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author | Teravus Ovares | 2008-04-28 01:48:21 +0000 |
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committer | Teravus Ovares | 2008-04-28 01:48:21 +0000 |
commit | 1fb54b074c243bab1964b4a568d672e87d18655f (patch) | |
tree | 1a9a113d09b94a10e5113e1b2e613039029d52a7 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Added String(FileExtension) property to ITerrainLoader to allow us to deter... (diff) | |
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* Added basic 3-5 level undo on prim position/rotation/scale.
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 69 |
1 files changed, 64 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 0db9b91..6cfe3e9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Drawing; | 31 | using System.Drawing; |
31 | using System.Runtime.Serialization; | 32 | using System.Runtime.Serialization; |
@@ -106,6 +107,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
106 | [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero; | 107 | [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero; |
107 | [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero; | 108 | [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero; |
108 | 109 | ||
110 | [XmlIgnore] public bool m_undoing = false; | ||
111 | |||
109 | public Int32 CreationDate; | 112 | public Int32 CreationDate; |
110 | public uint ParentID = 0; | 113 | public uint ParentID = 0; |
111 | 114 | ||
@@ -123,6 +126,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | public uint EveryoneMask = (uint)PermissionMask.None; | 126 | public uint EveryoneMask = (uint)PermissionMask.None; |
124 | public uint NextOwnerMask = (uint)PermissionMask.All; | 127 | public uint NextOwnerMask = (uint)PermissionMask.All; |
125 | 128 | ||
129 | private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | ||
130 | |||
126 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | 131 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; |
127 | 132 | ||
128 | public uint ObjectFlags | 133 | public uint ObjectFlags |
@@ -266,6 +271,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 271 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); |
267 | 272 | ||
268 | } | 273 | } |
274 | |||
275 | public void StoreUndoState() | ||
276 | { | ||
277 | if (!m_undoing) | ||
278 | { | ||
279 | if (m_parentGroup != null) | ||
280 | { | ||
281 | if (m_undo.Count > 0) | ||
282 | { | ||
283 | UndoState last = m_undo.Peek(); | ||
284 | if (last != null) | ||
285 | { | ||
286 | if (last.Compare(this)) | ||
287 | return; | ||
288 | } | ||
289 | } | ||
290 | |||
291 | |||
292 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
293 | { | ||
294 | UndoState nUndo = new UndoState(this); | ||
295 | |||
296 | m_undo.Push(nUndo); | ||
297 | |||
298 | } | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | |||
303 | public void ClearUndoState() | ||
304 | { | ||
305 | m_undo.Clear(); | ||
306 | StoreUndoState(); | ||
307 | } | ||
269 | 308 | ||
270 | public LLVector3 GroupPosition | 309 | public LLVector3 GroupPosition |
271 | { | 310 | { |
@@ -290,7 +329,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
290 | return m_groupPosition; | 329 | return m_groupPosition; |
291 | } | 330 | } |
292 | set | 331 | set |
293 | { | 332 | { |
333 | StoreUndoState(); | ||
334 | |||
294 | m_groupPosition = value; | 335 | m_groupPosition = value; |
295 | 336 | ||
296 | if (PhysActor != null) | 337 | if (PhysActor != null) |
@@ -334,7 +375,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
334 | public LLVector3 OffsetPosition | 375 | public LLVector3 OffsetPosition |
335 | { | 376 | { |
336 | get { return m_offsetPosition; } | 377 | get { return m_offsetPosition; } |
337 | set { m_offsetPosition = value; | 378 | set |
379 | { | ||
380 | StoreUndoState(); | ||
381 | m_offsetPosition = value; | ||
338 | try | 382 | try |
339 | { | 383 | { |
340 | // Hack to get the child prim to update world positions in the physics engine | 384 | // Hack to get the child prim to update world positions in the physics engine |
@@ -380,6 +424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
380 | } | 424 | } |
381 | set | 425 | set |
382 | { | 426 | { |
427 | StoreUndoState(); | ||
383 | m_rotationOffset = value; | 428 | m_rotationOffset = value; |
384 | 429 | ||
385 | if (PhysActor != null) | 430 | if (PhysActor != null) |
@@ -650,7 +695,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
650 | { | 695 | { |
651 | get { return m_shape.Scale; } | 696 | get { return m_shape.Scale; } |
652 | set | 697 | set |
653 | { | 698 | { |
699 | StoreUndoState(); | ||
654 | m_shape.Scale = value; | 700 | m_shape.Scale = value; |
655 | TriggerScriptChangedEvent(Changed.SCALE); | 701 | TriggerScriptChangedEvent(Changed.SCALE); |
656 | } | 702 | } |
@@ -759,7 +805,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
759 | LLObject.ObjectFlags.CreateSelected; | 805 | LLObject.ObjectFlags.CreateSelected; |
760 | 806 | ||
761 | TrimPermissions(); | 807 | TrimPermissions(); |
762 | 808 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | |
809 | |||
763 | ScheduleFullUpdate(); | 810 | ScheduleFullUpdate(); |
764 | } | 811 | } |
765 | 812 | ||
@@ -802,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
802 | 849 | ||
803 | TrimPermissions(); | 850 | TrimPermissions(); |
804 | // ApplyPhysics(); | 851 | // ApplyPhysics(); |
805 | 852 | ||
806 | ScheduleFullUpdate(); | 853 | ScheduleFullUpdate(); |
807 | } | 854 | } |
808 | 855 | ||
@@ -1982,6 +2029,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1982 | 2029 | ||
1983 | public void UpdateRotation(LLQuaternion rot) | 2030 | public void UpdateRotation(LLQuaternion rot) |
1984 | { | 2031 | { |
2032 | //StoreUndoState(); | ||
1985 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | 2033 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); |
1986 | ScheduleTerseUpdate(); | 2034 | ScheduleTerseUpdate(); |
1987 | } | 2035 | } |
@@ -2097,6 +2145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2097 | /// <param name="scale"></param> | 2145 | /// <param name="scale"></param> |
2098 | public void Resize(LLVector3 scale) | 2146 | public void Resize(LLVector3 scale) |
2099 | { | 2147 | { |
2148 | StoreUndoState(); | ||
2100 | m_shape.Scale = scale; | 2149 | m_shape.Scale = scale; |
2101 | 2150 | ||
2102 | ScheduleFullUpdate(); | 2151 | ScheduleFullUpdate(); |
@@ -2522,5 +2571,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2522 | info.AddValue("PayPrice", PayPrice); | 2571 | info.AddValue("PayPrice", PayPrice); |
2523 | } | 2572 | } |
2524 | 2573 | ||
2574 | |||
2575 | public void Undo() | ||
2576 | { | ||
2577 | if (m_undo.Count > 0) | ||
2578 | { | ||
2579 | UndoState goback = m_undo.Pop(); | ||
2580 | if (goback != null) | ||
2581 | goback.PlaybackState(this); | ||
2582 | } | ||
2583 | } | ||
2525 | } | 2584 | } |
2526 | } | 2585 | } |