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authorTeravus Ovares2008-02-05 05:26:18 +0000
committerTeravus Ovares2008-02-05 05:26:18 +0000
commitca5aadfbff63e03b7ca081e753204d8da040c9bb (patch)
treee2d19e01678c27cff57bc26257cec7385c3df274 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentAdded copyright statements. (diff)
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* Refactored the sound calls to SceneObjectPart
* Fixed a few bugs * Wrote an example module to make certain event systems more mature.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 159eaf1..0ba64f2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1457,6 +1457,84 @@ namespace OpenSim.Region.Environment.Scenes
1457 1457
1458 #endregion 1458 #endregion
1459 1459
1460 #region Sound
1461 public void PreloadSound(string sound)
1462 {
1463 LLUUID ownerID = OwnerID;
1464 LLUUID objectID = UUID;
1465 LLUUID soundID = LLUUID.Zero;
1466
1467 if (!LLUUID.TryParse(sound, out soundID))
1468 {
1469 //Trys to fetch sound id from prim's inventory.
1470 //Prim's inventory doesn't support non script items yet
1471 SceneObjectPart op = this;
1472 foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
1473 {
1474 if (item.Value.Name == sound)
1475 {
1476 soundID = item.Value.ItemID;
1477 break;
1478 }
1479 }
1480 }
1481
1482 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
1483 foreach (ScenePresence p in avatarts)
1484 {
1485 // TODO: some filtering by distance of avatar
1486
1487 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
1488 }
1489 }
1490
1491 public void SendSound(string sound, double volume, bool triggered)
1492 {
1493 if (volume > 1)
1494 volume = 1;
1495 if (volume < 0)
1496 volume = 0;
1497
1498 LLUUID ownerID = OwnerID;
1499 LLUUID objectID = UUID;
1500 LLUUID parentID = GetRootPartUUID();
1501 LLUUID soundID = LLUUID.Zero;
1502 LLVector3 position = AbsolutePosition; // region local
1503 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
1504
1505 byte flags = 0;
1506
1507 if (!LLUUID.TryParse(sound, out soundID))
1508 {
1509 // search sound file from inventory
1510 SceneObjectPart op = this;
1511 foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
1512 {
1513 if (item.Value.Name == sound)
1514 {
1515 soundID = item.Value.ItemID;
1516 break;
1517 }
1518 }
1519 }
1520
1521 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
1522 foreach (ScenePresence p in avatarts)
1523 {
1524 // TODO: some filtering by distance of avatar
1525 if (triggered)
1526 {
1527 p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
1528 }
1529 else
1530 {
1531 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
1532 }
1533 }
1534 }
1535
1536 #endregion
1537
1460 #region Resizing/Scale 1538 #region Resizing/Scale
1461 1539
1462 /// <summary> 1540 /// <summary>