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authorJustin Clarke Casey2008-12-23 18:01:05 +0000
committerJustin Clarke Casey2008-12-23 18:01:05 +0000
commit2afdfc4d29ed0dbaf50d345d518411a54dc5dd00 (patch)
tree7d1f0842fbd5c42812b39af31e02fb684b49b2b9 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* refactor: Replace part of SceneObjectPart with the identical sound playing ... (diff)
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* Remove IGesturesModules since it won't be very helpful without a client message anyway
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 6795c0a..591890f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2344,8 +2344,6 @@ if (m_shape != null) {
2344 Vector3 position = AbsolutePosition; // region local 2344 Vector3 position = AbsolutePosition; // region local
2345 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; 2345 ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
2346 2346
2347 //byte flags = 0;
2348
2349 if (!UUID.TryParse(sound, out soundID)) 2347 if (!UUID.TryParse(sound, out soundID))
2350 { 2348 {
2351 // search sound file from inventory 2349 // search sound file from inventory