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author | Teravus Ovares | 2008-03-10 05:23:43 +0000 |
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committer | Teravus Ovares | 2008-03-10 05:23:43 +0000 |
commit | 8bea3dbdb91dfb465338572e3dfb40a5adfb9bab (patch) | |
tree | d941528dbb7e5faba74037dfbc03a2edacede342 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Fixed a few things and enabling Physical Prim border crossings again. (diff) | |
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* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin. More on this later.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index b7b7883..a8f08ec 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -934,6 +934,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
934 | m_sitTargetOrientation = orientation; | 934 | m_sitTargetOrientation = orientation; |
935 | } | 935 | } |
936 | 936 | ||
937 | public void SetBuoyancy(float fvalue) | ||
938 | { | ||
939 | if (PhysActor != null) | ||
940 | { | ||
941 | PhysActor.Buoyancy = fvalue; | ||
942 | } | ||
943 | } | ||
944 | |||
937 | public LLVector3 GetSitTargetPositionLL() | 945 | public LLVector3 GetSitTargetPositionLL() |
938 | { | 946 | { |
939 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); | 947 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); |