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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs184
1 files changed, 92 insertions, 92 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index e1be8ff..cce263c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
67 67
68 /// <summary> 68 /// <summary>
69 /// Holds in memory prim inventory 69 /// Holds in memory prim inventory
70 /// </summary> 70 /// </summary>
71 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 71 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
72 72
73 public TaskInventoryDictionary TaskInventory 73 public TaskInventoryDictionary TaskInventory
@@ -84,21 +84,21 @@ namespace OpenSim.Region.Environment.Scenes
84 /// <summary> 84 /// <summary>
85 /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating 85 /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
86 /// new ones or setting existing UUIDs to the correct parent UUIDs. 86 /// new ones or setting existing UUIDs to the correct parent UUIDs.
87 /// 87 ///
88 /// If this method is called and there are inventory items, then we regard the inventory as having changed. 88 /// If this method is called and there are inventory items, then we regard the inventory as having changed.
89 /// </summary> 89 /// </summary>
90 /// <param name="linkNum">Link number for the part</param> 90 /// <param name="linkNum">Link number for the part</param>
91 public void ResetInventoryIDs() 91 public void ResetInventoryIDs()
92 { 92 {
93 lock (TaskInventory) 93 lock (TaskInventory)
94 { 94 {
95 if (0 == TaskInventory.Count) 95 if (0 == TaskInventory.Count)
96 { 96 {
97 return; 97 return;
98 } 98 }
99 99
100 HasInventoryChanged = true; 100 HasInventoryChanged = true;
101 101
102 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); 102 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
103 TaskInventory.Clear(); 103 TaskInventory.Clear();
104 104
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
127 if (ownerId != item.OwnerID) 127 if (ownerId != item.OwnerID)
128 { 128 {
129 item.LastOwnerID = item.OwnerID; 129 item.LastOwnerID = item.OwnerID;
130 item.OwnerID = ownerId; 130 item.OwnerID = ownerId;
131 } 131 }
132 } 132 }
133 } 133 }
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
178 { 178 {
179 // m_log.InfoFormat( 179 // m_log.InfoFormat(
180 // "[PRIM INVENTORY]: " + 180 // "[PRIM INVENTORY]: " +
181 // "Starting script {0}, {1} in prim {2}, {3}", 181 // "Starting script {0}, {1} in prim {2}, {3}",
182 // item.Name, item.ItemID, Name, UUID); 182 // item.Name, item.ItemID, Name, UUID);
183 AddFlag(LLObject.ObjectFlags.Scripted); 183 AddFlag(LLObject.ObjectFlags.Scripted);
184 184
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes
211 /// </summary> 211 /// </summary>
212 /// <param name="itemId"> 212 /// <param name="itemId">
213 /// A <see cref="LLUUID"/> 213 /// A <see cref="LLUUID"/>
214 /// </param> 214 /// </param>
215 public void StartScript(LLUUID itemId) 215 public void StartScript(LLUUID itemId)
216 { 216 {
217 lock (m_taskInventory) 217 lock (m_taskInventory)
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Environment.Scenes
234 /// <summary> 234 /// <summary>
235 /// Stop a script which is in this prim's inventory. 235 /// Stop a script which is in this prim's inventory.
236 /// </summary> 236 /// </summary>
237 /// <param name="itemId"></param> 237 /// <param name="itemId"></param>
238 public void StopScript(LLUUID itemId) 238 public void StopScript(LLUUID itemId)
239 { 239 {
240 if (m_taskInventory.ContainsKey(itemId)) 240 if (m_taskInventory.ContainsKey(itemId))
@@ -306,9 +306,9 @@ namespace OpenSim.Region.Environment.Scenes
306 } 306 }
307 307
308 /// <summary> 308 /// <summary>
309 /// Restore a whole collection of items to the prim's inventory at once. 309 /// Restore a whole collection of items to the prim's inventory at once.
310 /// We assume that the items already have all their fields correctly filled out. 310 /// We assume that the items already have all their fields correctly filled out.
311 /// The items are not flagged for persistence to the database, since they are being restored 311 /// The items are not flagged for persistence to the database, since they are being restored
312 /// from persistence rather than being newly added. 312 /// from persistence rather than being newly added.
