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author | Justin Clarke Casey | 2008-07-06 13:08:52 +0000 |
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committer | Justin Clarke Casey | 2008-07-06 13:08:52 +0000 |
commit | 1b69714c44c0357f7858bc36a417a870a623aafa (patch) | |
tree | 165ff3a7865592330dee136bc593842a5d149360 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |
parent | * minor: remove unnecessary locking from SOP.GetInventoryItem() (diff) | |
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* minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 73 |
1 files changed, 45 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 27b00ee..fea131e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | ||
94 | /// Change every item in this prim's inventory to a new owner. | ||
95 | /// </summary> | ||
96 | /// <param name="ownerId"></param> | ||
93 | public void ChangeInventoryOwner(LLUUID ownerId) | 97 | public void ChangeInventoryOwner(LLUUID ownerId) |
94 | { | 98 | { |
95 | lock (TaskInventory) | 99 | lock (TaskInventory) |
@@ -122,8 +126,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | { | 126 | { |
123 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 127 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
124 | { | 128 | { |
125 | // XXX more hardcoding badness. Should be an enum in TaskInventoryItem | 129 | if ((int)InventoryType.LSL == item.InvType) |
126 | if (10 == item.Type) | ||
127 | { | 130 | { |
128 | CreateScriptInstance(item, startParam, postOnRez); | 131 | CreateScriptInstance(item, startParam, postOnRez); |
129 | } | 132 | } |
@@ -140,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | { | 143 | { |
141 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 144 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
142 | { | 145 | { |
143 | if (10 == item.Type) | 146 | if ((int)InventoryType.LSL == item.InvType) |
144 | { | 147 | { |
145 | RemoveScriptInstance(item.ItemID); | 148 | RemoveScriptInstance(item.ItemID); |
146 | RemoveScriptEvents(item.ItemID); | 149 | RemoveScriptEvents(item.ItemID); |
@@ -154,7 +157,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
154 | /// </summary> | 157 | /// </summary> |
155 | /// <param name="item"></param> | 158 | /// <param name="item"></param> |
156 | /// <returns></returns> | 159 | /// <returns></returns> |
157 | |||
158 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez) | 160 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez) |
159 | { | 161 | { |
160 | // m_log.InfoFormat( | 162 | // m_log.InfoFormat( |
@@ -200,7 +202,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | if (m_taskInventory.ContainsKey(itemId)) | 202 | if (m_taskInventory.ContainsKey(itemId)) |
201 | { | 203 | { |
202 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez); | 204 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez); |
203 | |||
204 | } | 205 | } |
205 | else | 206 | else |
206 | { | 207 | { |
@@ -232,7 +233,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
232 | } | 233 | } |
233 | } | 234 | } |
234 | 235 | ||
235 | // Assumes a lock is held on the inventory | 236 | /// <summary> |
237 | /// Check if the inventory holds an item with a given name. | ||
238 | /// This method assumes that the task inventory is already locked. | ||
239 | /// </summary> | ||
240 | /// <param name="name"></param> | ||
241 | /// <returns></returns> | ||
236 | private bool InventoryContainsName(string name) | 242 | private bool InventoryContainsName(string name) |
237 | { | 243 | { |
238 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 244 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
@@ -243,6 +249,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
243 | return false; | 249 | return false; |
244 | } | 250 | } |
245 | 251 | ||
252 | /// <summary> | ||
253 | /// For a given item name, return that name if it is available. Otherwise, return the next available | ||
