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authorJustin Clarke Casey2008-05-01 21:53:02 +0000
committerJustin Clarke Casey2008-05-01 21:53:02 +0000
commitf16c997a74b2f10064d1c2c0d90dccc2a3a56cd7 (patch)
treead8c94a9637e7dc8b8cf79fc3e61a62eb53674c9 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parent* Refactor: Remove redundant userID from further up the inventory request chain (diff)
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* Minor: Normalise prim inventory log headers
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 0215cec..1dbac52 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
184 public void StartScript(TaskInventoryItem item) 184 public void StartScript(TaskInventoryItem item)
185 { 185 {
186 // m_log.InfoFormat( 186 // m_log.InfoFormat(
187 // "[PRIMINVENTORY]: " + 187 // "[PRIM INVENTORY]: " +
188 // "Starting script {0}, {1} in prim {2}, {3}", 188 // "Starting script {0}, {1} in prim {2}, {3}",
189 // item.Name, item.ItemID, Name, UUID); 189 // item.Name, item.ItemID, Name, UUID);
190 AddFlag(LLObject.ObjectFlags.Scripted); 190 AddFlag(LLObject.ObjectFlags.Scripted);
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
198 if (null == asset) 198 if (null == asset)
199 { 199 {
200 m_log.ErrorFormat( 200 m_log.ErrorFormat(
201 "[PRIMINVENTORY]: " + 201 "[PRIM INVENTORY]: " +
202 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 202 "Couldn't start script {0}, {1} since asset ID {2} could not be found",
203 item.Name, item.ItemID, item.AssetID); 203 item.Name, item.ItemID, item.AssetID);
204 } 204 }
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes
231 else 231 else
232 { 232 {
233 m_log.ErrorFormat( 233 m_log.ErrorFormat(
234 "[PRIMINVENTORY]: " + 234 "[PRIM INVENTORY]: " +
235 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 235 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
236 itemId, Name, UUID); 236 itemId, Name, UUID);
237 } 237 }
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
252 else 252 else
253 { 253 {
254 m_log.ErrorFormat( 254 m_log.ErrorFormat(
255 "[PRIMINVENTORY]: " + 255 "[PRIM INVENTORY]: " +
256 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 256 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
257 itemId, Name, UUID); 257 itemId, Name, UUID);
258 } 258 }
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes
385 else 385 else
386 { 386 {
387 m_log.ErrorFormat( 387 m_log.ErrorFormat(
388 "[PRIMINVENTORY]: " + 388 "[PRIM INVENTORY]: " +
389 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 389 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
390 item.ItemID, Name, UUID); 390 item.ItemID, Name, UUID);
391 } 391 }