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authorlbsa712007-11-01 19:19:05 +0000
committerlbsa712007-11-01 19:19:05 +0000
commit4fad66f855544b9298ae2216c58c0f44009358a5 (patch)
tree07747305928e0072230b31c399d8a7e76442b77f /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentPartialy fixed a bug with collisions in BulletXPlugin. (diff)
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* Diuerse beavtificatems
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs28
1 files changed, 16 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 763be03..f2d0219 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes
455 455
456 // Must check for standing up even when PhysicsActor is null, 456 // Must check for standing up even when PhysicsActor is null,
457 // since sitting currently removes avatar from physical scene 457 // since sitting currently removes avatar from physical scene
458 if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 458 if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
459 { 459 {
460 StandUp(); 460 StandUp();
461 UpdateMovementAnimations(true); 461 UpdateMovementAnimations(true);
@@ -526,7 +526,8 @@ namespace OpenSim.Region.Environment.Scenes
526 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 526 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
527 LLVector3 pos = new LLVector3(); 527 LLVector3 pos = new LLVector3();
528 if (part != null) 528 if (part != null)
529 pos = part.AbsolutePosition + m_requestedSitOffset + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 529 pos = part.AbsolutePosition + m_requestedSitOffset +
530 new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
530 MakeRootAgent(pos, false); 531 MakeRootAgent(pos, false);
531 m_parentID = 0; 532 m_parentID = 0;
532 SendFullUpdateToAllClients(); 533 SendFullUpdateToAllClients();
@@ -569,7 +570,7 @@ namespace OpenSim.Region.Environment.Scenes
569 570
570 remoteClient.OutPacket(avatarSitResponse); 571 remoteClient.OutPacket(avatarSitResponse);
571 } 572 }
572 573
573 public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) 574 public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset)
574 { 575 {
575 SendSitResponse(remoteClient, targetID, offset); 576 SendSitResponse(remoteClient, targetID, offset);
@@ -597,7 +598,8 @@ namespace OpenSim.Region.Environment.Scenes
597 { 598 {
598 // these magic numbers come mostly from experimenting with ODE, 599 // these magic numbers come mostly from experimenting with ODE,
599 // and seeing what looks right 600 // and seeing what looks right
600 AbsolutePosition = m_requestedSitOffset + new LLVector3(m_physicsActor.Size.X / 2.7f, 0f, m_physicsActor.Size.Z / 1.45f); 601 AbsolutePosition = m_requestedSitOffset +
602 new LLVector3(m_physicsActor.Size.X/2.7f, 0f, m_physicsActor.Size.Z/1.45f);
601 m_parentID = m_requestedSitTargetID; 603 m_parentID = m_requestedSitTargetID;
602 MakeChildAgent(); 604 MakeChildAgent();
603 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); 605 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
@@ -616,20 +618,21 @@ namespace OpenSim.Region.Environment.Scenes
616 } 618 }
617 else 619 else
618 { 620 {
619 if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) 621 if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
622 PhysicsActor.IsColliding)
620 { 623 {
621 SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1); 624 SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1);
622 } 625 }
623 else 626 else
624 { 627 {
625 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); 628 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
626 } 629 }
627
628 } 630 }
629 } 631 }
630 else 632 else
631 { 633 {
632 if (((m_movementflag & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) 634 if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
635 PhysicsActor.IsColliding)
633 { 636 {
634 SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1); 637 SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
635 } 638 }
@@ -656,7 +659,9 @@ namespace OpenSim.Region.Environment.Scenes
656 659
657 direc = direc*((0.03f)*128f); 660 direc = direc*((0.03f)*128f);
658 if (m_physicsActor.Flying) 661 if (m_physicsActor.Flying)
659 { direc *= 4; } 662 {
663 direc *= 4;
664 }
660 else 665 else
661 { 666 {
662 if (!m_physicsActor.Flying && m_physicsActor.IsColliding) 667 if (!m_physicsActor.Flying && m_physicsActor.IsColliding)
@@ -668,7 +673,6 @@ namespace OpenSim.Region.Environment.Scenes
668 //System.Console.WriteLine("Jump"); 673 //System.Console.WriteLine("Jump");
669 SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1); 674 SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
670 } 675 }
671
672 } 676 }
673 } 677 }
674 678
@@ -1093,4 +1097,4 @@ namespace OpenSim.Region.Environment.Scenes
1093 m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++); 1097 m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++);
1094 } 1098 }
1095 } 1099 }
1096} 1100} \ No newline at end of file