diff options
author | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
---|---|---|
committer | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
commit | 279e0061c515ee0a03036bef68eea9738273d785 (patch) | |
tree | 4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Added copyright heaaders. Minor cleanup. (diff) | |
download | opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.zip opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.gz opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.bz2 opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.xz |
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 416 |
1 files changed, 412 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2c201ba..fabc3ed 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -34,10 +34,14 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Region.Environment.Types; | 35 | using OpenSim.Region.Environment.Types; |
36 | using OpenSim.Region.Physics.Manager; | 36 | using OpenSim.Region.Physics.Manager; |
37 | using OpenSim.Region.Environment.Interfaces; | ||
38 | using System.Runtime.Serialization; | ||
39 | using System.Security.Permissions; | ||
37 | 40 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 41 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 42 | { |
40 | public class ScenePresence : EntityBase | 43 | [Serializable] |
44 | public class ScenePresence : EntityBase, ISerializable | ||
41 | { | 45 | { |
42 | // ~ScenePresence() | 46 | // ~ScenePresence() |
43 | // { | 47 | // { |
@@ -156,6 +160,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
156 | get { return m_physicsActor; } | 160 | get { return m_physicsActor; } |
157 | } | 161 | } |
158 | 162 | ||
163 | public byte MovementFlag | ||
164 | { | ||
165 | set { m_movementflag = value; } | ||
166 | get { return m_movementflag; } | ||
167 | } | ||
168 | |||
159 | public bool KnownPrim(LLUUID primID) | 169 | public bool KnownPrim(LLUUID primID) |
160 | { | 170 | { |
161 | if (m_knownPrimUUID.Contains(primID)) | 171 | if (m_knownPrimUUID.Contains(primID)) |
@@ -215,13 +225,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | /// <summary> | 225 | /// <summary> |
216 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager | 226 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager |
217 | /// </summary> | 227 | /// </summary> |
218 | private readonly IClientAPI m_controllingClient; | 228 | private IClientAPI m_controllingClient; |
219 | 229 | ||
220 | protected PhysicsActor m_physicsActor; | 230 | protected PhysicsActor m_physicsActor; |
221 | 231 | ||
222 | public IClientAPI ControllingClient | 232 | public IClientAPI ControllingClient |
223 | { | 233 | { |
224 | get { return m_controllingClient; } | 234 | get { return m_controllingClient; } |
235 | set { m_controllingClient = value; } | ||
225 | } | 236 | } |
226 | 237 | ||
227 | protected LLVector3 m_parentPosition = new LLVector3(); | 238 | protected LLVector3 m_parentPosition = new LLVector3(); |
@@ -379,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
379 | m_appearance = appearance; | 390 | m_appearance = appearance; |
380 | } | 391 | } |
381 | 392 | ||
382 | private void RegisterToEvents() | 393 | public void RegisterToEvents() |
383 | { | 394 | { |
384 | m_controllingClient.OnRequestWearables += SendOwnAppearance; | 395 | m_controllingClient.OnRequestWearables += SendOwnAppearance; |
385 | m_controllingClient.OnSetAppearance += SetAppearance; | 396 | m_controllingClient.OnSetAppearance += SetAppearance; |
@@ -1706,6 +1717,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1706 | DefaultTexture = textu.ToBytes(); | 1717 | DefaultTexture = textu.ToBytes(); |
1707 | } | 1718 | } |
1708 | 1719 | ||
1720 | [Serializable] | ||
1709 | public class NewForce | 1721 | public class NewForce |
1710 | { | 1722 | { |
1711 | public float X; | 1723 | public float X; |
@@ -1717,7 +1729,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1717 | } | 1729 | } |
1718 | } | 1730 | } |
1719 | 1731 | ||
1720 | public class ScenePartUpdate | 1732 | [Serializable] |
1733 | public class ScenePartUpdate : ISerializable | ||
1721 | { | 1734 | { |
1722 | public LLUUID FullID; | 1735 | public LLUUID FullID; |
1723 | public uint LastFullUpdateTime; | 1736 | public uint LastFullUpdateTime; |
