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author | Teravus Ovares | 2008-03-21 05:54:56 +0000 |
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committer | Teravus Ovares | 2008-03-21 05:54:56 +0000 |
commit | 0cb05c19529a110c996387bae8ba2047c3232851 (patch) | |
tree | 6c1b59a1ed51ff50629865b76146126b52c24c2f /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Removed more encoding faults. (diff) | |
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* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 67048bf..7fd1963 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -875,6 +875,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
875 | if (vScale.z > radius) | 875 | if (vScale.z > radius) |
876 | radius = vScale.z; | 876 | radius = vScale.z; |
877 | 877 | ||
878 | // the second part of this is the default prim size | ||
879 | // once we factor in the aabb of the prim we're adding we can | ||
880 | // change this to; | ||
881 | // radius = (radius / 2) - 0.01f; | ||
882 | // | ||
883 | radius = (radius / 2) + (0.5f / 2) - 0.1f; | ||
884 | |||
878 | //radius = radius; | 885 | //radius = radius; |
879 | 886 | ||
880 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - | 887 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - |