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author | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
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committer | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
commit | dfc553d0a4c25d6c1f491b228e89402c0415acda (patch) | |
tree | 63653f47cc17365ec828f2e5507b7fd75c0388be /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-dfc553d0a4c25d6c1f491b228e89402c0415acda.zip opensim-SC_OLD-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.gz opensim-SC_OLD-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.bz2 opensim-SC_OLD-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.xz |
Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index d8d534e..b4cf70a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2017,7 +2017,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2017 | { | 2017 | { |
2018 | if (godStatus) | 2018 | if (godStatus) |
2019 | { | 2019 | { |
2020 | m_godlevel = 250; | 2020 | // TODO: remove this cruft once the master avatar is fully |
2021 | // deprecated. For now, assign god level 200 to anyone | ||
2022 | // who is granted god powers, but has no god level set. | ||
2023 | // | ||
2024 | UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(agentID); | ||
2025 | if(userProfile.GodLevel > 0) | ||
2026 | m_godlevel = userProfile.GodLevel; | ||
2027 | else | ||
2028 | m_godlevel = 200; | ||
2021 | } | 2029 | } |
2022 | else | 2030 | else |
2023 | { | 2031 | { |