdf7f1..74e9cdc 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -40,111 +40,117 @@ using OpenSim.Region.Physics.Manager;
40 40
41namespace OpenSim.Region.Environment.Scenes 41namespace OpenSim.Region.Environment.Scenes
42{ 42{
43 [Serializable] 43 [Serializable]
44 public class ScenePresence : EntityBase, ISerializable 44 public class ScenePresence : EntityBase, ISerializable
45 { 45 {
46// ~ScenePresence() 46// ~ScenePresence()
47// { 47// {
48// System.Console.WriteLine("[ScenePresence] Destructor called"); 48// System.Console.WriteLine("[ScenePresence] Destructor called");
49// } 49// }
50 50
51 #region Delegates
52
53 public delegate void SignificantClientMovement(IClientAPI remote_client);
54
55 #endregion
56
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 52
59 public static AvatarAnimations Animations = new AvatarAnimations(); 53 public static AvatarAnimations Animations = new AvatarAnimations();
60 public static byte[] DefaultTexture; 54 public static byte[] DefaultTexture;
61 private readonly Vector3[] Dir_Vectors = new Vector3[6];
62 private readonly uint m_AgentControlFlags = 0;
63 55
64 private readonly List<LLUUID> m_animations = new List<LLUUID>();
65 private readonly List<int> m_animationSeqs = new List<int>();
66 private readonly List<NewForce> m_forcesList = new List<NewForce>();
67 private readonly List<ulong> m_knownChildRegions = new List<ulong>();
68 private readonly List<LLUUID> m_knownPrimUUID = new List<LLUUID>();
69 private readonly UpdateQueue m_partsUpdateQueue = new UpdateQueue();
70 private readonly byte m_state = 0;
71 private readonly Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
72 protected ulong crossingFromRegion;
73 public LLUUID currentParcelUUID = LLUUID.Zero; 56 public LLUUID currentParcelUUID = LLUUID.Zero;
74 private SignificantClientMovement handlerSignificantClientMovement; //OnSignificantClientMovement; 57 private List<LLUUID> m_animations = new List<LLUUID>();
58 private List<int> m_animationSeqs = new List<int>();
59 public Vector3 lastKnownAllowedPosition = new Vector3();
60 public bool sentMessageAboutRestrictedParcelFlyingDown = false;
75 61
76 public bool IsRestrictedToRegion; 62 private bool m_updateflag = false;
63 private byte m_movementflag = 0;
64 private readonly List<NewForce> m_forcesList = new List<NewForce>();
65 private short m_updateCount = 0;
66 private uint m_requestedSitTargetID = 0;
67 private LLVector3 m_requestedSitOffset = new LLVector3();
68 private float m_sitAvatarHeight = 2.0f;
69 private float m_godlevel = 0;
70 private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3();
71
72 private int m_perfMonMS = 0;
73
74 private bool m_setAlwaysRun = false;
75
76 private Quaternion m_bodyRot;
77
78 public bool IsRestrictedToRegion = false;
77 79
78 public string JID = string.Empty; 80 public string JID = string.Empty;
79 public Vector3 lastKnownAllowedPosition;
80 81
81 // Agent moves with a PID controller causing a force to be exerted. 82 // Agent moves with a PID controller causing a force to be exerted.
82 private LLVector3 lastPhysPos; 83 private bool m_newForce = false;
83 protected AvatarAppearance m_appearance; 84 private bool m_newCoarseLocations = true;
85 private bool m_gotAllObjectsInScene = false;
84 86
85 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 87 private LLVector3 m_lastVelocity = LLVector3.Zero;
88
89 // Default AV Height
86 private float m_avHeight = 127.0f; 90 private float m_avHeight = 127.0f;
87 private Quaternion m_bodyRot; 91
92 protected RegionInfo m_regionInfo;
93 protected ulong crossingFromRegion = 0;
94
95 private readonly Vector3[] Dir_Vectors = new Vector3[6];
96 private LLVector3 lastPhysPos = new LLVector3();
88 97
89 // Position of agent's camera in world (region cordinates) 98 // Position of agent's camera in world (region cordinates)
99 protected Vector3 m_CameraCenter = new Vector3(0, 0, 0);
90 100
91 // Use these three vectors to figure out what the agent is looking at 101 // Use these three vectors to figure out what the agent is looking at
92 // Convert it to a Matrix and/or Quaternion 102 // Convert it to a Matrix and/or Quaternion
93 protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); 103 protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0);
94 protected Vector3 m_CameraCenter = new Vector3(0, 0, 0);
95 protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); 104 protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0);
96 protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); 105 protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0);
97 protected float m_DrawDistance; 106 private uint m_AgentControlFlags = (uint) 0;
98 private float m_godlevel; 107 private LLQuaternion m_headrotation = new LLQuaternion();
99 private bool m_gotAllObjectsInScene; 108 private byte m_state = (byte) 0;
100 private LLQuaternion m_headrotation;
101 private LLVector3 m_LastChildAgentUpdatePosition;
102 private LLVector3 m_lastVelocity = LLVector3.Zero;
103 private byte m_movementflag;
104 private bool m_newCoarseLocations = true;
105 private bool m_newForce;
106 private int m_perfMonMS;
107 protected RegionInfo m_regionInfo;
108 private LLVector3 m_requestedSitOffset;
109 private uint m_requestedSitTargetID;
110 private bool m_setAlwaysRun;
111 private float m_sitAvatarHeight = 2.0f;
112 private short m_updateCount;
113 private bool m_updateflag;
114 109
115 //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method 110 //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method
116 private LLVector3 movementvector; 111 private LLVector3 movementvector = new LLVector3();
117 112
118 /// <summary> 113 private List<LLUUID> m_knownPrimUUID = new List<LLUUID>();
119 /// Position at which a significant movement was made
120 /// </summary>
121 private LLVector3 posLastSignificantMove;
122 114
123 public bool sentMessageAboutRestrictedParcelFlyingDown; 115 // Agent's Draw distance.
116 protected float m_DrawDistance = 0f;
124 117
125 #region Properties 118 protected AvatarAppearance m_appearance;
126 119
127 private readonly string m_firstname; 120 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
128 private readonly string m_lastname; 121
129 private readonly ulong m_regionHandle; 122 //neighbouring regions we have enabled a child agent in
130 protected bool m_allowMovement = true; 123 private readonly List<ulong> m_knownChildRegions = new List<ulong>();
124
125 private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement;
131 126
132 /// <summary> 127 /// <summary>
133 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager 128 /// Implemented Control Flags
134 /// </summary> 129 /// </summary>
135 private IClientAPI m_controllingClient; 130 private enum Dir_ControlFlags
131 {
132 DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
133 DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
134 DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
135 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
136 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
137 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
138 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
139 }
136 140
137 /// <summary> 141 /// <summary>
138 /// If this is true, agent doesn't have a representation in this scene. 142 /// Position at which a significant movement was made
139 /// this is an agent 'looking into' this scene from a nearby scene(region)
140 ///
141 /// if False, this agent has a representation in this scene
142 /// </summary> 143 /// </summary>
143 private bool m_isChildAgent = true; 144 private LLVector3 posLastSignificantMove = new LLVector3();
144 145
145 private uint m_parentID; 146 public delegate void SignificantClientMovement(IClientAPI remote_client);
146 protected LLVector3 m_parentPosition; 147
147 protected PhysicsActor m_physicsActor; 148 public event SignificantClientMovement OnSignificantClientMovement;
149
150 private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
151 private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
152
153 #region Properties
148 154
149 /// <summary> 155 /// <summary>
150 /// Physical scene representation of this Avatar. 156 /// Physical scene representation of this Avatar.