@@ -1729,6 +1742,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1729 | LastFullUpdateTime = 0; | 1742 | LastFullUpdateTime = 0; |
1730 | LastTerseUpdateTime = 0; | 1743 | LastTerseUpdateTime = 0; |
1731 | } | 1744 | } |
1745 | |||
1746 | protected ScenePartUpdate(SerializationInfo info, StreamingContext context) | ||
1747 | { | ||
1748 | //System.Console.WriteLine("ScenePartUpdate Deserialize BGN"); | ||
1749 | |||
1750 | if (info == null) | ||
1751 | { | ||
1752 | throw new System.ArgumentNullException("info"); | ||
1753 | } | ||
1754 | |||
1755 | FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); | ||
1756 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | ||
1757 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | ||
1758 | |||
1759 | //System.Console.WriteLine("ScenePartUpdate Deserialize END"); | ||
1760 | } | ||
1761 | |||
1762 | [SecurityPermission(SecurityAction.LinkDemand, | ||
1763 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
1764 | public virtual void GetObjectData( | ||
1765 | SerializationInfo info, StreamingContext context) | ||
1766 | { | ||
1767 | if (info == null) | ||
1768 | { | ||
1769 | throw new System.ArgumentNullException("info"); | ||
1770 | } | ||
1771 | |||
1772 | info.AddValue("FullID", FullID.UUID); | ||
1773 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | ||
1774 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | ||
1775 | |||
1776 | } | ||
1732 | } | 1777 | } |
1733 | 1778 | ||
1734 | public override void SetText(string text, Vector3 color, double alpha) | 1779 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -1787,5 +1832,368 @@ namespace OpenSim.Region.Environment.Scenes | |||
1787 | RemoveFromPhysicalScene(); | 1832 | RemoveFromPhysicalScene(); |
1788 | GC.Collect(); | 1833 | GC.Collect(); |
1789 | } | 1834 | } |
1835 | |||
1836 | public ScenePresence() | ||
1837 | { | ||
1838 | /* JB | ||
1839 | if (Animations == null) | ||
1840 | { | ||
1841 | Animations = new AvatarAnimations(); | ||
1842 | Animations.LoadAnims(); | ||
1843 | } | ||
1844 | */ | ||
1845 | if (DefaultTexture == null) | ||
1846 | { | ||
1847 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
1848 | DefaultTexture = textu.ToBytes(); | ||
1849 | } | ||
1850 | } | ||
1851 | |||
1852 | public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) | ||
1853 | { | ||
1854 | m_controllingClient = client; | ||
1855 | m_regionInfo = region; | ||
1856 | m_scene = scene; | ||
1857 | RegisterToEvents(); | ||
1858 | |||
1859 | /* | ||
1860 | AbsolutePosition = client.StartPos; | ||
1861 | |||
1862 | Animations = new AvatarAnimations(); | ||
1863 | Animations.LoadAnims(); | ||
1864 | |||
1865 | m_animations = new List<LLUUID>(); | ||
1866 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | ||
1867 | m_animationSeqs.Add(1); | ||
1868 | |||
1869 | SetDirectionVectors(); | ||
1870 | */ | ||
1871 | } | ||
1872 | |||
1873 | protected ScenePresence(SerializationInfo info, StreamingContext context) | ||
1874 | : base (info, context) | ||
1875 | { | ||
1876 | //System.Console.WriteLine("ScenePresence Deserialize BGN"); | ||
1877 | |||
1878 | if (info == null) | ||
1879 | { | ||
1880 | throw new System.ArgumentNullException("info"); | ||
1881 | } | ||
1882 | /* JB | ||
1883 | if (Animations == null) | ||
1884 | { | ||
1885 | Animations = new AvatarAnimations(); | ||
1886 | Animations.LoadAnims(); | ||
1887 | } | ||
1888 | */ | ||
1889 | if (DefaultTexture == null) | ||
1890 | { | ||
1891 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
1892 | DefaultTexture = textu.ToBytes(); | ||
1893 | } | ||
1894 | |||
1895 | List<Guid> animations_work = (List<Guid>)info.GetValue("m_animations", typeof(List<Guid>)); | ||
1896 | |||
1897 | foreach (Guid guid in animations_work) | ||
1898 | { | ||
1899 | m_animations.Add(new LLUUID(guid)); | ||
1900 | } | ||
1901 | |||
1902 | m_animationSeqs = (List<int>)info.GetValue("m_animationSeqs", typeof(List<int>)); | ||
1903 | m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool)); | ||
1904 | m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte)); | ||
1905 | m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>)); | ||
1906 | m_updateCount = (short)info.GetValue("m_updateCount", typeof(short)); | ||
