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author | Sean Dague | 2008-07-07 20:12:14 +0000 |
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committer | Sean Dague | 2008-07-07 20:12:14 +0000 |
commit | 867d72c9569e672d99dc5f50aca6b1a4f2ddf906 (patch) | |
tree | c7eed9e29967623643fa63ddec600acc2948ebb4 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | remove build references to what I believe to be the very old MSSQL (diff) | |
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change SitTarget calls from functions to properties
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 22ca159..a0a76cf 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | foreach (SceneObjectPart part in partArray) | 1096 | foreach (SceneObjectPart part in partArray) |
1097 | { | 1097 | { |
1098 | // Is a sit target available? | 1098 | // Is a sit target available? |
1099 | Vector3 avSitOffSet = part.GetSitTargetPosition(); | 1099 | Vector3 avSitOffSet = part.SitTargetPosition; |
1100 | Quaternion avSitOrientation = part.GetSitTargetOrientation(); | 1100 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1101 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1101 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1102 | 1102 | ||
1103 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1103 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); |
@@ -1130,8 +1130,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1130 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1131 | 1131 | ||
1132 | // Is a sit target available? | 1132 | // Is a sit target available? |
1133 | Vector3 avSitOffSet = part.GetSitTargetPosition(); | 1133 | Vector3 avSitOffSet = part.SitTargetPosition; |
1134 | Quaternion avSitOrientation = part.GetSitTargetOrientation(); | 1134 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1135 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1135 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1136 | 1136 | ||
1137 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1137 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); |
@@ -1222,8 +1222,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1222 | { | 1222 | { |
1223 | if (part.GetAvatarOnSitTarget() == UUID) | 1223 | if (part.GetAvatarOnSitTarget() == UUID) |
1224 | { | 1224 | { |
1225 | Vector3 sitTargetPos = part.GetSitTargetPosition(); | 1225 | Vector3 sitTargetPos = part.SitTargetPosition; |
1226 | Quaternion sitTargetOrient = part.GetSitTargetOrientation(); | 1226 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1227 | 1227 | ||
1228 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); | 1228 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); |
1229 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); | 1229 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); |