@@ -161,6 +167,16 @@ namespace OpenSim.Region.Environment.Scenes
161 get { return m_movementflag; } 167 get { return m_movementflag; }
162 } 168 }
163 169
170 public bool KnownPrim(LLUUID primID)
171 {
172 if (m_knownPrimUUID.Contains(primID))
173 {
174 return true;
175 }
176 m_knownPrimUUID.Add(primID);
177 return false;
178 }
179
164 180
165 public bool Updated 181 public bool Updated
166 { 182 {
@@ -168,6 +184,8 @@ namespace OpenSim.Region.Environment.Scenes
168 get { return m_updateflag; } 184 get { return m_updateflag; }
169 } 185 }
170 186
187 private readonly ulong m_regionHandle;
188
171 public ulong RegionHandle 189 public ulong RegionHandle
172 { 190 {
173 get { return m_regionHandle; } 191 get { return m_regionHandle; }
@@ -178,11 +196,15 @@ namespace OpenSim.Region.Environment.Scenes
178 get { return m_CameraCenter; } 196 get { return m_CameraCenter; }
179 } 197 }
180 198
199 private readonly string m_firstname;
200
181 public string Firstname 201 public string Firstname
182 { 202 {
183 get { return m_firstname; } 203 get { return m_firstname; }
184 } 204 }
185 205
206 private readonly string m_lastname;
207
186 public string Lastname 208 public string Lastname
187 { 209 {
188 get { return m_lastname; } 210 get { return m_lastname; }
@@ -193,18 +215,29 @@ namespace OpenSim.Region.Environment.Scenes
193 get { return m_DrawDistance; } 215 get { return m_DrawDistance; }
194 } 216 }
195 217
218 protected bool m_allowMovement = true;
219
196 public bool AllowMovement 220 public bool AllowMovement
197 { 221 {
198 get { return m_allowMovement; } 222 get { return m_allowMovement; }
199 set { m_allowMovement = value; } 223 set { m_allowMovement = value; }
200 } 224 }
201 225
226 /// <summary>
227 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
228 /// </summary>
229 private IClientAPI m_controllingClient;
230
231 protected PhysicsActor m_physicsActor;
232
202 public IClientAPI ControllingClient 233 public IClientAPI ControllingClient
203 { 234 {
204 get { return m_controllingClient; } 235 get { return m_controllingClient; }
205 set { m_controllingClient = value; } 236 set { m_controllingClient = value; }
206 } 237 }
207 238
239 protected LLVector3 m_parentPosition = new LLVector3();
240
208 /// <summary> 241 /// <summary>
209 /// Absolute position of this avatar in 'region cordinates' 242 /// Absolute position of this avatar in 'region cordinates'
210 /// </summary> 243 /// </summary>
@@ -239,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
239 } 272 }
240 273
241 m_pos = value; 274 m_pos = value;
242 m_parentPosition = new LLVector3(0, 0, 0); 275 m_parentPosition=new LLVector3(0, 0, 0);
243 } 276 }
244 } 277 }
245 278
@@ -280,12 +313,22 @@ namespace OpenSim.Region.Environment.Scenes
280 } 313 }
281 } 314 }
282 315
316 /// <summary>
317 /// If this is true, agent doesn't have a representation in this scene.
318 /// this is an agent 'looking into' this scene from a nearby scene(region)
319 ///
320 /// if False, this agent has a representation in this scene
321 /// </summary>
322 private bool m_isChildAgent = true;
323
283 public bool IsChildAgent 324 public bool IsChildAgent
284 { 325 {
285 get { return m_isChildAgent; } 326 get { return m_isChildAgent; }
286 set { m_isChildAgent = value; } 327 set { m_isChildAgent = value; }
287 } 328 }
288 329
330 private uint m_parentID = 0;
331
289 public uint ParentID 332 public uint ParentID
290 { 333 {
291 get { return m_parentID; } 334 get { return m_parentID; }
@@ -300,16 +343,6 @@ namespace OpenSim.Region.Environment.Scenes
300 get { return m_knownChildRegions; } 343 get { return m_knownChildRegions; }
301 } 344 }
302 345
303 public bool KnownPrim(LLUUID primID)
304 {
305 if (m_knownPrimUUID.Contains(primID))
306 {
307 return true;
308 }
309 m_knownPrimUUID.Add(primID);
310 return false;
311 }
312
313 #endregion 346 #endregion
314 347
315 #region Constructor(s) 348 #region Constructor(s)
@@ -387,360 +420,6 @@ namespace OpenSim.Region.Environment.Scenes
387 420
388 #endregion 421 #endregion
389 422
390 static ScenePresence()
391 {
392 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
393 DefaultTexture = textu.ToBytes();
394 }
395
396 public ScenePresence()
397 {
398/* JB
399 if (Animations == null)
400 {
401 Animations = new AvatarAnimations();
402 Animations.LoadAnims();
403 }
404*/
405 if (DefaultTexture == null)
406 {
407 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
408 DefaultTexture = textu.ToBytes();
409 }
410 }
411
412 protected ScenePresence(SerializationInfo info, StreamingContext context)
413 : base(info, context)
414 {
415 //System.Console.WriteLine("ScenePresence Deserialize BGN");
416
417 if (info == null)
418 {
419 throw new ArgumentNullException("info");
420 }
421/* JB
422 if (Animations == null)
423 {
424 Animations = new AvatarAnimations();
425 Animations.LoadAnims();
426 }
427*/
428 if (DefaultTexture == null)
429 {
430 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
431 DefaultTexture = textu.ToBytes();
432 }
433
434 List<Guid> animations_work = (List<Guid>) info.GetValue("m_animations", typeof (List<Guid>));
435
436 foreach (Guid guid in animations_work)
437 {
438 m_animations.Add(new LLUUID(guid));
439 }
440
441 m_animationSeqs = (List<int>) info.GetValue("m_animationSeqs", typeof (List<int>));
442 m_updateflag = (bool) info.GetValue("m_updateflag", typeof (bool));
443 m_movementflag = (byte) info.GetValue("m_movementflag", typeof (byte));
444 m_forcesList = (List<NewForce>) info.GetValue("m_forcesList", typeof (List<NewForce>));
445 m_updateCount = (short) info.GetValue("m_updateCount", typeof (short));
446 m_requestedSitTargetID = (uint) info.GetValue("m_requestedSitTargetID", typeof (uint));
447
448 m_requestedSitOffset
449 = new LLVector3(
450 (float) info.GetValue("m_requestedSitOffset.X", typeof (float)),
451 (float) info.GetValue("m_requestedSitOffset.Y", typeof (float)),
452 (float) info.GetValue("m_requestedSitOffset.Z", typeof (float)));
453
454 m_sitAvatarHeight = (float) info.GetValue("m_sitAvatarHeight", typeof (float));
455 m_godlevel = (float) info.GetValue("m_godlevel", typeof (float));
456 m_setAlwaysRun = (bool) info.GetValue("m_setAlwaysRun", typeof (bool));
457
458 m_bodyRot
459 = new Quaternion(
460 (float) info.GetValue("m_bodyRot.w", typeof (float)),
461 (float) info.GetValue("m_bodyRot.x", typeof (float)),
462 (float) info.GetValue("m_bodyRot.y", typeof (float)),
463 (float) info.GetValue("m_bodyRot.z", typeof (float)));
464
465 IsRestrictedToRegion = (bool) info.GetValue("IsRestrictedToRegion", typeof (bool));
466 m_newForce = (bool) info.GetValue("m_newForce", typeof (bool));
467 //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool));
468 m_newCoarseLocations = (bool) info.GetValue("m_newCoarseLocations", typeof (bool));
469 m_gotAllObjectsInScene = (bool) info.GetValue("m_gotAllObjectsInScene", typeof (bool));
470 m_avHeight = (float) info.GetValue("m_avHeight", typeof (float));
471 crossingFromRegion = (ulong) info.GetValue("crossingFromRegion", typeof (ulong));
472
473 List<float[]> Dir_Vectors_work = (List<float[]>) info.GetValue("Dir_Vectors", typeof (List<float[]>));
474 List<Vector3> Dir_Vectors_work2 = new List<Vector3>();
475
476 foreach (float[] f3 in Dir_Vectors_work)
477 {
478 Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2]));
479 }
480
481 Dir_Vectors = Dir_Vectors_work2.ToArray();
482
483 lastPhysPos
484 = new LLVector3(
485 (float) info.GetValue("lastPhysPos.X", typeof (float)),
486 (float) info.GetValue("lastPhysPos.Y", typeof (float)),
487 (float) info.GetValue("lastPhysPos.Z", typeof (float)));
488
489 m_CameraCenter
490 = new Vector3(
491 (float) info.GetValue("m_CameraCenter.X", typeof (float)),
492 (float) info.GetValue("m_CameraCenter.Y", typeof (float)),
493 (float) info.GetValue("m_CameraCenter.Z", typeof (float)));
494
495 m_CameraAtAxis
496 = new Vector3(
497 (float) info.GetValue("m_CameraAtAxis.X", typeof (float)),
498 (float) info.GetValue("m_CameraAtAxis.Y", typeof (float)),
499 (float) info.GetValue("m_CameraAtAxis.Z", typeof (float)));
500
501 m_CameraLeftAxis
502 = new Vector3(
503 (float) info.GetValue("m_CameraLeftAxis.X", typeof (float)),
504 (float) info.GetValue("m_CameraLeftAxis.Y", typeof (float)),
505 (float) info.GetValue("m_CameraLeftAxis.Z", typeof (float)));
506
507 m_CameraUpAxis
508 = new Vector3(
509 (float) info.GetValue("m_CameraUpAxis.X", typeof (float)),
510 (float) info.GetValue("m_CameraUpAxis.Y", typeof (float)),
511 (float) info.GetValue("m_CameraUpAxis.Z", typeof (float)));
512
513 m_DrawDistance = (float) info.GetValue("m_DrawDistance", typeof (float));
514 m_appearance = (AvatarAppearance) info.GetValue("m_appearance", typeof (AvatarAppearance));
515 m_knownChildRegions = (List<ulong>) info.GetValue("m_knownChildRegions", typeof (List<ulong>));
516
517 posLastSignificantMove
518 = new LLVector3(
519 (float) info.GetValue("posLastSignificantMove.X", typeof (float)),
520 (float) info.GetValue("posLastSignificantMove.Y", typeof (float)),
521 (float) info.GetValue("posLastSignificantMove.Z", typeof (float)));
522
523 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
524
525 /*
526 Dictionary<Guid, ScenePartUpdate> updateTimes_work
527 = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>));
528
529 foreach (Guid id in updateTimes_work.Keys)
530 {
531 m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]);
532 }
533 */
534 m_regionHandle = (ulong) info.GetValue("m_regionHandle", typeof (ulong));
535 m_firstname = (string) info.GetValue("m_firstname", typeof (string));
536 m_lastname = (string) info.GetValue("m_lastname", typeof (string));
537 m_allowMovement = (bool) info.GetValue("m_allowMovement", typeof (bool));
538 m_parentPosition = new LLVector3((float) info.GetValue("m_parentPosition.X", typeof (float)),
539 (float) info.GetValue("m_parentPosition.Y", typeof (float)),