1907 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | ||
1908 | |||
1909 | m_requestedSitOffset | ||
1910 | = new LLVector3( | ||
1911 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | ||
1912 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | ||
1913 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | ||
1914 | |||
1915 | m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float)); | ||
1916 | m_godlevel = (float)info.GetValue("m_godlevel", typeof(float)); | ||
1917 | m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool)); | ||
1918 | |||
1919 | m_bodyRot | ||
1920 | = new Quaternion( | ||
1921 | (float)info.GetValue("m_bodyRot.w", typeof(float)), | ||
1922 | (float)info.GetValue("m_bodyRot.x", typeof(float)), | ||
1923 | (float)info.GetValue("m_bodyRot.y", typeof(float)), | ||
1924 | (float)info.GetValue("m_bodyRot.z", typeof(float))); | ||
1925 | |||
1926 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | ||
1927 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | ||
1928 | //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool)); | ||
1929 | m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool)); | ||
1930 | m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool)); | ||
1931 | m_avHeight = (float)info.GetValue("m_avHeight", typeof(float)); | ||
1932 | crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong)); | ||
1933 | |||
1934 | List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>)); | ||
1935 | List<Vector3> Dir_Vectors_work2 = new List<Vector3>(); | ||
1936 | |||
1937 | foreach (float[] f3 in Dir_Vectors_work) | ||
1938 | { | ||
1939 | Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2])); | ||
1940 | } | ||
1941 | |||
1942 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | ||
1943 | |||
1944 | lastPhysPos | ||
1945 | = new LLVector3( | ||
1946 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | ||
1947 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | ||
1948 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | ||
1949 | |||
1950 | m_CameraCenter | ||
1951 | = new Vector3( | ||
1952 | (float)info.GetValue("m_CameraCenter.X", typeof(float)), | ||
1953 | (float)info.GetValue("m_CameraCenter.Y", typeof(float)), | ||
1954 | (float)info.GetValue("m_CameraCenter.Z", typeof(float))); | ||
1955 | |||
1956 | m_CameraAtAxis | ||
1957 | = new Vector3( | ||
1958 | (float)info.GetValue("m_CameraAtAxis.X", typeof(float)), | ||
1959 | (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)), | ||
1960 | (float)info.GetValue("m_CameraAtAxis.Z", typeof(float))); | ||
1961 | |||
1962 | m_CameraLeftAxis | ||
1963 | = new Vector3( | ||
1964 | (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)), | ||
1965 | (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)), | ||
1966 | (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float))); | ||
1967 | |||
1968 | m_CameraUpAxis | ||
1969 | = new Vector3( | ||
1970 | (float)info.GetValue("m_CameraUpAxis.X", typeof(float)), | ||
1971 | (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)), | ||
1972 | (float)info.GetValue("m_CameraUpAxis.Z", typeof(float))); | ||
1973 | |||
1974 | m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float)); | ||
1975 | m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance)); | ||
1976 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); | ||
1977 | |||
1978 | posLastSignificantMove | ||
1979 | = new LLVector3( | ||
1980 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | ||
1981 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | ||
1982 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | ||
1983 | |||
1984 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); | ||
1985 | |||
1986 | /* | ||
1987 | Dictionary<Guid, ScenePartUpdate> updateTimes_work | ||
1988 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); | ||
1989 | |||
1990 | foreach (Guid id in updateTimes_work.Keys) | ||
1991 | { | ||
1992 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | ||
1993 | } | ||
1994 | */ | ||
1995 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | ||
1996 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | ||
1997 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | ||
1998 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | ||
