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authorMelanie Thielker2008-10-18 07:27:39 +0000
committerMelanie Thielker2008-10-18 07:27:39 +0000
commit264eeffd0294d27fd1329a27c84c8b61e5fb0993 (patch)
treeecdf24a2ac2e94ff4606b015573ab24930e847a1 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentMegapatch. :) Fix skull attachment editing. Streamline Object terse updates. (diff)
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Fix thingd so that autoreturn also works when the user is not in the sim.
Also add experimental distance ordering for prims
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 4517d11..2caeb14 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -580,7 +580,13 @@ namespace OpenSim.Region.Environment.Scenes
580 { 580 {
581 m_pendingObjects = new Queue<SceneObjectGroup>(); 581 m_pendingObjects = new Queue<SceneObjectGroup>();
582 582
583 foreach (EntityBase e in m_scene.Entities.Values) 583 List<EntityBase> ents = new List<EntityBase>(m_scene.Entities.Values);
584 ents.Sort(delegate(EntityBase a, EntityBase b)
585 {
586 return Vector3.Distance(AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(AbsolutePosition, b.AbsolutePosition));
587 });
588
589 foreach (EntityBase e in ents)
584 if (e is SceneObjectGroup) 590 if (e is SceneObjectGroup)
585 m_pendingObjects.Enqueue((SceneObjectGroup)e); 591 m_pendingObjects.Enqueue((SceneObjectGroup)e);
586 } 592 }