diff options
author | lbsa71 | 2007-09-21 03:13:49 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-21 03:13:49 +0000 |
commit | 409bcd999d19c52133f7099963febdf96d865467 (patch) | |
tree | a4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | physics-related fixes; should stabilize border crossings (diff) | |
download | opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.zip opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.gz opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.bz2 opensim-SC_OLD-409bcd999d19c52133f7099963febdf96d865467.tar.xz |
* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 116 |
1 files changed, 63 insertions, 53 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1a38244..23e1035 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
38 | using OpenSim.Region.Environment.Regions; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 40 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 41 | { |
@@ -42,33 +43,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | { | 43 | { |
43 | public static AvatarAnimations Animations; | 44 | public static AvatarAnimations Animations; |
44 | public static byte[] DefaultTexture; | 45 | public static byte[] DefaultTexture; |
45 | public LLUUID current_anim; | 46 | |
46 | public int anim_seq; | 47 | public LLUUID CurrentAnimation; |
47 | private bool updateflag = false; | 48 | public int AnimationSeq; |
48 | private byte movementflag = 0; | 49 | |
49 | private List<NewForce> forcesList = new List<NewForce>(); | 50 | private bool m_updateflag = false; |
50 | private short _updateCount = 0; | 51 | private byte m_movementflag = 0; |
52 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | ||
53 | private short m_updateCount = 0; | ||
51 | 54 | ||
52 | private Quaternion bodyRot; | 55 | private Quaternion bodyRot; |
53 | private byte[] visualParams; | 56 | private byte[] visualParams; |
54 | private AvatarWearable[] Wearables; | 57 | private AvatarWearable[] Wearables; |
55 | private LLObject.TextureEntry m_textureEntry; | 58 | private LLObject.TextureEntry m_textureEntry; |
56 | 59 | ||
57 | public bool childAgent = true; | ||
58 | public bool IsRestrictedToRegion = false; | 60 | public bool IsRestrictedToRegion = false; |
59 | 61 | ||
60 | private bool newForce = false; | 62 | private bool m_newForce = false; |
61 | private bool newAvatar = false; | 63 | private bool newAvatar = false; |
62 | private bool newCoarseLocations = true; | 64 | private bool newCoarseLocations = true; |
63 | 65 | ||
64 | protected RegionInfo m_regionInfo; | 66 | protected RegionInfo m_regionInfo; |
65 | protected ulong crossingFromRegion = 0; | 67 | protected ulong crossingFromRegion = 0; |
66 | 68 | ||
67 | private IScenePresenceBody m_body; | 69 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
68 | |||
69 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
70 | private LLVector3 lastPhysPos = new LLVector3(); | 70 | private LLVector3 lastPhysPos = new LLVector3(); |
71 | 71 | ||
72 | private RegionPresence m_regionPresence; | ||
73 | |||
72 | private enum Dir_ControlFlags | 74 | private enum Dir_ControlFlags |
73 | { | 75 | { |
74 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | 76 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, |
@@ -93,8 +95,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
93 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); | 95 | // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); |
94 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); | 96 | // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); |
95 | 97 | ||
96 | private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); | 98 | private readonly Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); |
97 | private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); | 99 | private readonly Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>(); |
98 | 100 | ||