1999 | m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | ||
2000 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | ||
2001 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | ||
2002 | |||
2003 | m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool)); | ||
2004 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | ||
2005 | |||
2006 | // for OpenSim_v0.5 | ||
2007 | currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | ||
2008 | |||
2009 | lastKnownAllowedPosition | ||
2010 | = new Vector3( | ||
2011 | (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), | ||
2012 | (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), | ||
2013 | (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); | ||
2014 | |||
2015 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | ||
2016 | |||
2017 | m_LastChildAgentUpdatePosition | ||
2018 | = new LLVector3( | ||
2019 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | ||
2020 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | ||
2021 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | ||
2022 | |||
2023 | m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); | ||
2024 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | ||
2025 | |||
2026 | m_headrotation | ||
2027 | = new LLQuaternion( | ||
2028 | (float)info.GetValue("m_headrotation.W", typeof(float)), | ||
2029 | (float)info.GetValue("m_headrotation.X", typeof(float)), | ||
2030 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | ||
2031 | (float)info.GetValue("m_headrotation.Z", typeof(float))); | ||
2032 | |||
2033 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | ||
2034 | |||
2035 | List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>)); | ||
2036 | |||
2037 | foreach (Guid id in knownPrimUUID_work) | ||
2038 | { | ||
2039 | m_knownPrimUUID.Add(new LLUUID(id)); | ||
2040 | } | ||
2041 | |||
2042 | //System.Console.WriteLine("ScenePresence Deserialize END"); | ||
2043 | } | ||
2044 | |||
2045 | [SecurityPermission(SecurityAction.LinkDemand, | ||
2046 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
2047 | public override void GetObjectData( | ||
2048 | SerializationInfo info, StreamingContext context) | ||
2049 | { | ||
2050 | if (info == null) | ||
2051 | { | ||
2052 | throw new System.ArgumentNullException("info"); | ||
2053 | } | ||
2054 | |||
2055 | base.GetObjectData(info, context); | ||
2056 | |||
2057 | List<Guid> animations_work = new List<Guid>(); | ||
2058 | |||
2059 | foreach (LLUUID uuid in m_animations) | ||
2060 | { | ||
2061 | animations_work.Add(uuid.UUID); | ||
2062 | } | ||
2063 | |||
2064 | info.AddValue("m_animations", animations_work); | ||
2065 | |||
2066 | info.AddValue("m_animationSeqs", m_animationSeqs); | ||
2067 | info.AddValue("m_updateflag", m_updateflag); | ||
2068 | info.AddValue("m_movementflag", m_movementflag); | ||
2069 | info.AddValue("m_forcesList", m_forcesList); | ||
2070 | info.AddValue("m_updateCount", m_updateCount); | ||
2071 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | ||
2072 | |||
2073 | // LLVector3 | ||
2074 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | ||
2075 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | ||
2076 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | ||
2077 | |||
2078 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); | ||
2079 | info.AddValue("m_godlevel", m_godlevel); | ||
2080 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | ||
2081 | |||
2082 | // Quaternion | ||
2083 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | ||
2084 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | ||
2085 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | ||
2086 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | ||
2087 | |||
2088 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | ||
2089 | info.AddValue("m_newForce", m_newForce); | ||
2090 | //info.AddValue("m_newAvatar", m_newAvatar); | ||
2091 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | ||
2092 | info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene); | ||
2093 | info.AddValue("m_avHeight", m_avHeight); | ||
2094 | |||
2095 | // info.AddValue("m_regionInfo", m_regionInfo); | ||
2096 | |||
2097 | info.AddValue("crossingFromRegion", crossingFromRegion); | ||
2098 | |||