540 (float) info.GetValue("m_parentPosition.Z", typeof (float)));
541
542 m_isChildAgent = (bool) info.GetValue("m_isChildAgent", typeof (bool));
543 m_parentID = (uint) info.GetValue("m_parentID", typeof (uint));
544
545// for OpenSim_v0.5
546 currentParcelUUID = new LLUUID((Guid) info.GetValue("currentParcelUUID", typeof (Guid)));
547
548 lastKnownAllowedPosition
549 = new Vector3(
550 (float) info.GetValue("lastKnownAllowedPosition.X", typeof (float)),
551 (float) info.GetValue("lastKnownAllowedPosition.Y", typeof (float)),
552 (float) info.GetValue("lastKnownAllowedPosition.Z", typeof (float)));
553
554 sentMessageAboutRestrictedParcelFlyingDown = (bool) info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof (bool));
555
556 m_LastChildAgentUpdatePosition
557 = new LLVector3(
558 (float) info.GetValue("m_LastChildAgentUpdatePosition.X", typeof (float)),
559 (float) info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof (float)),
560 (float) info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof (float)));
561
562 m_perfMonMS = (int) info.GetValue("m_perfMonMS", typeof (int));
563 m_AgentControlFlags = (uint) info.GetValue("m_AgentControlFlags", typeof (uint));
564
565 m_headrotation
566 = new LLQuaternion(
567 (float) info.GetValue("m_headrotation.W", typeof (float)),
568 (float) info.GetValue("m_headrotation.X", typeof (float)),
569 (float) info.GetValue("m_headrotation.Y", typeof (float)),
570 (float) info.GetValue("m_headrotation.Z", typeof (float)));
571
572 m_state = (byte) info.GetValue("m_state", typeof (byte));
573
574 List<Guid> knownPrimUUID_work = (List<Guid>) info.GetValue("m_knownPrimUUID", typeof (List<Guid>));
575
576 foreach (Guid id in knownPrimUUID_work)
577 {
578 m_knownPrimUUID.Add(new LLUUID(id));
579 }
580
581 //System.Console.WriteLine("ScenePresence Deserialize END");
582 }
583
584 #region ISerializable Members
585
586 [SecurityPermission(SecurityAction.LinkDemand,
587 Flags = SecurityPermissionFlag.SerializationFormatter)]
588 public override void GetObjectData(
589 SerializationInfo info, StreamingContext context)
590 {
591 if (info == null)
592 {
593 throw new ArgumentNullException("info");
594 }
595
596 base.GetObjectData(info, context);
597
598 List<Guid> animations_work = new List<Guid>();
599
600 foreach (LLUUID uuid in m_animations)
601 {
602 animations_work.Add(uuid.UUID);
603 }
604
605 info.AddValue("m_animations", animations_work);
606
607 info.AddValue("m_animationSeqs", m_animationSeqs);
608 info.AddValue("m_updateflag", m_updateflag);
609 info.AddValue("m_movementflag", m_movementflag);
610 info.AddValue("m_forcesList", m_forcesList);
611 info.AddValue("m_updateCount", m_updateCount);
612 info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID);
613
614 // LLVector3
615 info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X);
616 info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y);
617 info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z);
618
619 info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight);
620 info.AddValue("m_godlevel", m_godlevel);
621 info.AddValue("m_setAlwaysRun", m_setAlwaysRun);
622
623 // Quaternion
624 info.AddValue("m_bodyRot.w", m_bodyRot.w);
625 info.AddValue("m_bodyRot.x", m_bodyRot.x);
626 info.AddValue("m_bodyRot.y", m_bodyRot.y);
627 info.AddValue("m_bodyRot.z", m_bodyRot.z);
628
629 info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion);
630 info.AddValue("m_newForce", m_newForce);
631 //info.AddValue("m_newAvatar", m_newAvatar);
632 info.AddValue("m_newCoarseLocations", m_newCoarseLocations);
633 info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene);
634 info.AddValue("m_avHeight", m_avHeight);
635
636 // info.AddValue("m_regionInfo", m_regionInfo);
637
638 info.AddValue("crossingFromRegion", crossingFromRegion);
639
640 List<float[]> Dir_Vectors_work = new List<float[]>();
641
642 foreach (Vector3 v3 in Dir_Vectors)
643 {
644 Dir_Vectors_work.Add(new[] {v3.x, v3.y, v3.z});
645 }
646
647 info.AddValue("Dir_Vectors", Dir_Vectors_work);
648
649 // LLVector3
650 info.AddValue("lastPhysPos.X", lastPhysPos.X);
651 info.AddValue("lastPhysPos.Y", lastPhysPos.Y);
652 info.AddValue("lastPhysPos.Z", lastPhysPos.Z);
653
654 // Vector3
655 info.AddValue("m_CameraCenter.X", m_CameraCenter.x);
656 info.AddValue("m_CameraCenter.Y", m_CameraCenter.y);
657 info.AddValue("m_CameraCenter.Z", m_CameraCenter.z);
658
659 // Vector3
660 info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x);
661 info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y);
662 info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z);
663
664 // Vector3
665 info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x);
666 info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y);
667 info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z);
668
669 // Vector3
670 info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x);
671 info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y);
672 info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z);
673
674 info.AddValue("m_DrawDistance", m_DrawDistance);
675 info.AddValue("m_appearance", m_appearance);
676 info.AddValue("m_knownChildRegions", m_knownChildRegions);
677
678 // LLVector3
679 info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X);
680 info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y);
681 info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z);
682
683 //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue);
684
685 /*
686 Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>();
687
688 foreach ( LLUUID id in m_updateTimes.Keys)
689 {
690 updateTimes_work.Add(id.UUID, m_updateTimes[id]);
691 }
692
693 info.AddValue("m_updateTimes", updateTimes_work);
694 */
695
696 info.AddValue("m_regionHandle", m_regionHandle);
697 info.AddValue("m_firstname", m_firstname);
698 info.AddValue("m_lastname", m_lastname);
699 info.AddValue("m_allowMovement", m_allowMovement);
700 //info.AddValue("m_physicsActor", m_physicsActor);
701 info.AddValue("m_parentPosition.X", m_parentPosition.X);
702 info.AddValue("m_parentPosition.Y", m_parentPosition.Y);
703 info.AddValue("m_parentPosition.Z", m_parentPosition.Z);
704 info.AddValue("m_isChildAgent", m_isChildAgent);
705 info.AddValue("m_parentID", m_parentID);
706
707// for OpenSim_v0.5
708 info.AddValue("currentParcelUUID", currentParcelUUID.UUID);
709
710 info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x);
711 info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y);
712 info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z);
713
714 info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown);
715
716 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
717 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
718 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
719
720 info.AddValue("m_perfMonMS", m_perfMonMS);
721 info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
722
723 info.AddValue("m_headrotation.W", m_headrotation.W);
724 info.AddValue("m_headrotation.X", m_headrotation.X);
725 info.AddValue("m_headrotation.Y", m_headrotation.Y);
726 info.AddValue("m_headrotation.Z", m_headrotation.Z);
727
728 info.AddValue("m_state", m_state);
729
730 List<Guid> knownPrimUUID_work = new List<Guid>();
731
732 foreach (LLUUID id in m_knownPrimUUID)
733 {
734 knownPrimUUID_work.Add(id.UUID);
735 }
736
737 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
738 }
739
740 #endregion
741
742 public event SignificantClientMovement OnSignificantClientMovement;
743
744 /// <summary> 423 /// <summary>
745 /// Add the part to the queue of parts for which we need to send an update to the client 424 /// Add the part to the queue of parts for which we need to send an update to the client
746 /// </summary> 425 /// </summary>
@@ -778,12 +457,12 @@ namespace OpenSim.Region.Environment.Scenes
778 if (!m_gotAllObjectsInScene) 457 if (!m_gotAllObjectsInScene)
779 { 458 {
780 if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) 459 if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor)
781 { 460 {
782 m_scene.SendAllSceneObjectsToClient(this); 461 m_scene.SendAllSceneObjectsToClient(this);
783 m_gotAllObjectsInScene = true; 462 m_gotAllObjectsInScene = true;
784 } 463 }
785 } 464 }
786 465
787 if (m_partsUpdateQueue.Count > 0) 466 if (m_partsUpdateQueue.Count > 0)
788 { 467 {
789 bool runUpdate = true; 468 bool runUpdate = true;
@@ -802,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes
802// m_log.DebugFormat( 481// m_log.DebugFormat(
803// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", 482// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
804// part.Name, part.UUID, part.TimeStampFull); 483// part.Name, part.UUID, part.TimeStampFull);
805 484
806 part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); 485 part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID));
807 486
808 // We'll update to the part's timestamp rather than the current time to 487 // We'll update to the part's timestamp rather than the current time to
@@ -818,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes
818// m_log.DebugFormat( 497// m_log.DebugFormat(
819// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", 498// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
820// part.Name, part.UUID, part.TimeStampTerse); 499// part.Name, part.UUID, part.TimeStampTerse);
821 500
822 part.SendTerseUpdate(ControllingClient); 501 part.SendTerseUpdate(ControllingClient);
823 502
824 update.LastTerseUpdateTime = part.TimeStampTerse; 503 update.LastTerseUpdateTime = part.TimeStampTerse;
@@ -851,235 +530,6 @@ namespace OpenSim.Region.Environment.Scenes
851 AddNewMovement(position, rotation); 530 AddNewMovement(position, rotation);
852 } 531 }
853 532
854 /// <summary>
855 /// This allows the Sim owner the abiility to kick users from their sim currently.