99 | #region Properties | 101 | #region Properties |
100 | 102 | ||
@@ -109,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
109 | 111 | ||
110 | public bool Updated | 112 | public bool Updated |
111 | { | 113 | { |
112 | set { updateflag = value; } | 114 | set { m_updateflag = value; } |
113 | get { return updateflag; } | 115 | get { return m_updateflag; } |
114 | } | 116 | } |
115 | 117 | ||
116 | private readonly ulong m_regionHandle; | 118 | private readonly ulong m_regionHandle; |
@@ -134,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
134 | private readonly IClientAPI m_controllingClient; | 136 | private readonly IClientAPI m_controllingClient; |
135 | protected PhysicsActor m_physicsActor; | 137 | protected PhysicsActor m_physicsActor; |
136 | 138 | ||
137 | public IClientAPI _ControllingClient | 139 | public IClientAPI ControllingClient |
138 | { | 140 | { |
139 | get { return m_controllingClient; } | 141 | get { return m_controllingClient; } |
140 | } | 142 | } |
@@ -207,6 +209,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | } | 209 | } |
208 | } | 210 | } |
209 | 211 | ||
212 | private bool m_isChildAgent = true; | ||
213 | public bool IsChildAgent | ||
214 | { | ||
215 | get { return m_isChildAgent; } | ||
216 | set { m_isChildAgent = value; } | ||
217 | } | ||
218 | |||
210 | #endregion | 219 | #endregion |
211 | 220 | ||
212 | #region Constructor(s) | 221 | #region Constructor(s) |
@@ -220,6 +229,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | /// <param name="regionDat"></param> | 229 | /// <param name="regionDat"></param> |
221 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 230 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
222 | { | 231 | { |
232 | m_regionPresence = new RegionPresence( client ); | ||
233 | |||
223 | m_scene = world; | 234 | m_scene = world; |
224 | m_uuid = client.AgentId; | 235 | m_uuid = client.AgentId; |
225 | 236 | ||
@@ -262,7 +273,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length); | 273 | m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length); |
263 | 274 | ||
264 | //temporary until we move some code into the body classes | 275 | //temporary until we move some code into the body classes |
265 | m_body = new ChildAgent(); | ||
266 | 276 | ||
267 | if (newAvatar) | 277 | if (newAvatar) |
268 | { | 278 | { |
@@ -327,9 +337,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | /// <param name="status"></param> | 337 | /// <param name="status"></param> |
328 | public void ChildStatusChange(bool status) | 338 | public void ChildStatusChange(bool status) |
329 | { | 339 | { |
330 | childAgent = status; | 340 | m_isChildAgent = status; |
331 | 341 | ||
332 | if (childAgent == true) | 342 | if (m_isChildAgent == true) |
333 | { | 343 | { |
334 | Velocity = new LLVector3(0, 0, 0); | 344 | Velocity = new LLVector3(0, 0, 0); |
335 | AbsolutePosition = new LLVector3(128, 128, 70); | 345 | AbsolutePosition = new LLVector3(128, 128, 70); |
@@ -339,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
339 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) | 349 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) |
340 | { | 350 | { |
341 | newAvatar = true; | 351 | newAvatar = true; |
342 | childAgent = false; | 352 | m_isChildAgent = false; |
343 | 353 | ||
344 | AbsolutePosition = pos; | 354 | AbsolutePosition = pos; |
345 | 355 | ||
@@ -353,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
353 | protected void MakeChildAgent() | 363 | protected void MakeChildAgent() |
354 | { | 364 | { |
355 | Velocity = new LLVector3(0, 0, 0); | 365 | Velocity = new LLVector3(0, 0, 0); |
356 | childAgent = true; | 366 | m_isChildAgent = true; |
357 | 367 | ||
358 | RemoveFromPhysicalScene(); | 368 | RemoveFromPhysicalScene(); |
359 | 369 | ||
@@ -416,9 +426,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
416 | look = new LLVector3(0.99f, 0.042f, 0); | 426 | look = new LLVector3(0.99f, 0.042f, 0); |
