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authorJustin Clarke Casey2008-11-17 21:00:34 +0000
committerJustin Clarke Casey2008-11-17 21:00:34 +0000
commitc25a0ea7923aa390d30b8eebdbca4e599edf9b0d (patch)
tree775133790681153be9edc6d640162271750a1fd0 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* minor: add interface version to 'show version' command output (diff)
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* Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index fa656f6..deb7f89 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1089,9 +1089,9 @@ if (m_shape != null) {
1089 data[pos] = (byte)pTexAnim.SizeX; pos++; 1089 data[pos] = (byte)pTexAnim.SizeX; pos++;
1090 data[pos] = (byte)pTexAnim.SizeY; pos++; 1090 data[pos] = (byte)pTexAnim.SizeY; pos++;
1091 1091
1092 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1092 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1093 Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 1093 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
1094 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 1094 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
1095 1095
1096 m_TextureAnimation = data; 1096 m_TextureAnimation = data;
1097 } 1097 }