313 /// </summary> 313 /// </summary>
314 /// <param name="items"></param> 314 /// <param name="items"></param>
@@ -338,9 +338,9 @@ namespace OpenSim.Region.Environment.Scenes
338 if (m_taskInventory.ContainsKey(itemID)) 338 if (m_taskInventory.ContainsKey(itemID))
339 { 339 {
340// m_log.DebugFormat( 340// m_log.DebugFormat(
341// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", 341// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
342// m_taskInventory[itemID].Name, itemID, Name, UUID); 342// m_taskInventory[itemID].Name, itemID, Name, UUID);
343 343
344 return m_taskInventory[itemID]; 344 return m_taskInventory[itemID];
345 } 345 }
346 else 346 else
@@ -450,11 +450,11 @@ namespace OpenSim.Region.Environment.Scenes
450 /// <param name="client"></param> 450 /// <param name="client"></param>
451 /// <param name="localID"></param> 451 /// <param name="localID"></param>
452 public bool GetInventoryFileName(IClientAPI client, uint localID) 452 public bool GetInventoryFileName(IClientAPI client, uint localID)
453 { 453 {
454// m_log.DebugFormat( 454// m_log.DebugFormat(
455// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", 455// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
456// client.AgentId, Name, UUID); 456// client.AgentId, Name, UUID);
457 457
458 if (m_inventorySerial > 0) 458 if (m_inventorySerial > 0)
459 { 459 {
460 client.SendTaskInventory(m_uuid, (short)m_inventorySerial, 460 client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
@@ -473,9 +473,9 @@ namespace OpenSim.Region.Environment.Scenes
473 /// </summary> 473 /// </summary>
474 /// <param name="xferManager"></param> 474 /// <param name="xferManager"></param>
475 public void RequestInventoryFile(IXfer xferManager) 475 public void RequestInventoryFile(IXfer xferManager)
476 { 476 {
477 byte[] fileData = new byte[0]; 477 byte[] fileData = new byte[0];
478 478
479 // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches 479 // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
480 // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality 480 // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
481 // isn't available (such as drag from prim inventory to agent inventory) 481 // isn't available (such as drag from prim inventory to agent inventory)
@@ -486,39 +486,39 @@ namespace OpenSim.Region.Environment.Scenes
486 foreach (TaskInventoryItem item in m_taskInventory.Values) 486 foreach (TaskInventoryItem item in m_taskInventory.Values)
487 { 487 {
488 invString.AddItemStart(); 488 invString.AddItemStart();
489 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 489 invString.AddNameValueLine("item_id", item.ItemID.ToString());
490 invString.AddNameValueLine("parent_id", UUID.ToString()); 490 invString.AddNameValueLine("parent_id", UUID.ToString());
491 491
492 invString.AddPermissionsStart(); 492 invString.AddPermissionsStart();
493 493
494 invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); 494 invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
495 invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); 495 invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
496 invString.AddNameValueLine("group_mask", "00000000"); 496 invString.AddNameValueLine("group_mask", "00000000");
497 invString.AddNameValueLine("everyone_mask", "00000000"); 497 invString.AddNameValueLine("everyone_mask", "00000000");
498 invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); 498 invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
499 499
500 invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); 500 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
501 invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); 501 invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
502 502
503 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 503 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
504// invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); 504// invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString());
505 505
506 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 506 invString.AddNameValueLine("group_id", item.GroupID.ToString());
507 invString.AddSectionEnd(); 507 invString.AddSectionEnd();
508 508
509 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 509 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
510 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 510 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
511 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 511 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
512 invString.AddNameValueLine("flags", "00000000"); 512 invString.AddNameValueLine("flags", "00000000");
513 513
514 invString.AddSaleStart(); 514 invString.AddSaleStart();
515 invString.AddNameValueLine("sale_type", "not"); 515 invString.AddNameValueLine("sale_type", "not");
516 invString.AddNameValueLine("sale_price", "0"); 516 invString.AddNameValueLine("sale_price", "0");
517 invString.AddSectionEnd(); 517 invString.AddSectionEnd();
518 518
519 invString.AddNameValueLine("name", item.Name + "|"); 519 invString.AddNameValueLine("name", item.Name + "|");