417 | } | 427 | } |
418 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 428 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
419 | if (childAgent) | 429 | if (m_isChildAgent) |
420 | { | 430 | { |
421 | childAgent = false; | 431 | m_isChildAgent = false; |
422 | 432 | ||
423 | //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); | 433 | //this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); |
424 | } | 434 | } |
@@ -430,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
430 | /// <param name="pack"></param> | 440 | /// <param name="pack"></param> |
431 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 441 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
432 | { | 442 | { |
433 | if (childAgent) | 443 | if (m_isChildAgent) |
434 | { | 444 | { |
435 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 445 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); |
436 | return; | 446 | return; |
@@ -463,17 +473,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
463 | { | 473 | { |
464 | DCFlagKeyPressed = true; | 474 | DCFlagKeyPressed = true; |
465 | agent_control_v3 += Dir_Vectors[i]; | 475 | agent_control_v3 += Dir_Vectors[i]; |
466 | if ((movementflag & (uint) DCF) == 0) | 476 | if ((m_movementflag & (uint) DCF) == 0) |
467 | { | 477 | { |
468 | movementflag += (byte) (uint) DCF; | 478 | m_movementflag += (byte) (uint) DCF; |
469 | update_movementflag = true; | 479 | update_movementflag = true; |
470 | } | 480 | } |
471 | } | 481 | } |
472 | else | 482 | else |
473 | { | 483 | { |
474 | if ((movementflag & (uint) DCF) != 0) | 484 | if ((m_movementflag & (uint) DCF) != 0) |
475 | { | 485 | { |
476 | movementflag -= (byte) (uint) DCF; | 486 | m_movementflag -= (byte) (uint) DCF; |
477 | update_movementflag = true; | 487 | update_movementflag = true; |
478 | } | 488 | } |
479 | } | 489 | } |
@@ -490,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
490 | { | 500 | { |
491 | if (update_movementflag) | 501 | if (update_movementflag) |
492 | { | 502 | { |
493 | if (movementflag != 0) | 503 | if (m_movementflag != 0) |
494 | { | 504 | { |
495 | if (m_physicsActor.Flying) | 505 | if (m_physicsActor.Flying) |
496 | { | 506 | { |
@@ -511,7 +521,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
511 | 521 | ||
512 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 522 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
513 | { | 523 | { |
514 | if (childAgent) | 524 | if (m_isChildAgent) |
515 | { | 525 | { |
516 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | 526 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); |
517 | return; | 527 | return; |
@@ -527,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
527 | newVelocity.X = direc.x; | 537 | newVelocity.X = direc.x; |
528 | newVelocity.Y = direc.y; | 538 | newVelocity.Y = direc.y; |
529 | newVelocity.Z = direc.z; | 539 | newVelocity.Z = direc.z; |
530 | forcesList.Add(newVelocity); | 540 | m_forcesList.Add(newVelocity); |
531 | } | 541 | } |
532 | 542 | ||
533 | #endregion | 543 | #endregion |
@@ -554,23 +564,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
554 | newCoarseLocations = false; | 564 | newCoarseLocations = false; |
555 | } | 565 | } |
556 | 566 | ||
557 | if (childAgent == false) | 567 | if (m_isChildAgent == false) |
558 | { | 568 | { |
559 | /// check for user movement 'forces' (ie commands to move) | 569 | /// check for user movement 'forces' (ie commands to move) |
560 | if (newForce) | 570 | if (m_newForce) |
561 | { | 571 | { |
562 | SendTerseUpdateToAllClients(); | 572 | SendTerseUpdateToAllClients(); |
563 | _updateCount = 0; | 573 | m_updateCount = 0; |
564 | } | 574 | } |
565 | 575 | ||
566 | /// check for scripted movement (?) | 576 | /// check for scripted movement (?) |
567 | else if (movementflag != 0) | 577 | else if (m_movementflag != 0) |
568 | { | 578 | { |
569 | _updateCount++; | 579 | m_updateCount++; |
