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author | Teravus Ovares | 2008-05-03 15:39:40 +0000 |
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committer | Teravus Ovares | 2008-05-03 15:39:40 +0000 |
commit | e8acb49fefc0e567510b4058b6571599a0158b62 (patch) | |
tree | d87243f8d596b6df07db190ba30bf2da4d608c18 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Committing some collision stuffs that I'm working on. (diff) | |
download | opensim-SC_OLD-e8acb49fefc0e567510b4058b6571599a0158b62.zip opensim-SC_OLD-e8acb49fefc0e567510b4058b6571599a0158b62.tar.gz opensim-SC_OLD-e8acb49fefc0e567510b4058b6571599a0158b62.tar.bz2 opensim-SC_OLD-e8acb49fefc0e567510b4058b6571599a0158b62.tar.xz |
* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 56 |
1 files changed, 55 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6a50336..453c18f 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -67,6 +67,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 67 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
68 | private float m_sitAvatarHeight = 2.0f; | 68 | private float m_sitAvatarHeight = 2.0f; |
69 | private float m_godlevel = 0; | 69 | private float m_godlevel = 0; |
70 | |||
71 | private bool m_invulnerable = true; | ||
72 | |||
70 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | 73 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); |
71 | 74 | ||
72 | private int m_perfMonMS = 0; | 75 | private int m_perfMonMS = 0; |
@@ -83,6 +86,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | private bool m_newForce = false; | 86 | private bool m_newForce = false; |
84 | private bool m_newCoarseLocations = true; | 87 | private bool m_newCoarseLocations = true; |
85 | private bool m_gotAllObjectsInScene = false; | 88 | private bool m_gotAllObjectsInScene = false; |
89 | private float m_health = 100f; | ||
86 | 90 | ||
87 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 91 | private LLVector3 m_lastVelocity = LLVector3.Zero; |
88 | 92 | ||
@@ -183,6 +187,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | set { m_updateflag = value; } | 187 | set { m_updateflag = value; } |
184 | get { return m_updateflag; } | 188 | get { return m_updateflag; } |
185 | } | 189 | } |
190 | public bool Invulnerable | ||
191 | { | ||
192 | set { m_invulnerable = value; } | ||
193 | get { return m_invulnerable; } | ||
194 | } | ||
186 | 195 | ||
187 | private readonly ulong m_regionHandle; | 196 | private readonly ulong m_regionHandle; |
188 | 197 | ||
@@ -334,6 +343,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
334 | get { return m_parentID; } | 343 | get { return m_parentID; } |
335 | set { m_parentID = value; } | 344 | set { m_parentID = value; } |
336 | } | 345 | } |
346 | public float Health | ||
347 | { | ||
348 | get { return m_health; } | ||
349 | set { m_health = value; } | ||
350 | } | ||
337 | 351 | ||
338 | /// <summary> | 352 | /// <summary> |
339 | /// These are the region handles known by the avatar. | 353 | /// These are the region handles known by the avatar. |
@@ -602,6 +616,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
602 | { | 616 | { |
603 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 617 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
604 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 618 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
619 | m_physicsActor.UnSubscribeEvents(); | ||
605 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 620 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
606 | PhysicsActor = null; | 621 | PhysicsActor = null; |
607 | } | 622 | } |
@@ -1894,16 +1909,55 @@ namespace OpenSim.Region.Environment.Scenes | |||
1894 | } | 1909 | } |
1895 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 1910 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
1896 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 1911 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
1912 | m_physicsActor.SubscribeEvents(1000); | ||
1897 | m_physicsActor.LocalID = LocalId; | 1913 | m_physicsActor.LocalID = LocalId; |
1898 | } | 1914 | } |
1899 | 1915 | ||
1900 | // Event called by the physics plugin to tell the avatar about a collision. | 1916 | // Event called by the physics plugin to tell the avatar about a collision. |
1901 | private void PhysicsCollisionUpdate(EventArgs e) | 1917 | private void PhysicsCollisionUpdate(EventArgs e) |
1902 | { | 1918 | { |
1919 | if (e == null) | ||
1920 | return; | ||
1921 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | ||
1922 | Dictionary<uint, float> coldata = collisionData.m_objCollisionList; | ||
1923 | float starthealth = Health; | ||
1924 | uint killerObj = 0; | ||
1925 | foreach (uint localid in coldata.Keys) | ||
1926 | { | ||
1927 | if (coldata[localid] <= 0.10f || m_invulnerable) | ||
1928 | continue; | ||
1929 | //if (localid == 0) | ||
1930 | //continue; | ||
1931 | |||
1932 | Health -= coldata[localid] * 5; | ||
1933 | |||
1934 | if (Health <= 0) | ||
1935 | { | ||
1936 | if (localid != 0) | ||
1937 | killerObj = localid; | ||
1938 | } | ||
1939 | //m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString()); | ||
1940 | } | ||
1941 | //Health = 100; | ||
1942 | if (!m_invulnerable) | ||
1943 | { | ||
1944 | if (starthealth != Health) | ||
1945 | { | ||
1946 | ControllingClient.SendHealth(Health); | ||
1947 | } | ||
1948 | if (m_health <= 0) | ||
1949 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | ||
1950 | } | ||
1951 | |||
1952 | |||
1903 | bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0; | 1953 | bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0; |
1904 | UpdateMovementAnimations(isUserMoving); | 1954 | UpdateMovementAnimations(isUserMoving); |
1905 | } | 1955 | } |
1906 | 1956 | public void setHealthWithUpdate(float health) | |
1957 | { | ||
1958 | Health = health; | ||
1959 | ControllingClient.SendHealth(Health); | ||
1960 | } | ||
1907 | internal void Close() | 1961 | internal void Close() |
1908 | { | 1962 | { |
1909 | lock (m_attachments) | 1963 | lock (m_attachments) |