diff options
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 7dcb760..0393a2a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
59 | 59 | ||
60 | private ulong m_regionHandle; | 60 | private ulong m_regionHandle; |
61 | 61 | ||
62 | public bool childAgent = false; | 62 | public bool childAgent = true; |
63 | public bool IsRestrictedToRegion = false; | 63 | public bool IsRestrictedToRegion = false; |
64 | 64 | ||
65 | private bool newForce = false; | 65 | private bool newForce = false; |
@@ -495,6 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | this.SendArrearanceToAllOtherAgents(); | 495 | this.SendArrearanceToAllOtherAgents(); |
496 | 496 | ||
497 | this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); | 497 | this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); |
498 | this.ControllingClient.SendViewerTime(this.m_scene.TimePhase); | ||
498 | } | 499 | } |
499 | 500 | ||
500 | /// <summary> | 501 | /// <summary> |