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authorAdam Frisby2008-11-24 12:58:41 +0000
committerAdam Frisby2008-11-24 12:58:41 +0000
commiteb8650fc14c960520848bc3e215eb90d74f2041d (patch)
tree1abf96ffc135f88a7f4f1c4ad304d71e356a2b61 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentSome refactoring from about a week ago that I forgot to commit, of AssetTrans... (diff)
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* Adding EntityManager.cs
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
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