856 /// It tells the client that the agent has permission to do so.
857 /// </summary>
858 public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus)
859 {
860 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
861 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
862 GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
863
864 adb.AgentID = agentID;
865 adb.SessionID = sessionID; // More security
866
867 if (godStatus)
868 {
869 gdb.GodLevel = 250;
870 m_godlevel = 250;
871 }
872 else
873 {
874 gdb.GodLevel = 0;
875 m_godlevel = 0;
876 }
877
878 gdb.Token = token;
879 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
880 respondPacket.GrantData = gdb;
881 respondPacket.AgentData = adb;
882 ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task);
883 }
884
885 /// <summary>
886 /// This updates important decision making data about a child agent
887 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
888 /// </summary>
889 public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
890 {
891 //
892 int shiftx = ((int) rRegionX - (int) tRegionX) * (int) Constants.RegionSize;
893 int shifty = ((int) rRegionY - (int) tRegionY) * (int) Constants.RegionSize;
894
895 m_DrawDistance = cAgentData.drawdistance;
896 m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
897
898 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
899 m_CameraCenter =
900 new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
901
902
903 m_godlevel = cAgentData.godlevel;
904 SetHeight(cAgentData.AVHeight);
905
906 ControllingClient.SetChildAgentThrottle(cAgentData.throttles);
907
908
909 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
910 if (m_scene.m_seeIntoRegionFromNeighbor)
911 m_scene.SendAllSceneObjectsToClient(this);
912 //cAgentData.AVHeight;
913 //cAgentData.regionHandle;
914 //m_velocity = cAgentData.Velocity;
915 }
916
917 /// <summary>
918 /// Handles part of the PID controller function for moving an avatar.
919 /// </summary>
920 public override void UpdateMovement()
921 {
922 m_newForce = false;
923 lock (m_forcesList)
924 {
925 if (m_forcesList.Count > 0)
926 {
927 for (int i = 0; i < m_forcesList.Count; i++)
928 {
929 NewForce force = m_forcesList[i];
930
931 m_updateflag = true;
932 try
933 {
934 movementvector.X = force.X;
935 movementvector.Y = force.Y;
936 movementvector.Z = force.Z;
937 Velocity = movementvector;
938 }
939 catch (NullReferenceException)
940 {
941 // Under extreme load, this returns a NullReference Exception that we can ignore.
942 // Ignoring this causes no movement to be sent to the physics engine...
943 // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter!
944 }
945 m_newForce = true;
946 }
947 for (int i = 0; i < m_forcesList.Count; i++)
948 {
949 m_forcesList.RemoveAt(0);
950 }
951 }
952 }
953 }
954
955 public override void SetText(string text, Vector3 color, double alpha)
956 {
957 throw new Exception("Can't set Text on avatar.");
958 }
959
960 /// <summary>
961 /// Adds a physical representation of the avatar to the Physics plugin
962 /// </summary>
963 public void AddToPhysicalScene()
964 {
965 PhysicsScene scene = m_scene.PhysicsScene;
966
967 PhysicsVector pVec =
968 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
969 AbsolutePosition.Z);
970 if (m_avHeight == 127.0f)
971 {
972 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f));
973 }
974 else
975 {
976 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight));
977 }
978 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
979 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
980 m_physicsActor.LocalID = LocalId;
981 }
982
983 // Event called by the physics plugin to tell the avatar about a collision.
984 private void PhysicsCollisionUpdate(EventArgs e)
985 {
986 bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0;
987 UpdateMovementAnimations(isUserMoving);
988 }
989
990 internal void Close()
991 {
992 lock (m_attachments)
993 {
994 foreach (SceneObjectGroup grp in m_attachments)
995 {
996 // ControllingClient may be null at this point!
997 m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient);
998 }
999 m_attachments.Clear();
1000 }
1001 lock (m_knownPrimUUID)
1002 {
1003 m_knownPrimUUID.Clear();
1004 }
1005 lock (m_knownChildRegions)
1006 {
1007 m_knownChildRegions.Clear();
1008 }
1009 lock (m_updateTimes)
1010 {
1011 m_updateTimes.Clear();
1012 }
1013 lock (m_partsUpdateQueue)
1014 {
1015 m_partsUpdateQueue.Clear();
1016 }
1017
1018 RemoveFromPhysicalScene();
1019 GC.Collect();
1020 }
1021
1022 public void AddAttachment(SceneObjectGroup gobj)
1023 {
1024 lock (m_attachments)
1025 {
1026 m_attachments.Add(gobj);
1027 }
1028 }
1029
1030 public void RemoveAttachment(SceneObjectGroup gobj)
1031 {
1032 lock (m_attachments)
1033 {
1034 if (m_attachments.Contains(gobj))
1035 {
1036 m_attachments.Remove(gobj);
1037 }
1038 }
1039 }
1040
1041 public void CrossAttachmentsIntoNewRegion(ulong regionHandle)
1042 {
1043 lock (m_attachments)
1044 {
1045 foreach (SceneObjectGroup gobj in m_attachments)
1046 {
1047 // If the prim group is null then something must have happened to it!
1048 if (gobj != null)
1049 {
1050 // Set the parent localID to 0 so it transfers over properly.
1051 gobj.RootPart.SetParentLocalId(0);
1052 gobj.RootPart.m_IsAttachment = false;
1053 gobj.AbsolutePosition = gobj.RootPart.m_attachedPos;
1054 gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1055 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj);
1056 }
1057 }
1058 m_attachments.Clear();
1059 }
1060 }
1061
1062 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
1063 {
1064 m_controllingClient = client;
1065 m_regionInfo = region;
1066 m_scene = scene;
1067 RegisterToEvents();
1068
1069 /*
1070 AbsolutePosition = client.StartPos;
1071
1072 Animations = new AvatarAnimations();
1073 Animations.LoadAnims();
1074
1075 m_animations = new List<LLUUID>();
1076 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1077 m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber);
1078
1079 SetDirectionVectors();
1080 */
1081 }
1082
1083 #region Status Methods 533 #region Status Methods
1084 534
1085 /// <summary> 535 /// <summary>
@@ -1092,7 +542,7 @@ namespace OpenSim.Region.Environment.Scenes
1092// m_log.DebugFormat( 542// m_log.DebugFormat(
1093// "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}", 543// "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}",
1094// Name, UUID, m_scene.RegionInfo.RegionName); 544// Name, UUID, m_scene.RegionInfo.RegionName);
1095 545
1096 m_isChildAgent = false; 546 m_isChildAgent = false;
1097 547
1098 AbsolutePosition = pos; 548 AbsolutePosition = pos;
@@ -1108,7 +558,7 @@ namespace OpenSim.Region.Environment.Scenes
1108 //{ 558 //{
1109 m_scene.SendAllSceneObjectsToClient(this); 559 m_scene.SendAllSceneObjectsToClient(this);
1110 m_scene.LandChannel.sendLandUpdate(this, true); 560 m_scene.LandChannel.sendLandUpdate(this, true);
1111 561
1112 //m_gotAllObjectsInScene = true; 562 //m_gotAllObjectsInScene = true;
1113 //} 563 //}
1114 } 564 }
@@ -1122,9 +572,9 @@ namespace OpenSim.Region.Environment.Scenes
1122 /// </summary> 572 /// </summary>
1123 public void MakeChildAgent() 573 public void MakeChildAgent()
1124 { 574 {
1125 if (m_animations.Count > 0) 575 if(m_animations.Count > 0)
1126 { 576 {
1127 LLUUID movement = m_animations[0]; 577 LLUUID movement=m_animations[0];
1128 578
1129 m_animations.Clear(); 579 m_animations.Clear();
1130 m_animationSeqs.Clear(); 580 m_animationSeqs.Clear();
@@ -1134,7 +584,7 @@ namespace OpenSim.Region.Environment.Scenes
1134// m_log.DebugFormat( 584// m_log.DebugFormat(
1135// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", 585// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
1136// Name, UUID, m_scene.RegionInfo.RegionName); 586// Name, UUID, m_scene.RegionInfo.RegionName);
1137 587
1138 Velocity = new LLVector3(0, 0, 0); 588 Velocity = new LLVector3(0, 0, 0);
1139 m_isChildAgent = true; 589 m_isChildAgent = true;
1140 m_scene.SwapRootAgentCount(true); 590 m_scene.SwapRootAgentCount(true);
@@ -1391,8 +841,9 @@ namespace OpenSim.Region.Environment.Scenes
1391 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 841 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1392 842
1393 // Are the collision requirements fulfilled? 843 // Are the collision requirements fulfilled?
