diff options
Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 6ed63be..f20a638 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1814 | LLQuaternion mRot = RotationOffset; | 1814 | LLQuaternion mRot = RotationOffset; |
1815 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 1815 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1816 | { | 1816 | { |
1817 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot); | 1817 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State); |
1818 | } | 1818 | } |
1819 | else | 1819 | else |
1820 | { | 1820 | { |
@@ -1829,7 +1829,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1829 | LLQuaternion mRot = RotationOffset; | 1829 | LLQuaternion mRot = RotationOffset; |
1830 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 1830 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1831 | { | 1831 | { |
1832 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot); | 1832 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State); |
1833 | } | 1833 | } |
1834 | else | 1834 | else |
1835 | { | 1835 | { |