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authorJustin Clarke Casey2008-01-05 22:48:36 +0000
committerJustin Clarke Casey2008-01-05 22:48:36 +0000
commit70361bceb8e9ca99ed950570831ac40af6f63ad0 (patch)
treeb5d6c1ffb0c0922137f603c2a4ca4ed3ea6bb600 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar... (diff)
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Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
enabled in normal code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c0cfe9f..051884d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -60,14 +60,21 @@ namespace OpenSim.Region.Environment.Scenes
60 60
61 [XmlIgnore] public PhysicsActor PhysActor = null; 61 [XmlIgnore] public PhysicsActor PhysActor = null;
62 62
63 // Holds in memory prim inventory 63 /// <summary>
64 protected Dictionary<LLUUID, TaskInventoryItem> m_taskInventory 64 /// Holds in memory prim inventory
65 /// </summary>
66 protected IDictionary<LLUUID, TaskInventoryItem> m_taskInventory
65 = new Dictionary<LLUUID, TaskInventoryItem>(); 67 = new Dictionary<LLUUID, TaskInventoryItem>();
66 68
67 [XmlIgnore] 69 [XmlIgnore]
68 public Dictionary<LLUUID, TaskInventoryItem> TaskInventory 70 /// <summary>
71 /// Not really ideal to allow this to be set, but currently expedient for inserting a prim inventory
72 /// from persistence.
73 /// </summary>
74 public IDictionary<LLUUID, TaskInventoryItem> TaskInventory
69 { 75 {
70 get { return m_taskInventory; } 76 get { return m_taskInventory; }
77 set { m_taskInventory = value; }
71 } 78 }
72 79
73 public LLUUID LastOwnerID; 80 public LLUUID LastOwnerID;