1394 bool colliding = m_physicsActor.IsColliding; 844 bool colliding = (m_physicsActor.IsColliding == true);
1395 845
846
1396 847
1397 if (m_physicsActor.Flying && colliding && controlland) 848 if (m_physicsActor.Flying && colliding && controlland)
1398 { 849 {
@@ -1406,9 +857,9 @@ namespace OpenSim.Region.Environment.Scenes
1406 UpdateMovementAnimations(update_movementflag); 857 UpdateMovementAnimations(update_movementflag);
1407 } 858 }
1408 } 859 }
1409 860
1410 m_scene.EventManager.TriggerOnClientMovement(this); 861 m_scene.EventManager.TriggerOnClientMovement(this);
1411 862
1412 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 863 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1413 } 864 }
1414 865
@@ -1435,9 +886,9 @@ namespace OpenSim.Region.Environment.Scenes
1435 AddToPhysicalScene(); 886 AddToPhysicalScene();
1436 } 887 }
1437 888
1438 m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 889 m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
1439 m_parentPosition = new LLVector3(); 890 m_parentPosition = new LLVector3();
1440 891
1441 m_parentID = 0; 892 m_parentID = 0;
1442 SendFullUpdateToAllClients(); 893 SendFullUpdateToAllClients();
1443 894
@@ -1540,7 +991,7 @@ namespace OpenSim.Region.Environment.Scenes
1540 } 991 }
1541 else 992 else
1542 { 993 {
1543 m_log.Warn("Sit requested on unknown object: " + targetID); 994 m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
1544 } 995 }
1545 SendSitResponse(remoteClient, targetID, offset); 996 SendSitResponse(remoteClient, targetID, offset);
1546 } 997 }
@@ -1602,11 +1053,11 @@ namespace OpenSim.Region.Environment.Scenes
1602 1053
1603 public void AddAnimation(LLUUID animID) 1054 public void AddAnimation(LLUUID animID)
1604 { 1055 {
1605 if (m_isChildAgent) 1056 if(m_isChildAgent)
1606 return; 1057 return;
1607 1058
1608 // Don't let this animation become the movement animation 1059 // Don't let this animation become the movement animation
1609 if (m_animations.Count < 1) 1060 if(m_animations.Count < 1)
1610 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 1061 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
1611 1062
1612 if (!m_animations.Contains(animID)) 1063 if (!m_animations.Contains(animID))
@@ -1619,7 +1070,7 @@ namespace OpenSim.Region.Environment.Scenes
1619 1070
1620 public void RemoveAnimation(LLUUID animID) 1071 public void RemoveAnimation(LLUUID animID)
1621 { 1072 {
1622 if (m_isChildAgent) 1073 if(m_isChildAgent)
1623 return; 1074 return;
1624 1075
1625 if (m_animations.Contains(animID)) 1076 if (m_animations.Contains(animID))
@@ -1633,11 +1084,11 @@ namespace OpenSim.Region.Environment.Scenes
1633 // What a HACK!! Anim list really needs to be an object! 1084 // What a HACK!! Anim list really needs to be an object!
1634 int idx; 1085 int idx;
1635 1086
1636 for (idx = 0; idx < m_animations.Count; idx++) 1087 for(idx=0;idx < m_animations.Count;idx++)
1637 { 1088 {
1638 if (m_animations[idx] == animID) 1089 if(m_animations[idx] == animID)
1639 { 1090 {
1640 int seq = m_animationSeqs[idx]; 1091 int seq=m_animationSeqs[idx];
1641 1092
1642 m_animations.Remove(animID); 1093 m_animations.Remove(animID);
1643 m_animationSeqs.Remove(seq); 1094 m_animationSeqs.Remove(seq);
@@ -1666,7 +1117,7 @@ namespace OpenSim.Region.Environment.Scenes
1666 /// </summary> 1117 /// </summary>
1667 protected void SetMovementAnimation(LLUUID anim) 1118 protected void SetMovementAnimation(LLUUID anim)
1668 { 1119 {
1669 if (m_animations.Count < 1) 1120 if(m_animations.Count < 1)
1670 { 1121 {
1671 m_animations.Add(Animations.AnimsLLUUID["STAND"]); 1122 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1672 m_animationSeqs.Add(1); 1123 m_animationSeqs.Add(1);
@@ -1699,6 +1150,8 @@ namespace OpenSim.Region.Environment.Scenes
1699 /// </summary> 1150 /// </summary>
1700 protected void UpdateMovementAnimations(bool update_movementflag) 1151 protected void UpdateMovementAnimations(bool update_movementflag)
1701 { 1152 {
1153
1154
1702 if (update_movementflag) 1155 if (update_movementflag)
1703 { 1156 {
1704 // Are we moving? 1157 // Are we moving?
@@ -1731,8 +1184,7 @@ namespace OpenSim.Region.Environment.Scenes
1731 SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); 1184 SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]);
1732 } 1185 }
1733 catch (KeyNotFoundException) 1186 catch (KeyNotFoundException)
1734 { 1187 { }
1735 }
1736 } 1188 }
1737 else if (m_setAlwaysRun) 1189 else if (m_setAlwaysRun)
1738 { 1190 {
@@ -1742,8 +1194,7 @@ namespace OpenSim.Region.Environment.Scenes
1742 SetMovementAnimation(Animations.AnimsLLUUID["RUN"]); 1194 SetMovementAnimation(Animations.AnimsLLUUID["RUN"]);
1743 } 1195 }
1744 catch (KeyNotFoundException) 1196 catch (KeyNotFoundException)
1745 { 1197 { }
1746 }
1747 } 1198 }
1748 else 1199 else
1749 { 1200 {
@@ -1753,8 +1204,8 @@ namespace OpenSim.Region.Environment.Scenes
1753 SetMovementAnimation(Animations.AnimsLLUUID["WALK"]); 1204 SetMovementAnimation(Animations.AnimsLLUUID["WALK"]);
1754 } 1205 }
1755 catch (KeyNotFoundException) 1206 catch (KeyNotFoundException)
1756 { 1207 { }
1757 } 1208
1758 } 1209 }
1759 } 1210 }
1760 else 1211 else
@@ -1788,14 +1239,15 @@ namespace OpenSim.Region.Environment.Scenes
1788 // We're not moving.. and we're not doing anything.. so play the stand animation 1239 // We're not moving.. and we're not doing anything.. so play the stand animation
1789 try 1240 try
1790 { 1241 {
1242
1791 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); 1243 SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
1792 } 1244 }
1793 catch (KeyNotFoundException) 1245 catch (KeyNotFoundException)
1794 { 1246 { }
1795 }
1796 } 1247 }
1797 } 1248 }
1798 } 1249 }
1250
1799 } 1251 }
1800 1252
1801 /// <summary> 1253 /// <summary>
@@ -1810,13 +1262,13 @@ namespace OpenSim.Region.Environment.Scenes
1810 } 1262 }
1811 1263
1812 m_perfMonMS = System.Environment.TickCount; 1264 m_perfMonMS = System.Environment.TickCount;
1813 1265
1814 m_rotation = rotation; 1266 m_rotation = rotation;
1815 NewForce newVelocity = new NewForce(); 1267 NewForce newVelocity = new NewForce();
1816 Vector3 direc = rotation * vec; 1268 Vector3 direc = rotation*vec;
1817 direc.Normalize(); 1269 direc.Normalize();
1818 1270
1819 direc *= 0.03f * 128f; 1271 direc *= 0.03f*128f;
1820 if (m_physicsActor.Flying) 1272 if (m_physicsActor.Flying)
1821 { 1273 {
1822 direc *= 4; 1274 direc *= 4;
@@ -1848,8 +1300,7 @@ namespace OpenSim.Region.Environment.Scenes
1848 SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); 1300 SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]);
1849 } 1301 }
1850 catch (KeyNotFoundException) 1302 catch (KeyNotFoundException)
1851 { 1303 { }
1852 }
1853 } 1304 }
1854 } 1305 }
1855 } 1306 }
@@ -1895,18 +1346,23 @@ namespace OpenSim.Region.Environment.Scenes
1895 m_updateCount = 0; 1346 m_updateCount = 0;
1896 } 1347 }
1897 } 1348 }
1898 else if ((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02)) 1349 else if ((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02)) // physics-related movement
1899 // physics-related movement
1900 { 1350 {
1351
1352
1901 // Send Terse Update to all clients updates lastPhysPos and m_lastVelocity 1353 // Send Terse Update to all clients updates lastPhysPos and m_lastVelocity
1902 // doing the above assures us that we know what we sent the clients last 1354 // doing the above assures us that we know what we sent the clients last
1903 SendTerseUpdateToAllClients(); 1355 SendTerseUpdateToAllClients();
1904 m_updateCount = 0; 1356 m_updateCount = 0;
1357
1358
1359
1905 } 1360 }
1906 1361
1907 // followed suggestion from mic bowman. reversed the two lines below. 1362 // followed suggestion from mic bowman. reversed the two lines below.
