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author | Teravus Ovares | 2008-02-12 04:27:20 +0000 |
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committer | Teravus Ovares | 2008-02-12 04:27:20 +0000 |
commit | 6e01769bcff35be9cace62a0342cf2d275608891 (patch) | |
tree | 124df7910fc0f1d31a13e297ced2dd73ce91a292 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | default to appending for log files per Mantis 530, and per (diff) | |
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* A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index a745d9c..3b146ea 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1593,7 +1593,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1593 | part.UpdateMovement(); | 1593 | part.UpdateMovement(); |
1594 | } | 1594 | } |
1595 | } | 1595 | } |
1596 | 1596 | public float GetTimeDilation() | |
1597 | { | ||
1598 | return m_scene.TimeDilation; | ||
1599 | } | ||
1597 | /// <summary> | 1600 | /// <summary> |
1598 | /// Added as a way for the storage provider to reset the scene, | 1601 | /// Added as a way for the storage provider to reset the scene, |
1599 | /// most likely a better way to do this sort of thing but for now... | 1602 | /// most likely a better way to do this sort of thing but for now... |