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authorTeravus Ovares2008-04-20 04:19:44 +0000
committerTeravus Ovares2008-04-20 04:19:44 +0000
commit3358d70c5b174b2b9ac1216e9e43497279982805 (patch)
tree3b6684a1d58912962eeda8a6b5fd1fc69ae2d00d /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parent* Added experimental "svn load <revision>" command to allow you to load a reg... (diff)
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* Updates LSL2CS converter
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 16da516..8ce71c4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -147,6 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
147 if (10 == item.Type) 147 if (10 == item.Type)
148 { 148 {
149 StopScript(item.ItemID); 149 StopScript(item.ItemID);
150 m_parentGroup.RemoveScriptEvents(item.ItemID);
150 } 151 }
151 } 152 }
152 } 153 }