1908 CheckForBorderCrossing(); 1363 CheckForBorderCrossing();
1909 CheckForSignificantMovement(); // sends update to the modules. 1364 CheckForSignificantMovement(); // sends update to the modules.
1365
1910 } 1366 }
1911 } 1367 }
1912 1368
@@ -1925,7 +1381,7 @@ namespace OpenSim.Region.Environment.Scenes
1925 LLVector3 pos = m_pos; 1381 LLVector3 pos = m_pos;
1926 LLVector3 vel = Velocity; 1382 LLVector3 vel = Velocity;
1927 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); 1383 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w);
1928 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort) (m_scene.TimeDilation * ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), 1384 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z),
1929 new LLVector3(vel.X, vel.Y, vel.Z), rot); 1385 new LLVector3(vel.X, vel.Y, vel.Z), rot);
1930 1386
1931 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1387 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
@@ -1945,6 +1401,7 @@ namespace OpenSim.Region.Environment.Scenes
1945 lastPhysPos = AbsolutePosition; 1401 lastPhysPos = AbsolutePosition;
1946 1402
1947 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1403 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1404
1948 } 1405 }
1949 1406
1950 public void SendCoarseLocations() 1407 public void SendCoarseLocations()
@@ -2040,15 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes
2040 /// </summary> 1497 /// </summary>
2041 public void SendAppearanceToAllOtherAgents() 1498 public void SendAppearanceToAllOtherAgents()
2042 { 1499 {
2043 m_perfMonMS = System.Environment.TickCount; 1500 m_perfMonMS=System.Environment.TickCount;
2044 1501
2045 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 1502 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
1503 {
1504 if (scenePresence.UUID != UUID)
2046 { 1505 {
2047 if (scenePresence.UUID != UUID) 1506 m_appearance.SendAppearanceToOtherAgent(scenePresence);
2048 { 1507 }
2049 m_appearance.SendAppearanceToOtherAgent(scenePresence); 1508 });
2050 }
2051 });
2052 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1509 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
2053 } 1510 }
2054 1511
@@ -2077,7 +1534,7 @@ namespace OpenSim.Region.Environment.Scenes
2077 /// <param name="seqs"></param> 1534 /// <param name="seqs"></param>
2078 public void SendAnimPack(LLUUID[] animations, int[] seqs) 1535 public void SendAnimPack(LLUUID[] animations, int[] seqs)
2079 { 1536 {
2080 if (m_isChildAgent) 1537 if(m_isChildAgent)
2081 return; 1538 return;
2082 1539
2083 m_scene.Broadcast( 1540 m_scene.Broadcast(
@@ -2113,10 +1570,10 @@ namespace OpenSim.Region.Environment.Scenes
2113 } 1570 }
2114 1571
2115 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 1572 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
2116 if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) > 32) 1573 if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32)
2117 { 1574 {
2118 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 1575 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2119 cadu.ActiveGroupID = LLUUID.Zero.UUID; 1576 cadu.ActiveGroupID=LLUUID.Zero.UUID;
2120 cadu.AgentID = UUID.UUID; 1577 cadu.AgentID = UUID.UUID;
2121 cadu.alwaysrun = m_setAlwaysRun; 1578 cadu.alwaysrun = m_setAlwaysRun;
2122 cadu.AVHeight = m_avHeight; 1579 cadu.AVHeight = m_avHeight;
@@ -2128,8 +1585,8 @@ namespace OpenSim.Region.Environment.Scenes
2128 cadu.Position = new sLLVector3(AbsolutePosition); 1585 cadu.Position = new sLLVector3(AbsolutePosition);
2129 cadu.regionHandle = m_scene.RegionInfo.RegionHandle; 1586 cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
2130 cadu.throttles = ControllingClient.GetThrottlesPacked(1f); 1587 cadu.throttles = ControllingClient.GetThrottlesPacked(1f);
2131 cadu.Velocity = new sLLVector3(Velocity); 1588 cadu.Velocity = new sLLVector3(Velocity);
2132 m_scene.SendOutChildAgentUpdates(cadu, this); 1589 m_scene.SendOutChildAgentUpdates(cadu,this);
2133 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; 1590 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
2134 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; 1591 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
2135 m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; 1592 m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z;
@@ -2149,9 +1606,9 @@ namespace OpenSim.Region.Environment.Scenes
2149 LLVector3 vel = Velocity; 1606 LLVector3 vel = Velocity;
2150 1607
2151 float timeStep = 0.1f; 1608 float timeStep = 0.1f;
2152 pos2.X = pos2.X + (vel.X * timeStep); 1609 pos2.X = pos2.X + (vel.X*timeStep);
2153 pos2.Y = pos2.Y + (vel.Y * timeStep); 1610 pos2.Y = pos2.Y + (vel.Y*timeStep);
2154 pos2.Z = pos2.Z + (vel.Z * timeStep); 1611 pos2.Z = pos2.Z + (vel.Z*timeStep);
2155 1612
2156 if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) 1613 if ((pos2.X < 0) || (pos2.X > Constants.RegionSize))
2157 { 1614 {
@@ -2206,10 +1663,10 @@ namespace OpenSim.Region.Environment.Scenes
2206 } 1663 }
2207 1664
2208 LLVector3 vel = m_velocity; 1665 LLVector3 vel = m_velocity;
2209 ulong neighbourHandle = Helpers.UIntsToLong((neighbourx * Constants.RegionSize), (neighboury * Constants.RegionSize)); 1666 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
2210 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 1667 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
2211 if (neighbourRegion != null) 1668 if (neighbourRegion != null)
2212 { 1669 {
2213 // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar 1670 // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar
2214 // This means we need to remove the current caps handler here and possibly compensate later, 1671 // This means we need to remove the current caps handler here and possibly compensate later,
2215 // in case both scenes are being hosted on the same region server. Messy 1672 // in case both scenes are being hosted on the same region server. Messy
@@ -2219,17 +1676,17 @@ namespace OpenSim.Region.Environment.Scenes
2219 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, 1676 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
2220 m_physicsActor.Flying); 1677 m_physicsActor.Flying);
2221 if (res) 1678 if (res)
2222 { 1679 {
2223 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1680 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
2224 1681
2225 // TODO Should construct this behind a method 1682 // TODO Should construct this behind a method
2226 string capsPath = 1683 string capsPath =
2227 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort 1684 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
2228 + "/CAPS/" + circuitdata.CapsPath + "0000/"; 1685 + "/CAPS/" + circuitdata.CapsPath + "0000/";
2229 1686
2230 m_log.DebugFormat( 1687 m_log.DebugFormat(
2231 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); 1688 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
2232 1689
2233 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, 1690 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
2234 capsPath); 1691 capsPath);
2235 MakeChildAgent(); 1692 MakeChildAgent();
@@ -2246,40 +1703,128 @@ namespace OpenSim.Region.Environment.Scenes
2246 1703
2247 #endregion 1704 #endregion
2248 1705
2249 #region Nested type: Dir_ControlFlags 1706 /// <summary>
1707 /// This allows the Sim owner the abiility to kick users from their sim currently.
1708 /// It tells the client that the agent has permission to do so.
1709 /// </summary>
1710 public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus)
1711 {
1712 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
1713 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
1714 GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
1715
1716 adb.AgentID = agentID;
1717 adb.SessionID = sessionID; // More security
1718
1719 if (godStatus)
1720 {
1721 gdb.GodLevel = (byte)250;
1722 m_godlevel = 250;
1723 }
1724 else
1725 {
1726 gdb.GodLevel = (byte)0;
1727 m_godlevel = 0;
1728 }
1729
1730 gdb.Token = token;
1731 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
1732 respondPacket.GrantData = gdb;
1733 respondPacket.AgentData = adb;
1734 ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task);
1735 }
2250 1736
2251 /// <summary> 1737 /// <summary>
2252 /// Implemented Control Flags 1738 /// This updates important decision making data about a child agent
1739 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
2253 /// </summary> 1740 /// </summary>
2254 private enum Dir_ControlFlags 1741 public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
2255 { 1742 {
2256 DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, 1743 //
2257 DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, 1744 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
2258 DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, 1745 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
2259 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 1746
2260 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 1747 m_DrawDistance = cAgentData.drawdistance;
2261 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 1748 m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
2262 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 1749
1750 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
1751 m_CameraCenter =
1752 new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
1753
1754
1755 m_godlevel = cAgentData.godlevel;
1756 SetHeight(cAgentData.AVHeight);
1757
1758 ControllingClient.SetChildAgentThrottle(cAgentData.throttles);
1759
1760
1761
1762 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
1763 if (m_scene.m_seeIntoRegionFromNeighbor)
1764 m_scene.SendAllSceneObjectsToClient(this);
1765 //cAgentData.AVHeight;
1766 //cAgentData.regionHandle;
1767 //m_velocity = cAgentData.Velocity;
2263 } 1768 }
2264 1769
2265 #endregion 1770 /// <summary>
1771 /// Handles part of the PID controller function for moving an avatar.
