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author | Charles Krinke | 2008-08-08 15:16:30 +0000 |
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committer | Charles Krinke | 2008-08-08 15:16:30 +0000 |
commit | 10822a139f3fc976940bce0c39eea7e98af3a5da (patch) | |
tree | 18e6a30ba757b6788446f8ead717d454c8780917 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | Patch #9161 (diff) | |
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Mantis#1521. Thank you kindly, Lmmz for a patch that:
Improves the implementation of the particle system.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index efcad22..aec1b46 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1056,6 +1056,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1056 | m_particleSystem = pSystem.GetBytes(); | 1056 | m_particleSystem = pSystem.GetBytes(); |
1057 | } | 1057 | } |
1058 | 1058 | ||
1059 | public void RemoveParticleSystem() | ||
1060 | { | ||
1061 | m_particleSystem = new byte[0]; | ||
1062 | } | ||
1063 | |||
1059 | /// Terse updates | 1064 | /// Terse updates |
1060 | public void AddTerseUpdateToAllAvatars() | 1065 | public void AddTerseUpdateToAllAvatars() |
1061 | { | 1066 | { |