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author | Jeff Ames | 2008-05-28 03:44:49 +0000 |
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committer | Jeff Ames | 2008-05-28 03:44:49 +0000 |
commit | 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 (patch) | |
tree | ea980f49f1a6bb40ba037a87581a3d741c3d3c56 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | Thank you kindly, Melanie for a patch that: (diff) | |
download | opensim-SC_OLD-5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4.zip opensim-SC_OLD-5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4.tar.gz opensim-SC_OLD-5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4.tar.bz2 opensim-SC_OLD-5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a4ca33d..4610c99 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2100,26 +2100,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2100 | /// <param name="pos"></param> | 2100 | /// <param name="pos"></param> |
2101 | public void UpdateOffSet(LLVector3 pos) | 2101 | public void UpdateOffSet(LLVector3 pos) |
2102 | { | 2102 | { |
2103 | if ((pos.X != OffsetPosition.X) || | 2103 | if ((pos.X != OffsetPosition.X) || |
2104 | (pos.Y != OffsetPosition.Y) || | 2104 | (pos.Y != OffsetPosition.Y) || |
2105 | (pos.Z != OffsetPosition.Z)) | 2105 | (pos.Z != OffsetPosition.Z)) |
2106 | { | 2106 | { |
2107 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2107 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
2108 | OffsetPosition = newPos; | 2108 | OffsetPosition = newPos; |
2109 | ScheduleTerseUpdate(); | 2109 | ScheduleTerseUpdate(); |
2110 | } | 2110 | } |
2111 | } | 2111 | } |
2112 | 2112 | ||
2113 | public void UpdateGroupPosition(LLVector3 pos) | 2113 | public void UpdateGroupPosition(LLVector3 pos) |
2114 | { | 2114 | { |
2115 | if ((pos.X != GroupPosition.X) || | 2115 | if ((pos.X != GroupPosition.X) || |
2116 | (pos.Y != GroupPosition.Y) || | 2116 | (pos.Y != GroupPosition.Y) || |
2117 | (pos.Z != GroupPosition.Z)) | 2117 | (pos.Z != GroupPosition.Z)) |
2118 | { | 2118 | { |
2119 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2119 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
2120 | GroupPosition = newPos; | 2120 | GroupPosition = newPos; |
2121 | ScheduleTerseUpdate(); | 2121 | ScheduleTerseUpdate(); |
2122 | } | 2122 | } |
2123 | } | 2123 | } |
2124 | 2124 | ||
2125 | #endregion | 2125 | #endregion |
@@ -2128,15 +2128,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2128 | 2128 | ||
2129 | public void UpdateRotation(LLQuaternion rot) | 2129 | public void UpdateRotation(LLQuaternion rot) |
2130 | { | 2130 | { |
2131 | if ((rot.X != RotationOffset.X) || | 2131 | if ((rot.X != RotationOffset.X) || |
2132 | (rot.Y != RotationOffset.Y) || | 2132 | (rot.Y != RotationOffset.Y) || |
2133 | (rot.Z != RotationOffset.Z) || | 2133 | (rot.Z != RotationOffset.Z) || |
2134 | (rot.W != RotationOffset.W)) | 2134 | (rot.W != RotationOffset.W)) |
2135 | { | 2135 | { |
2136 | //StoreUndoState(); | 2136 | //StoreUndoState(); |
2137 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | 2137 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); |
2138 | ScheduleTerseUpdate(); | 2138 | ScheduleTerseUpdate(); |
2139 | } | 2139 | } |
2140 | } | 2140 | } |
2141 | 2141 | ||
2142 | #endregion | 2142 | #endregion |