254 | /// similar name (which is currently the original name with the next available numeric suffix). | ||
255 | /// </summary> | ||
256 | /// <param name="name"></param> | ||
257 | /// <returns></returns> | ||
246 | private string FindAvailableInventoryName(string name) | 258 | private string FindAvailableInventoryName(string name) |
247 | { | 259 | { |
248 | if (!InventoryContainsName(name)) | 260 | if (!InventoryContainsName(name)) |
@@ -260,49 +272,54 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | } | 272 | } |
261 | 273 | ||
262 | /// <summary> | 274 | /// <summary> |
263 | /// Add an item to this prim's inventory. | 275 | /// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative |
276 | /// name is chosen. | ||
264 | /// </summary> | 277 | /// </summary> |
265 | /// <param name="item"></param> | 278 | /// <param name="item"></param> |
266 | public void AddInventoryItem(TaskInventoryItem item) | 279 | public void AddInventoryItem(TaskInventoryItem item) |
267 | { | 280 | { |
268 | item.ParentID = UUID; | ||
269 | item.ParentPartID = UUID; | ||
270 | |||
271 | string name = FindAvailableInventoryName(item.Name); | 281 | string name = FindAvailableInventoryName(item.Name); |
272 | if (name == String.Empty) | 282 | if (name == String.Empty) |
273 | return; | 283 | return; |
274 | 284 | ||
275 | item.Name=name; | 285 | AddInventoryItem(name, item); |
276 | |||
277 | lock (m_taskInventory) | ||
278 | { | ||
279 | m_taskInventory.Add(item.ItemID, item); | ||
280 | TriggerScriptChangedEvent(Changed.INVENTORY); | ||
281 | } | ||
282 | |||
283 | m_inventorySerial++; | ||
284 | //m_inventorySerial += 2; | ||
285 | HasInventoryChanged = true; | ||
286 | ParentGroup.HasGroupChanged = true; | ||
287 | } | 286 | } |
288 | 287 | ||
288 | /// <summary> | ||
289 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. | ||
290 | /// </summary> | ||
291 | /// <param name="item"></param> | ||
289 | public void AddInventoryItemExclusive(TaskInventoryItem item) | 292 | public void AddInventoryItemExclusive(TaskInventoryItem item) |
290 | { | 293 | { |
291 | item.ParentID = UUID; | ||
292 | item.ParentPartID = UUID; | ||
293 | |||
294 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); | 294 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); |
295 | foreach(TaskInventoryItem i in il) | 295 | foreach(TaskInventoryItem i in il) |
296 | { | 296 | { |
297 | if(i.Name == item.Name) | 297 | if (i.Name == item.Name) |
298 | { | 298 | { |
299 | if(i.Type == 10) | 299 | if (i.InvType == (int)InventoryType.LSL) |
300 | RemoveScriptInstance(i.ItemID); | 300 | RemoveScriptInstance(i.ItemID); |
301 | |||
301 | RemoveInventoryItem(i.ItemID); | 302 | RemoveInventoryItem(i.ItemID); |
302 | break; | 303 | break; |
303 | } | 304 | } |
304 | } | 305 | } |
305 | 306 | ||
307 | AddInventoryItem(item.Name, item); | ||
308 | } | ||
309 | |||
310 | /// <summary> | ||
311 | /// Add an item to this prim's inventory. | ||
312 | /// </summary> | ||
313 | /// <param name="name">The name that the new item should have.</param> | ||
314 | /// <param name="item"> | ||
315 | /// The item itself. The name within this structure is ignored in favour of the name | ||
316 | /// given in this method's arguments | ||
317 | /// </param> | ||
318 | protected void AddInventoryItem(string name, TaskInventoryItem item) | ||
319 | { | ||
320 | item.ParentID = UUID; | ||
321 | item.ParentPartID = UUID; | ||
322 | |||
306 | lock (m_taskInventory) | 323 | lock (m_taskInventory) |
307 | { | 324 | { |
308 | m_taskInventory.Add(item.ItemID, item); | 325 | m_taskInventory.Add(item.ItemID, item); |
@@ -312,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
312 | m_inventorySerial++; | 329 | m_inventorySerial++; |
313 | //m_inventorySerial += 2; | 330 | //m_inventorySerial += 2; |
314 | HasInventoryChanged = true; | 331 | HasInventoryChanged = true; |
315 | ParentGroup.HasGroupChanged = true; | 332 | ParentGroup.HasGroupChanged = true; |
316 | } | 333 | } |
317 | 334 | ||
318 | /// <summary> | 335 | /// <summary> |