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author | Adam Frisby | 2008-11-24 12:58:41 +0000 |
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committer | Adam Frisby | 2008-11-24 12:58:41 +0000 |
commit | eb8650fc14c960520848bc3e215eb90d74f2041d (patch) | |
tree | 1abf96ffc135f88a7f4f1c4ad304d71e356a2b61 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Some refactoring from about a week ago that I forgot to commit, of AssetTrans... (diff) | |
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* Adding EntityManager.cs
* Not referenced anywhere yet.
* Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities
* Allows indexed access and better handling of locks.
* Someone needs to implement IEnumerable on this before we can switch it over.
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