2099 | List<float[]> Dir_Vectors_work = new List<float[]>(); | ||
2100 | |||
2101 | foreach (Vector3 v3 in Dir_Vectors) | ||
2102 | { | ||
2103 | Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); | ||
2104 | } | ||
2105 | |||
2106 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | ||
2107 | |||
2108 | // LLVector3 | ||
2109 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | ||
2110 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | ||
2111 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | ||
2112 | |||
2113 | // Vector3 | ||
2114 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | ||
2115 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | ||
2116 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | ||
2117 | |||
2118 | // Vector3 | ||
2119 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | ||
2120 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | ||
2121 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | ||
2122 | |||
2123 | // Vector3 | ||
2124 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | ||
2125 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | ||
2126 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | ||
2127 | |||
2128 | // Vector3 | ||
2129 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | ||
2130 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | ||
2131 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | ||
2132 | |||
2133 | info.AddValue("m_DrawDistance", m_DrawDistance); | ||
2134 | info.AddValue("m_appearance", m_appearance); | ||
2135 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | ||
2136 | |||
2137 | // LLVector3 | ||
2138 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | ||
2139 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | ||
2140 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | ||
2141 | |||
2142 | //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue); | ||
2143 | |||
2144 | /* | ||
2145 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | ||
2146 | |||
2147 | foreach ( LLUUID id in m_updateTimes.Keys) | ||
2148 | { | ||
2149 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | ||
2150 | } | ||
2151 | |||
2152 | info.AddValue("m_updateTimes", updateTimes_work); | ||
2153 | */ | ||
2154 | |||
2155 | info.AddValue("m_regionHandle", m_regionHandle); | ||
2156 | info.AddValue("m_firstname", m_firstname); | ||
2157 | info.AddValue("m_lastname", m_lastname); | ||
2158 | info.AddValue("m_allowMovement", m_allowMovement); | ||
2159 | //info.AddValue("m_physicsActor", m_physicsActor); | ||
2160 | info.AddValue("m_parentPosition.X", m_parentPosition.X); | ||
2161 | info.AddValue("m_parentPosition.Y", m_parentPosition.Y); | ||
2162 | info.AddValue("m_parentPosition.Z", m_parentPosition.Z); | ||
2163 | info.AddValue("m_isChildAgent", m_isChildAgent); | ||
2164 | info.AddValue("m_parentID", m_parentID); | ||
2165 | |||
2166 | // for OpenSim_v0.5 | ||
2167 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | ||
2168 | |||
2169 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | ||
2170 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | ||
2171 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | ||
2172 | |||
2173 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | ||
2174 | |||
2175 | info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); | ||
2176 | info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); | ||
2177 | info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); | ||
2178 | |||
2179 | info.AddValue("m_perfMonMS", m_perfMonMS); | ||
2180 | info.AddValue("m_AgentControlFlags", m_AgentControlFlags); | ||
2181 | |||
2182 | info.AddValue("m_headrotation.W", m_headrotation.W); | ||
2183 | info.AddValue("m_headrotation.X", m_headrotation.X); | ||
2184 | info.AddValue("m_headrotation.Y", m_headrotation.Y); | ||
2185 | info.AddValue("m_headrotation.Z", m_headrotation.Z); | ||
2186 | |||
2187 | info.AddValue("m_state", m_state); | ||
2188 | |||
2189 | List<Guid> knownPrimUUID_work = new List<Guid>(); | ||
2190 | |||
2191 | foreach (LLUUID id in m_knownPrimUUID) | ||
2192 | { | ||
2193 | knownPrimUUID_work.Add(id.UUID); | ||
2194 | } | ||
2195 | |||
2196 | info.AddValue("m_knownPrimUUID", knownPrimUUID_work); | ||
2197 | } | ||
1790 | } | 2198 | } |
1791 | } | 2199 | } |