diff options
Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 60 |
1 files changed, 58 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index d75d8a9..1466778 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -97,6 +97,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | private uint m_requestedSitTargetID = 0; | 97 | private uint m_requestedSitTargetID = 0; |
98 | private UUID m_requestedSitTargetUUID = UUID.Zero; | 98 | private UUID m_requestedSitTargetUUID = UUID.Zero; |
99 | 99 | ||
100 | private bool m_startAnimationSet = false; | ||
101 | |||
100 | private Vector3 m_requestedSitOffset = new Vector3(); | 102 | private Vector3 m_requestedSitOffset = new Vector3(); |
101 | 103 | ||
102 | private Vector3 m_LastFinitePos = new Vector3(); | 104 | private Vector3 m_LastFinitePos = new Vector3(); |
@@ -172,6 +174,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | private Vector3 m_autoPilotTarget = Vector3.Zero; | 174 | private Vector3 m_autoPilotTarget = Vector3.Zero; |
173 | private bool m_sitAtAutoTarget = false; | 175 | private bool m_sitAtAutoTarget = false; |
174 | 176 | ||
177 | private string m_nextSitAnimation = String.Empty; | ||
178 | |||
175 | // Agent's Draw distance. | 179 | // Agent's Draw distance. |
176 | protected float m_DrawDistance = 0f; | 180 | protected float m_DrawDistance = 0f; |
177 | 181 | ||
@@ -1323,17 +1327,52 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | { | 1327 | { |
1324 | StandUp(); | 1328 | StandUp(); |
1325 | } | 1329 | } |
1330 | m_nextSitAnimation = "SIT"; | ||
1326 | 1331 | ||
1327 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1332 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1328 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1333 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1329 | 1334 | ||
1330 | if (part != null) | 1335 | if (part != null) |
1331 | { | 1336 | { |
1337 | if (!String.IsNullOrEmpty(part.SitAnimation)) | ||
1338 | { | ||
1339 | m_nextSitAnimation = part.SitAnimation; | ||
1340 | } | ||
1332 | m_requestedSitTargetID = part.LocalId; | 1341 | m_requestedSitTargetID = part.LocalId; |
1333 | m_requestedSitOffset = offset; | 1342 | m_requestedSitOffset = offset; |
1334 | } | 1343 | } |
1335 | else | 1344 | else |
1336 | { | 1345 | { |
1346 | |||
1347 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | ||
1348 | } | ||
1349 | SendSitResponse(remoteClient, targetID, offset); | ||
1350 | } | ||
1351 | |||
1352 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) | ||
1353 | { | ||
1354 | if (m_parentID != 0) | ||
1355 | { | ||
1356 | StandUp(); | ||
1357 | } | ||
1358 | if (!String.IsNullOrEmpty(sitAnimation)) | ||
1359 | { | ||
1360 | m_nextSitAnimation = sitAnimation; | ||
1361 | } | ||
1362 | else | ||
1363 | { | ||
1364 | m_nextSitAnimation = "SIT"; | ||
1365 | } | ||
1366 | |||
1367 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | ||
1368 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | ||
1369 | if (part != null) | ||
1370 | { | ||
1371 | m_requestedSitTargetID = part.LocalId; | ||
1372 | m_requestedSitOffset = offset; | ||
1373 | } | ||
1374 | else | ||
1375 | { | ||
1337 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1376 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
1338 | } | 1377 | } |
1339 | SendSitResponse(remoteClient, targetID, offset); | 1378 | SendSitResponse(remoteClient, targetID, offset); |
@@ -1341,6 +1380,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1341 | 1380 | ||
1342 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 1381 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
1343 | { | 1382 | { |
1383 | if (!String.IsNullOrEmpty(m_nextSitAnimation)) | ||
1384 | { | ||
1385 | HandleAgentSit(remoteClient, agentID, m_nextSitAnimation); | ||
1386 | } | ||
1387 | else | ||
1388 | { | ||
1389 | HandleAgentSit(remoteClient, agentID, "SIT"); | ||
1390 | } | ||
1391 | } | ||
1392 | |||
1393 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) | ||
1394 | { | ||
1344 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 1395 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1345 | 1396 | ||
1346 | if (m_sitAtAutoTarget || !m_autopilotMoving) | 1397 | if (m_sitAtAutoTarget || !m_autopilotMoving) |
@@ -1381,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1381 | Velocity = new Vector3(0, 0, 0); | 1432 | Velocity = new Vector3(0, 0, 0); |
1382 | RemoveFromPhysicalScene(); | 1433 | RemoveFromPhysicalScene(); |
1383 | 1434 | ||
1384 | TrySetMovementAnimation("SIT"); | 1435 | TrySetMovementAnimation(sitAnimation); |
1385 | SendFullUpdateToAllClients(); | 1436 | SendFullUpdateToAllClients(); |
1386 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | 1437 | // This may seem stupid, but Our Full updates don't send avatar rotation :P |
1387 | // So we're also sending a terse update (which has avatar rotation) | 1438 | // So we're also sending a terse update (which has avatar rotation) |
@@ -1897,6 +1948,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1897 | 1948 | ||
1898 | SendAppearanceToAllOtherAgents(); | 1949 | SendAppearanceToAllOtherAgents(); |
1899 | SendWearables(); | 1950 | SendWearables(); |
1951 | if (!m_startAnimationSet) | ||
1952 | { | ||
1953 | UpdateMovementAnimations(); | ||
1954 | m_startAnimationSet = true; | ||
1955 | } | ||
1900 | } | 1956 | } |
1901 | 1957 | ||
1902 | public void SetWearable(int wearableId, AvatarWearable wearable) | 1958 | public void SetWearable(int wearableId, AvatarWearable wearable) |