1772 /// </summary>
1773 public override void UpdateMovement()
1774 {
1775 m_newForce = false;
1776 lock (m_forcesList)
1777 {
1778 if (m_forcesList.Count > 0)
1779 {
1780 for (int i = 0; i < m_forcesList.Count; i++)
1781 {
1782 NewForce force = m_forcesList[i];
1783
1784 m_updateflag = true;
1785 try
1786 {
1787 movementvector.X = force.X;
1788 movementvector.Y = force.Y;
1789 movementvector.Z = force.Z;
1790 Velocity = movementvector;
1791 }
1792 catch (NullReferenceException)
1793 {
1794 // Under extreme load, this returns a NullReference Exception that we can ignore.
1795 // Ignoring this causes no movement to be sent to the physics engine...
1796 // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter!
1797 }
1798 m_newForce = true;
1799 }
1800 for (int i = 0; i < m_forcesList.Count; i++)
1801 {
1802 m_forcesList.RemoveAt(0);
1803 }
1804 }
1805 }
1806 }
2266 1807
2267 #region Nested type: NewForce 1808 static ScenePresence()
1809 {
1810 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1811 DefaultTexture = textu.ToBytes();
1812 }
2268 1813
2269 [Serializable] 1814 [Serializable]
2270 public class NewForce 1815 public class NewForce
2271 { 1816 {
2272 public float X; 1817 public float X;
2273 public float Y; 1818 public float Y;
2274 public float Z; 1819 public float Z;
2275 }
2276 1820
2277 #endregion 1821 public NewForce()
2278 1822 {
2279 #region Nested type: ScenePartUpdate 1823 }
1824 }
2280 1825
2281 [Serializable] 1826 [Serializable]
2282 public class ScenePartUpdate : ISerializable 1827 public class ScenePartUpdate : ISerializable
2283 { 1828 {
2284 public LLUUID FullID; 1829 public LLUUID FullID;
2285 public uint LastFullUpdateTime; 1830 public uint LastFullUpdateTime;
@@ -2301,17 +1846,15 @@ namespace OpenSim.Region.Environment.Scenes
2301 throw new ArgumentNullException("info"); 1846 throw new ArgumentNullException("info");
2302 } 1847 }
2303 1848
2304 FullID = new LLUUID((Guid) info.GetValue("FullID", typeof (Guid))); 1849 FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid)));
2305 LastFullUpdateTime = (uint) info.GetValue("LastFullUpdateTime", typeof (uint)); 1850 LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint));
2306 LastTerseUpdateTime = (uint) info.GetValue("LastTerseUpdateTime", typeof (uint)); 1851 LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint));
2307 1852
2308 //System.Console.WriteLine("ScenePartUpdate Deserialize END"); 1853 //System.Console.WriteLine("ScenePartUpdate Deserialize END");
2309 } 1854 }
2310 1855
2311 #region ISerializable Members
2312
2313 [SecurityPermission(SecurityAction.LinkDemand, 1856 [SecurityPermission(SecurityAction.LinkDemand,
2314 Flags = SecurityPermissionFlag.SerializationFormatter)] 1857 Flags = SecurityPermissionFlag.SerializationFormatter)]
2315 public virtual void GetObjectData( 1858 public virtual void GetObjectData(
2316 SerializationInfo info, StreamingContext context) 1859 SerializationInfo info, StreamingContext context)
2317 { 1860 {
@@ -2324,10 +1867,473 @@ namespace OpenSim.Region.Environment.Scenes
2324 info.AddValue("LastFullUpdateTime", LastFullUpdateTime); 1867 info.AddValue("LastFullUpdateTime", LastFullUpdateTime);
2325 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); 1868 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime);
2326 } 1869 }
1870 }
2327 1871
2328 #endregion 1872 public override void SetText(string text, Vector3 color, double alpha)
1873 {
1874 throw new Exception("Can't set Text on avatar.");
2329 } 1875 }
2330 1876
2331 #endregion 1877 /// <summary>
1878 /// Adds a physical representation of the avatar to the Physics plugin
1879 /// </summary>
1880 public void AddToPhysicalScene()
1881 {
1882 PhysicsScene scene = m_scene.PhysicsScene;
1883
1884 PhysicsVector pVec =
1885 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
1886 AbsolutePosition.Z);
1887 if (m_avHeight == 127.0f)
1888 {
1889 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f));
1890 }
1891 else
1892 {
1893 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight));
1894 }
1895 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
1896 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
1897 m_physicsActor.LocalID = LocalId;
1898 }
1899
1900 // Event called by the physics plugin to tell the avatar about a collision.
1901 private void PhysicsCollisionUpdate(EventArgs e)
1902 {
1903 bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0;
1904 UpdateMovementAnimations(isUserMoving);
1905 }
1906
1907 internal void Close()
1908 {
1909 lock (m_attachments)
1910 {
1911 foreach (SceneObjectGroup grp in m_attachments)
1912 {
1913 // ControllingClient may be null at this point!
1914 m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient);
1915 }
1916 m_attachments.Clear();
1917 }
1918 lock (m_knownPrimUUID)
1919 {
1920 m_knownPrimUUID.Clear();
1921 }
1922 lock (m_knownChildRegions)
1923 {
1924 m_knownChildRegions.Clear();
1925 }
1926 lock (m_updateTimes)
1927 {
1928 m_updateTimes.Clear();
1929 }
1930 lock (m_partsUpdateQueue)
1931 {
1932 m_partsUpdateQueue.Clear();
1933 }
1934
1935 RemoveFromPhysicalScene();
1936 GC.Collect();
1937 }
1938
1939 public ScenePresence()
1940 {
1941/* JB
1942 if (Animations == null)
1943 {
1944 Animations = new AvatarAnimations();
1945 Animations.LoadAnims();
1946 }
1947*/
1948 if (DefaultTexture == null)
1949 {
1950 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1951 DefaultTexture = textu.ToBytes();
1952 }
1953 }
1954 public void AddAttachment(SceneObjectGroup gobj)
1955 {
1956 lock (m_attachments)
1957 {
1958 m_attachments.Add(gobj);
1959 }
1960 }
1961 public void RemoveAttachment(SceneObjectGroup gobj)
1962 {
1963 lock (m_attachments)
1964 {
1965 if (m_attachments.Contains(gobj))
1966 {
1967 m_attachments.Remove(gobj);
1968 }
1969 }
1970 }
1971 public void CrossAttachmentsIntoNewRegion(ulong regionHandle)
1972 {
1973 lock (m_attachments)
1974 {
1975 foreach (SceneObjectGroup gobj in m_attachments)
1976 {
1977 // If the prim group is null then something must have happened to it!
1978 if (gobj != null)
1979 {
1980 // Set the parent localID to 0 so it transfers over properly.
