diff options
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 535e765..1852ba7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -235,7 +235,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
235 | /// <summary></summary> | 235 | /// <summary></summary> |
236 | public LLVector3 Velocity | 236 | public LLVector3 Velocity |
237 | { | 237 | { |
238 | get { return m_velocity; } | 238 | get { |
239 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 | ||
240 | //|| PhysActor.Velocity.z != 0) | ||
241 | //{ | ||
242 | if (PhysActor != null) | ||
243 | { | ||
244 | if (PhysActor.IsPhysical) | ||
245 | { | ||
246 | m_velocity.X = PhysActor.Velocity.X; | ||
247 | m_velocity.Y = PhysActor.Velocity.Y; | ||
248 | m_velocity.Z = PhysActor.Velocity.Z; | ||
249 | } | ||
250 | } | ||
251 | |||
252 | return m_velocity; | ||
253 | } | ||
239 | set { m_velocity = value; } | 254 | set { m_velocity = value; } |
240 | } | 255 | } |
241 | 256 | ||
@@ -995,13 +1010,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
995 | LLVector3 lPos; | 1010 | LLVector3 lPos; |
996 | lPos = OffsetPosition; | 1011 | lPos = OffsetPosition; |
997 | LLQuaternion mRot = RotationOffset; | 1012 | LLQuaternion mRot = RotationOffset; |
998 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1013 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) |
1014 | { | ||
1015 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | ||
1016 | } | ||
1017 | else | ||
1018 | { | ||
1019 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity); | ||
1020 | } | ||
999 | } | 1021 | } |
1000 | 1022 | ||
1001 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 1023 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) |
1002 | { | 1024 | { |
1003 | LLQuaternion mRot = RotationOffset; | 1025 | LLQuaternion mRot = RotationOffset; |
1004 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1026 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) |
1027 | { | ||
1028 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | ||
1029 | } | ||
1030 | else | ||
1031 | { | ||
1032 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity); | ||
1033 | //System.Console.WriteLine("Vel:" + Velocity); | ||
1034 | } | ||
1005 | } | 1035 | } |
1006 | 1036 | ||
1007 | #endregion | 1037 | #endregion |
@@ -1113,4 +1143,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
1113 | } | 1143 | } |
1114 | } | 1144 | } |
1115 | } | 1145 | } |
1116 | } \ No newline at end of file | 1146 | } |