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author | Dr Scofield | 2008-11-14 10:55:14 +0000 |
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committer | Dr Scofield | 2008-11-14 10:55:14 +0000 |
commit | 5e20e32b6993a79f8f31cb12882b9c4499140275 (patch) | |
tree | 8620c9dbaec8e4c973334511f5d3ebc98389a3d8 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |
parent | From: Alan Webb (alan_webb@us.ibm.com) (diff) | |
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From: Christopher Yeoh <cyeoh@au1.ibm.com>
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:
- Enabled PropagatePermissions when permissions module serverside perms
is on
- change ownership of item when item is dropped into an object.
Ownership changes to the owner of the object the item is dropped into
- propagation of permissions if the permissions module enabled (eg
next-owner mask applied)
- CHANGED_ALLOWED_DROP is now passed to the change script event if an
item was allowed to be dropped into the object only because
llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
passed).
- Sets object flags correctly when llAllowInventoryDrop is called so
clients are notified immediately of the change in state. Am not
sure that calling aggregateScriptEvents is the right way to do it,
but it works and seems to be the only way without making further
changes to update LocalFlags
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 501f199..fa66515 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -289,16 +289,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
289 | /// name is chosen. | 289 | /// name is chosen. |
290 | /// </summary> | 290 | /// </summary> |
291 | /// <param name="item"></param> | 291 | /// <param name="item"></param> |
292 | public void AddInventoryItem(TaskInventoryItem item) | 292 | public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) |
293 | { | 293 | { |
294 | AddInventoryItem(item.Name, item); | 294 | AddInventoryItem(item.Name, item, allowedDrop); |
295 | } | 295 | } |
296 | 296 | ||
297 | /// <summary> | 297 | /// <summary> |
298 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. | 298 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. |
299 | /// </summary> | 299 | /// </summary> |
300 | /// <param name="item"></param> | 300 | /// <param name="item"></param> |
301 | public void AddInventoryItemExclusive(TaskInventoryItem item) | 301 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
302 | { | 302 | { |
303 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); | 303 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); |
304 | foreach (TaskInventoryItem i in il) | 304 | foreach (TaskInventoryItem i in il) |
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | } | 313 | } |
314 | } | 314 | } |
315 | 315 | ||
316 | AddInventoryItem(item.Name, item); | 316 | AddInventoryItem(item.Name, item, allowedDrop); |
317 | } | 317 | } |
318 | 318 | ||
319 | /// <summary> | 319 | /// <summary> |
@@ -324,7 +324,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
324 | /// The item itself. The name within this structure is ignored in favour of the name | 324 | /// The item itself. The name within this structure is ignored in favour of the name |
325 | /// given in this method's arguments | 325 | /// given in this method's arguments |
326 | /// </param> | 326 | /// </param> |
327 | protected void AddInventoryItem(string name, TaskInventoryItem item) | 327 | /// <param name="allowedDrop"> |
328 | // Item was only added to inventory because AllowedDrop is set | ||
329 | /// </param> | ||
330 | protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop) | ||
328 | { | 331 | { |
329 | name = FindAvailableInventoryName(name); | 332 | name = FindAvailableInventoryName(name); |
330 | if (name == String.Empty) | 333 | if (name == String.Empty) |
@@ -337,7 +340,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
337 | lock (m_taskInventory) | 340 | lock (m_taskInventory) |
338 | { | 341 | { |
339 | m_taskInventory.Add(item.ItemID, item); | 342 | m_taskInventory.Add(item.ItemID, item); |
340 | TriggerScriptChangedEvent(Changed.INVENTORY); | 343 | if (allowedDrop) |
344 | TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | ||
345 | else | ||
346 | TriggerScriptChangedEvent(Changed.INVENTORY); | ||
341 | } | 347 | } |
342 | 348 | ||
343 | m_inventorySerial++; | 349 | m_inventorySerial++; |