1981 gobj.RootPart.SetParentLocalId(0);
1982 gobj.RootPart.m_IsAttachment = false;
1983 gobj.AbsolutePosition = gobj.RootPart.m_attachedPos;
1984 gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1985 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj);
1986 }
1987 }
1988 m_attachments.Clear();
1989 }
1990
1991 }
1992 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
1993 {
1994 m_controllingClient = client;
1995 m_regionInfo = region;
1996 m_scene = scene;
1997 RegisterToEvents();
1998
1999 /*
2000 AbsolutePosition = client.StartPos;
2001
2002 Animations = new AvatarAnimations();
2003 Animations.LoadAnims();
2004
2005 m_animations = new List<LLUUID>();
2006 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
2007 m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber);
2008
2009 SetDirectionVectors();
2010 */
2011 }
2012
2013 protected ScenePresence(SerializationInfo info, StreamingContext context)
2014 : base (info, context)
2015 {
2016 //System.Console.WriteLine("ScenePresence Deserialize BGN");
2017
2018 if (info == null)
2019 {
2020 throw new ArgumentNullException("info");
2021 }
2022/* JB
2023 if (Animations == null)
2024 {
2025 Animations = new AvatarAnimations();
2026 Animations.LoadAnims();
2027 }
2028*/
2029 if (DefaultTexture == null)
2030 {
2031 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
2032 DefaultTexture = textu.ToBytes();
2033 }
2034
2035 List<Guid> animations_work = (List<Guid>)info.GetValue("m_animations", typeof(List<Guid>));
2036
2037 foreach (Guid guid in animations_work)
2038 {
2039 m_animations.Add(new LLUUID(guid));
2040 }
2041
2042 m_animationSeqs = (List<int>)info.GetValue("m_animationSeqs", typeof(List<int>));
2043 m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool));
2044 m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte));
2045 m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>));
2046 m_updateCount = (short)info.GetValue("m_updateCount", typeof(short));
2047 m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint));
2048
2049 m_requestedSitOffset
2050 = new LLVector3(
2051 (float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
2052 (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
2053 (float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
2054
2055 m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float));
2056 m_godlevel = (float)info.GetValue("m_godlevel", typeof(float));
2057 m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool));
2058
2059 m_bodyRot
2060 = new Quaternion(
2061 (float)info.GetValue("m_bodyRot.w", typeof(float)),
2062 (float)info.GetValue("m_bodyRot.x", typeof(float)),
2063 (float)info.GetValue("m_bodyRot.y", typeof(float)),
2064 (float)info.GetValue("m_bodyRot.z", typeof(float)));
2065
2066 IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool));
2067 m_newForce = (bool)info.GetValue("m_newForce", typeof(bool));
2068 //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool));
2069 m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool));
2070 m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool));
2071 m_avHeight = (float)info.GetValue("m_avHeight", typeof(float));
2072 crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong));
2073
2074 List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>));
2075 List<Vector3> Dir_Vectors_work2 = new List<Vector3>();
2076
2077 foreach (float[] f3 in Dir_Vectors_work)
2078 {
2079 Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2]));
2080 }
2081
2082 Dir_Vectors = Dir_Vectors_work2.ToArray();
2083
2084 lastPhysPos
2085 = new LLVector3(
2086 (float)info.GetValue("lastPhysPos.X", typeof(float)),
2087 (float)info.GetValue("lastPhysPos.Y", typeof(float)),
2088 (float)info.GetValue("lastPhysPos.Z", typeof(float)));
2089
2090 m_CameraCenter
2091 = new Vector3(
2092 (float)info.GetValue("m_CameraCenter.X", typeof(float)),
2093 (float)info.GetValue("m_CameraCenter.Y", typeof(float)),
2094 (float)info.GetValue("m_CameraCenter.Z", typeof(float)));
2095
2096 m_CameraAtAxis
2097 = new Vector3(
2098 (float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
2099 (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
2100 (float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
2101
2102 m_CameraLeftAxis
2103 = new Vector3(
2104 (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
2105 (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
2106 (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
2107
2108 m_CameraUpAxis
2109 = new Vector3(
2110 (float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
2111 (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
2112 (float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
2113
2114 m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
2115 m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
2116 m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>));
2117
2118 posLastSignificantMove
2119 = new LLVector3(
2120 (float)info.GetValue("posLastSignificantMove.X", typeof(float)),
2121 (float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
2122 (float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
2123
2124 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
2125
2126 /*
2127 Dictionary<Guid, ScenePartUpdate> updateTimes_work
2128 = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>));
2129
2130 foreach (Guid id in updateTimes_work.Keys)
2131 {
2132 m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]);
2133 }
2134 */
2135 m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong));
2136 m_firstname = (string)info.GetValue("m_firstname", typeof(string));
2137 m_lastname = (string)info.GetValue("m_lastname", typeof(string));
2138 m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool));
2139 m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)),
2140 (float)info.GetValue("m_parentPosition.Y", typeof(float)),
2141 (float)info.GetValue("m_parentPosition.Z", typeof(float)));
2142
2143 m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool));
2144 m_parentID = (uint)info.GetValue("m_parentID", typeof(uint));
2145
2146// for OpenSim_v0.5
2147 currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid)));
2148
2149 lastKnownAllowedPosition
2150 = new Vector3(
2151 (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
2152 (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
2153 (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
2154
2155 sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool));
2156
2157 m_LastChildAgentUpdatePosition
2158 = new LLVector3(
2159 (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
2160 (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
2161 (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
2162
2163 m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int));
2164 m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint));
2165
2166 m_headrotation
2167 = new LLQuaternion(
2168 (float)info.GetValue("m_headrotation.W", typeof(float)),
2169 (float)info.GetValue("m_headrotation.X", typeof(float)),
2170 (float)info.GetValue("m_headrotation.Y", typeof(float)),
2171 (float)info.GetValue("m_headrotation.Z", typeof(float)));
2172
2173 m_state = (byte)info.GetValue("m_state", typeof(byte));
2174
2175 List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>));
2176
2177 foreach (Guid id in knownPrimUUID_work)
2178 {
2179 m_knownPrimUUID.Add(new LLUUID(id));
2180 }
2181
2182 //System.Console.WriteLine("ScenePresence Deserialize END");
2183 }
2184
2185 [SecurityPermission(SecurityAction.LinkDemand,
2186 Flags = SecurityPermissionFlag.SerializationFormatter)]
2187 public override void GetObjectData(
2188 SerializationInfo info, StreamingContext context)
2189 {
2190 if (info == null)
2191 {
2192 throw new ArgumentNullException("info");
2193 }
2194
2195 base.GetObjectData(info, context);
2196
2197 List<Guid> animations_work = new List<Guid>();
2198
2199 foreach (LLUUID uuid in m_animations)
2200 {
2201 animations_work.Add(uuid.UUID);
2202 }
2203
2204 info.AddValue("m_animations", animations_work);
2205
2206 info.AddValue("m_animationSeqs", m_animationSeqs);
2207 info.AddValue("m_updateflag", m_updateflag);
2208 info.AddValue("m_movementflag", m_movementflag);
2209 info.AddValue("m_forcesList", m_forcesList);
2210 info.AddValue("m_updateCount", m_updateCount);
2211 info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID);
2212
2213 // LLVector3
2214 info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X);
2215 info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y);
2216 info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z);
2217
2218 info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight);
2219 info.AddValue("m_godlevel", m_godlevel);
2220 info.AddValue("m_setAlwaysRun", m_setAlwaysRun);
2221
2222 // Quaternion
2223 info.AddValue("m_bodyRot.w", m_bodyRot.w);
2224 info.AddValue("m_bodyRot.x", m_bodyRot.x);
2225 info.AddValue("m_bodyRot.y", m_bodyRot.y);
2226 info.AddValue("m_bodyRot.z", m_bodyRot.z);
2227
2228 info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion);
2229 info.AddValue("m_newForce", m_newForce);
2230 //info.AddValue("m_newAvatar", m_newAvatar);
2231 info.AddValue("m_newCoarseLocations", m_newCoarseLocations);
2232 info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene);
2233 info.AddValue("m_avHeight", m_avHeight);
2234
2235 // info.AddValue("m_regionInfo", m_regionInfo);
2236
2237 info.AddValue("crossingFromRegion", crossingFromRegion);
2238
2239 List<float[]> Dir_Vectors_work = new List<float[]>();
2240
2241 foreach (Vector3 v3 in Dir_Vectors)
2242 {
2243 Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z });
2244 }
2245
2246 info.AddValue("Dir_Vectors", Dir_Vectors_work);
2247
2248 // LLVector3
2249 info.AddValue("lastPhysPos.X", lastPhysPos.X);
2250 info.AddValue("lastPhysPos.Y", lastPhysPos.Y);
2251 info.AddValue("lastPhysPos.Z", lastPhysPos.Z);
2252
2253 // Vector3
2254 info.AddValue("m_CameraCenter.X", m_CameraCenter.x);
2255 info.AddValue("m_CameraCenter.Y", m_CameraCenter.y);
2256 info.AddValue("m_CameraCenter.Z", m_CameraCenter.z);
2257
2258 // Vector3
2259 info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x);
2260 info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y);
2261 info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z);
2262
2263 // Vector3
2264 info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x);
2265 info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y);
2266 info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z);
2267
2268 // Vector3
2269 info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x);
2270 info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y);
2271 info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z);
2272
2273 info.AddValue("m_DrawDistance", m_DrawDistance);
2274 info.AddValue("m_appearance", m_appearance);
2275 info.AddValue("m_knownChildRegions", m_knownChildRegions);
2276
2277 // LLVector3
2278 info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X);
2279 info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y);
2280 info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z);
2281
2282 //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue);
2283
2284 /*
2285 Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>();
2286
2287 foreach ( LLUUID id in m_updateTimes.Keys)
2288 {
2289 updateTimes_work.Add(id.UUID, m_updateTimes[id]);
2290 }
2291
2292 info.AddValue("m_updateTimes", updateTimes_work);
2293 */
2294
2295 info.AddValue("m_regionHandle", m_regionHandle);
2296 info.AddValue("m_firstname", m_firstname);
2297 info.AddValue("m_lastname", m_lastname);
2298 info.AddValue("m_allowMovement", m_allowMovement);
2299 //info.AddValue("m_physicsActor", m_physicsActor);
2300 info.AddValue("m_parentPosition.X", m_parentPosition.X);
2301 info.AddValue("m_parentPosition.Y", m_parentPosition.Y);
2302 info.AddValue("m_parentPosition.Z", m_parentPosition.Z);
2303 info.AddValue("m_isChildAgent", m_isChildAgent);
2304 info.AddValue("m_parentID", m_parentID);
2305
2306// for OpenSim_v0.5
2307 info.AddValue("currentParcelUUID", currentParcelUUID.UUID);
2308
2309 info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x);
2310 info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y);
2311 info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z);
2312
2313 info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown);
2314
2315 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
2316 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
2317 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
2318
2319 info.AddValue("m_perfMonMS", m_perfMonMS);
2320 info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
2321
2322 info.AddValue("m_headrotation.W", m_headrotation.W);
2323 info.AddValue("m_headrotation.X", m_headrotation.X);
2324 info.AddValue("m_headrotation.Y", m_headrotation.Y);
2325 info.AddValue("m_headrotation.Z", m_headrotation.Z);
2326
2327 info.AddValue("m_state", m_state);
2328
2329 List<Guid> knownPrimUUID_work = new List<Guid>();
2330
2331 foreach (LLUUID id in m_knownPrimUUID)
2332 {
2333 knownPrimUUID_work.Add(id.UUID);
2334 }
2335
2336 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
2337 }
2332 } 2338 }
2333} \ No newline at end of file 2339}