diff options
First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 50 |
1 files changed, 10 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 660deaf..c1522bc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -44,12 +44,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | { | 44 | { |
45 | public partial class SceneObjectPart : IScriptHost | 45 | public partial class SceneObjectPart : IScriptHost |
46 | { | 46 | { |
47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = | 47 | private const PermissionMask OBJFULL_MASK_GENERAL = |
48 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; | 48 | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move; |
49 | 49 | ||
50 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = | 50 | private const PermissionMask OBJFULL_MASK_OWNER = |
51 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | | 51 | PermissionMask.Copy | PermissionMask.Modify | |
52 | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | 52 | PermissionMask.Transfer; |
53 | 53 | ||
54 | private const uint OBJNEXT_OWNER = 2147483647; | 54 | private const uint OBJNEXT_OWNER = 2147483647; |
55 | 55 | ||
@@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | // | 76 | // |
77 | // Main grid has default permissions as follows | 77 | // Main grid has default permissions as follows |
78 | // | 78 | // |
79 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; | 79 | public uint OwnerMask =(uint) PermissionMask.All; |
80 | public uint NextOwnerMask = OBJNEXT_OWNER; | 80 | public uint NextOwnerMask = OBJNEXT_OWNER; |
81 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; | 81 | public uint GroupMask = (uint) PermissionMask.None; |
82 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; | 82 | public uint EveryoneMask = (uint)PermissionMask.None; |
83 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; | 83 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; |
84 | 84 | ||
85 | protected byte[] m_particleSystem = new byte[0]; | 85 | protected byte[] m_particleSystem = new byte[0]; |
@@ -697,21 +697,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
697 | public void ApplySanePermissions() | 697 | public void ApplySanePermissions() |
698 | { | 698 | { |
699 | // These are some flags that The OwnerMask should never have | 699 | // These are some flags that The OwnerMask should never have |
700 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; | 700 | |
701 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; | ||
702 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; | ||
703 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; | ||
704 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; | ||
705 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; | ||
706 | OwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; | ||
707 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; | ||
708 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; | ||
709 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; | ||
710 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Money; | ||
711 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; | ||
712 | OwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; | ||
713 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
714 | |||
715 | 701 | ||
716 | // These are some flags that the next owner mask should never have | 702 | // These are some flags that the next owner mask should never have |
717 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | 703 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
@@ -754,23 +740,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
754 | 740 | ||
755 | 741 | ||
756 | // These are some flags that EveryoneMask should never have | 742 | // These are some flags that EveryoneMask should never have |
757 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | 743 | //EveryoneMask = (uint)OBJFULL_MASK_EVERYONE; |
758 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
759 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
760 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; | ||
761 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Physics; | ||
762 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Phantom; | ||
763 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Scripted; | ||
764 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Touch; | ||
765 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Temporary; | ||
766 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; | ||
767 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; | ||
768 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; | ||
769 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AnimSource; | ||
770 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Money; | ||
771 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CastShadows; | ||
772 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; | ||
773 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
774 | 744 | ||
775 | 745 | ||
776 | // These are some flags that ObjectFlags (m_flags) should never have | 746 | // These are some flags that ObjectFlags (m_flags) should never have |