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authorCharles Krinke2007-12-24 21:16:32 +0000
committerCharles Krinke2007-12-24 21:16:32 +0000
commitfa2495ae6b39b8b1f98bed221d4d2660724018de (patch)
treeb6f98251c94e6200de44b66c814187ec4953eb2f /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentRevert most of the regionName message stuff. (diff)
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Again, great thanks to Alondria for:
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 66fc53c..cbb50d7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -543,7 +543,7 @@ namespace OpenSim.Region.Environment.Scenes
543 bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0); 543 bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0);
544 544
545 bool usePhysics = isPhysical && !isPhantom; 545 bool usePhysics = isPhysical && !isPhantom;
546 546
547 if (usePhysics) 547 if (usePhysics)
548 { 548 {
549 PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( 549 PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
@@ -1239,6 +1239,18 @@ namespace OpenSim.Region.Environment.Scenes
1239 } 1239 }
1240 } 1240 }
1241 1241
1242 public LLVector3 GetGeometricCenter()
1243 {
1244 if (PhysActor != null)
1245 {
1246 return new LLVector3(PhysActor.CenterOfMass.X,PhysActor.CenterOfMass.Y,PhysActor.CenterOfMass.Z);
1247 }
1248 else
1249 {
1250 return new LLVector3(0, 0, 0);
1251 }
1252 }
1253
1242 #endregion 1254 #endregion
1243 1255
1244 #region Texture 1256 #region Texture