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authordan miller2007-09-24 02:40:13 +0000
committerdan miller2007-09-24 02:40:13 +0000
commita9a126063fa1d4f2ec628e4a00321c314cb893fd (patch)
treecc5b715ff903d1fac1b405dfa8be3d165b4d078d /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Renamed methods on IUserData (diff)
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long-lost fixes to physics -- proper physical avatar management on crossings, TP
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f594789..4d2c8e2 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -413,6 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
413 m_isChildAgent = false; 413 m_isChildAgent = false;
414 414
415 //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 415 //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
416 this.MakeAvatarPhysical(this.AbsolutePosition, false);
416 } 417 }
417 } 418 }
418 419