520 invString.AddNameValueLine("desc", item.Description + "|"); 520 invString.AddNameValueLine("desc", item.Description + "|");
521 521
522 invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); 522 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
523 invString.AddSectionEnd(); 523 invString.AddSectionEnd();
524 } 524 }
@@ -576,13 +576,13 @@ namespace OpenSim.Region.Environment.Scenes
576 BuildString += "\tpermissions 0\n"; 576 BuildString += "\tpermissions 0\n";
577 AddSectionStart(); 577 AddSectionStart();
578 } 578 }
579 579
580 public void AddSaleStart() 580 public void AddSaleStart()
581 { 581 {
582 BuildString += "\tsale_info\t0\n"; 582 BuildString += "\tsale_info\t0\n";
583 AddSectionStart(); 583 AddSectionStart();
584 } 584 }
585 585
586 protected void AddSectionStart() 586 protected void AddSectionStart()
587 { 587 {
588 BuildString += "\t{\n"; 588 BuildString += "\t{\n";
@@ -610,64 +610,64 @@ namespace OpenSim.Region.Environment.Scenes
610 } 610 }
611 } 611 }
612 612
613 public uint MaskEffectivePermissions() 613 public uint MaskEffectivePermissions()
614 { 614 {
615 uint mask=0x7fffffff; 615 uint mask=0x7fffffff;
616 616
617 foreach (TaskInventoryItem item in m_taskInventory.Values) 617 foreach (TaskInventoryItem item in m_taskInventory.Values)
618 { 618 {
619 if(item.InvType != 6) 619 if (item.InvType != 6)
620 { 620 {
621 if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) 621 if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
622 mask &= ~((uint)PermissionMask.Copy >> 13); 622 mask &= ~((uint)PermissionMask.Copy >> 13);
623 if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) 623 if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
624 mask &= ~((uint)PermissionMask.Transfer >> 13); 624 mask &= ~((uint)PermissionMask.Transfer >> 13);
625 if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) 625 if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
626 mask &= ~((uint)PermissionMask.Modify >> 13); 626 mask &= ~((uint)PermissionMask.Modify >> 13);
627 } 627 }
628 else 628 else
629 { 629 {
630 if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) 630 if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
631 mask &= ~((uint)PermissionMask.Copy >> 13); 631 mask &= ~((uint)PermissionMask.Copy >> 13);
632 if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) 632 if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
633 mask &= ~((uint)PermissionMask.Transfer >> 13); 633 mask &= ~((uint)PermissionMask.Transfer >> 13);
634 if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) 634 if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
635 mask &= ~((uint)PermissionMask.Modify >> 13); 635 mask &= ~((uint)PermissionMask.Modify >> 13);
636 } 636 }
637 637
638 if((item.OwnerMask & (uint)PermissionMask.Copy) == 0) 638 if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
639 mask &= ~(uint)PermissionMask.Copy; 639 mask &= ~(uint)PermissionMask.Copy;
640 if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) 640 if ((item.OwnerMask & (uint)PermissionMask.Transfer) == 0)
641 mask &= ~(uint)PermissionMask.Transfer; 641 mask &= ~(uint)PermissionMask.Transfer;
642 if((item.OwnerMask & (uint)PermissionMask.Modify) == 0) 642 if ((item.OwnerMask & (uint)PermissionMask.Modify) == 0)
643 mask &= ~(uint)PermissionMask.Modify; 643 mask &= ~(uint)PermissionMask.Modify;
644 } 644 }
645 return mask; 645 return mask;
646 } 646 }
647 647
648 public void ApplyNextOwnerPermissions() 648 public void ApplyNextOwnerPermissions()
649 { 649 {
650 BaseMask &= NextOwnerMask; 650 BaseMask &= NextOwnerMask;
651 OwnerMask &= NextOwnerMask; 651 OwnerMask &= NextOwnerMask;
652 EveryoneMask &= NextOwnerMask; 652 EveryoneMask &= NextOwnerMask;
653 653
654 foreach (TaskInventoryItem item in m_taskInventory.Values) 654 foreach (TaskInventoryItem item in m_taskInventory.Values)
655 { 655 {
656 if(item.InvType == 6) 656 if (item.InvType == 6)
657 { 657 {
658 if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) 658 if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
659 item.OwnerMask &= ~(uint)PermissionMask.Copy; 659 item.OwnerMask &= ~(uint)PermissionMask.Copy;
660 if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) 660 if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
661 item.OwnerMask &= ~(uint)PermissionMask.Transfer; 661 item.OwnerMask &= ~(uint)PermissionMask.Transfer;
662 if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) 662 if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
663 item.OwnerMask &= ~(uint)PermissionMask.Modify; 663 item.OwnerMask &= ~(uint)PermissionMask.Modify;
664 } 664 }
665 item.OwnerMask &= item.NextOwnerMask; 665 item.OwnerMask &= item.NextOwnerMask;
666 item.BaseMask &= item.NextOwnerMask; 666 item.BaseMask &= item.NextOwnerMask;
667 item.EveryoneMask &= item.NextOwnerMask; 667 item.EveryoneMask &= item.NextOwnerMask;
668 } 668 }
669 669
670 TriggerScriptChangedEvent(Changed.OWNER); 670 TriggerScriptChangedEvent(Changed.OWNER);
671 } 671 }
672 } 672 }
673} 673}