570 | if (_updateCount > 3) | 580 | if (m_updateCount > 3) |
571 | { | 581 | { |
572 | SendTerseUpdateToAllClients(); | 582 | SendTerseUpdateToAllClients(); |
573 | _updateCount = 0; | 583 | m_updateCount = 0; |
574 | } | 584 | } |
575 | } | 585 | } |
576 | 586 | ||
@@ -578,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
578 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) | 588 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) |
579 | { | 589 | { |
580 | SendTerseUpdateToAllClients(); | 590 | SendTerseUpdateToAllClients(); |
581 | _updateCount = 0; | 591 | m_updateCount = 0; |
582 | lastPhysPos = AbsolutePosition; | 592 | lastPhysPos = AbsolutePosition; |
583 | } | 593 | } |
584 | CheckForSignificantMovement(); | 594 | CheckForSignificantMovement(); |
@@ -669,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
669 | SendFullUpdateToOtherClient(avatar); | 679 | SendFullUpdateToOtherClient(avatar); |
670 | if (avatar.LocalId != LocalId) | 680 | if (avatar.LocalId != LocalId) |
671 | { | 681 | { |
672 | if (!avatar.childAgent) | 682 | if (!avatar.m_isChildAgent) |
673 | { | 683 | { |
674 | avatar.SendFullUpdateToOtherClient(this); | 684 | avatar.SendFullUpdateToOtherClient(this); |
675 | avatar.SendAppearanceToOtherAgent(this); | 685 | avatar.SendAppearanceToOtherAgent(this); |
@@ -685,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
685 | { | 695 | { |
686 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 696 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
687 | AbsolutePosition, m_textureEntry.ToBytes()); | 697 | AbsolutePosition, m_textureEntry.ToBytes()); |
688 | if (!childAgent) | 698 | if (!m_isChildAgent) |
689 | { | 699 | { |
690 | m_scene.InformClientOfNeighbours(m_controllingClient); | 700 | m_scene.InformClientOfNeighbours(m_controllingClient); |
691 | newAvatar = false; | 701 | newAvatar = false; |
@@ -748,8 +758,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
748 | /// <param name="seq"></param> | 758 | /// <param name="seq"></param> |
749 | public void SendAnimPack(LLUUID animID, int seq) | 759 | public void SendAnimPack(LLUUID animID, int seq) |
750 | { | 760 | { |
751 | current_anim = animID; | 761 | CurrentAnimation = animID; |
752 | anim_seq = seq; | 762 | AnimationSeq = seq; |
753 | 763 | ||
754 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 764 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
755 | { | 765 | { |
@@ -763,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | /// </summary> | 773 | /// </summary> |
764 | public void SendAnimPack() | 774 | public void SendAnimPack() |
765 | { | 775 | { |
766 | SendAnimPack(current_anim, anim_seq); | 776 | SendAnimPack(CurrentAnimation, AnimationSeq); |
767 | } | 777 | } |
768 | 778 | ||
769 | #endregion | 779 | #endregion |
@@ -878,22 +888,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
878 | /// </summary> | 888 | /// </summary> |
879 | public override void UpdateMovement() | 889 | public override void UpdateMovement() |
880 | { | 890 | { |
881 | newForce = false; | 891 | m_newForce = false; |
882 | lock (forcesList) | 892 | lock (m_forcesList) |
883 | { | 893 | { |
884 | if (forcesList.Count > 0) | 894 | if (m_forcesList.Count > 0) |
885 | { | 895 | { |
886 | for (int i = 0; i < forcesList.Count; i++) | 896 | for (int i = 0; i < m_forcesList.Count; i++) |
887 | { | 897 | { |
888 | NewForce force = forcesList[i]; | 898 | NewForce force = m_forcesList[i]; |
889 | 899 | ||
890 | updateflag = true; | 900 | m_updateflag = true; |
891 | Velocity = new LLVector3(force.X, force.Y, force.Z); | 901 | Velocity = new LLVector3(force.X, force.Y, force.Z); |
892 | newForce = true; | 902 | m_newForce = true; |
893 | } | 903 | } |
894 | for (int i = 0; i < forcesList.Count; i++) | 904 | for (int i = 0; i < m_forcesList.Count; i++) |
895 | { | 905 | { |
896 | forcesList.RemoveAt(0); | 906 | m_forcesList.RemoveAt(0); |
897 | } | 907 | } |
898 | } | 908 | } |
899 | } | 909 | } |