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authorMelanie Thielker2008-08-24 05:25:26 +0000
committerMelanie Thielker2008-08-24 05:25:26 +0000
commitc9b5641c499d23ff6674cafa1026b88ade1debec (patch)
treed9a274c8a60f94cc4246beb7816d6b453e8d6436 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentAdd the fields for the eye candy and sale featires to the prims table. (diff)
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Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 927791f..5861298 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -428,6 +428,13 @@ namespace OpenSim.Region.Environment.Scenes
428 set { m_scriptAccessPin = (int)value; } 428 set { m_scriptAccessPin = (int)value; }
429 } 429 }
430 430
431 [XmlIgnore]
432 public Byte[] TextureAnimation
433 {
434 get { return m_TextureAnimation; }
435 set { m_TextureAnimation = value; }
436 }
437
431 public LLVector3 GroupPosition 438 public LLVector3 GroupPosition
432 { 439 {
433 get 440 get