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authorMW2007-09-08 08:12:19 +0000
committerMW2007-09-08 08:12:19 +0000
commit5020e4e602bea89bfab6be0d85a5cf1f68cb00e0 (patch)
tree3b89f23aecea311e3f65c48ed076384a47d6f92f /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentConverted the LSL scripting engine into a IRegionModule, so now all "modules"... (diff)
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Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7b7c595..1f8e5bb 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Scenes
88 public delegate void SignificantClientMovement(IClientAPI remote_client); 88 public delegate void SignificantClientMovement(IClientAPI remote_client);
89 public event SignificantClientMovement OnSignificantClientMovement; 89 public event SignificantClientMovement OnSignificantClientMovement;
90 90
91 public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>(); 91 //public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
92 92
93 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); 93 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
94 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); 94 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
@@ -198,6 +198,11 @@ namespace OpenSim.Region.Environment.Scenes
198 //temporary until we move some code into the body classes 198 //temporary until we move some code into the body classes
199 this.m_body = new ChildAgent(); 199 this.m_body = new ChildAgent();
200 200
201 if (newAvatar)
202 {
203 //do we need to use newAvatar? not sure so have added this to kill the compile warning
204 }
205
201 } 206 }
202 #endregion 207 #endregion
203 208