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author | Melanie Thielker | 2008-07-20 15:19:26 +0000 |
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committer | Melanie Thielker | 2008-07-20 15:19:26 +0000 |
commit | 8ae7dc628b2681b02c43a5acd1e1bdf4f33b1f3e (patch) | |
tree | 33f604591d56737cd417975911612efa0fac3bd3 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Change SQLite argument marker from the more standard '@' to the ':' supported (diff) | |
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Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini
Defaulted to 65536 and 10, respectively
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 82e395d..c2ce9d8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -2131,12 +2131,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2131 | /// <param name="localID"></param> | 2131 | /// <param name="localID"></param> |
2132 | public void Resize(LLVector3 scale, uint localID) | 2132 | public void Resize(LLVector3 scale, uint localID) |
2133 | { | 2133 | { |
2134 | if(scale.X > 65536.0f) | 2134 | if(scale.X > m_scene.m_maxNonphys) |
2135 | scale.X = 65536.0f; | 2135 | scale.X = m_scene.m_maxNonphys; |
2136 | if(scale.Y > 65536.0f) | 2136 | if(scale.Y > m_scene.m_maxNonphys) |
2137 | scale.Y = 65536.0f; | 2137 | scale.Y = m_scene.m_maxNonphys; |
2138 | if(scale.Z > 65536.0f) | 2138 | if(scale.Z > m_scene.m_maxNonphys) |
2139 | scale.Z = 65536.0f; | 2139 | scale.Z = m_scene.m_maxNonphys; |
2140 | 2140 | ||
2141 | SceneObjectPart part = GetChildPart(localID); | 2141 | SceneObjectPart part = GetChildPart(localID); |
2142 | if (part != null) | 2142 | if (part != null) |
@@ -2146,12 +2146,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2146 | { | 2146 | { |
2147 | if(part.PhysActor.IsPhysical) | 2147 | if(part.PhysActor.IsPhysical) |
2148 | { | 2148 | { |
2149 | if(scale.X > 10.0f) | 2149 | if(scale.X > m_scene.m_maxPhys) |
2150 | scale.X = 10.0f; | 2150 | scale.X = m_scene.m_maxPhys; |
2151 | if(scale.Y > 10.0f) | 2151 | if(scale.Y > m_scene.m_maxPhys) |
2152 | scale.Y = 10.0f; | 2152 | scale.Y = m_scene.m_maxPhys; |
2153 | if(scale.Z > 10.0f) | 2153 | if(scale.Z > m_scene.m_maxPhys) |
2154 | scale.Z = 10.0f; | 2154 | scale.Z = m_scene.m_maxPhys; |
2155 | } | 2155 | } |
2156 | part.PhysActor.Size = | 2156 | part.PhysActor.Size = |
2157 | new PhysicsVector(scale.X, scale.Y, scale.Z); | 2157 | new PhysicsVector(scale.X, scale.Y, scale.Z); |
@@ -2179,20 +2179,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2179 | SceneObjectPart part = GetChildPart(localID); | 2179 | SceneObjectPart part = GetChildPart(localID); |
2180 | if (part != null) | 2180 | if (part != null) |
2181 | { | 2181 | { |
2182 | if(scale.X > 65536.0f) | 2182 | if(scale.X > m_scene.m_maxNonphys) |
2183 | scale.X = 65536.0f; | 2183 | scale.X = m_scene.m_maxNonphys; |
2184 | if(scale.Y > 65536.0f) | 2184 | if(scale.Y > m_scene.m_maxNonphys) |
2185 | scale.Y = 65536.0f; | 2185 | scale.Y = m_scene.m_maxNonphys; |
2186 | if(scale.Z > 65536.0f) | 2186 | if(scale.Z > m_scene.m_maxNonphys) |
2187 | scale.Z = 65536.0f; | 2187 | scale.Z = m_scene.m_maxNonphys; |
2188 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | 2188 | if(part.PhysActor != null && part.PhysActor.IsPhysical) |
2189 | { | 2189 | { |
2190 | if(scale.X > 10.0f) | 2190 | if(scale.X > m_scene.m_maxPhys) |
2191 | scale.X = 10.0f; | 2191 | scale.X = m_scene.m_maxPhys; |
2192 | if(scale.Y > 10.0f) | 2192 | if(scale.Y > m_scene.m_maxPhys) |
2193 | scale.Y = 10.0f; | 2193 | scale.Y = m_scene.m_maxPhys; |
2194 | if(scale.Z > 10.0f) | 2194 | if(scale.Z > m_scene.m_maxPhys) |
2195 | scale.Z = 10.0f; | 2195 | scale.Z = m_scene.m_maxPhys; |
2196 | } | 2196 | } |
2197 | float x = (scale.X / part.Scale.X); | 2197 | float x = (scale.X / part.Scale.X); |
2198 | float y = (scale.Y / part.Scale.Y); | 2198 | float y = (scale.Y / part.Scale.Y); |
@@ -2213,25 +2213,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
2213 | 2213 | ||
2214 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | 2214 | if(part.PhysActor != null && part.PhysActor.IsPhysical) |
2215 | { | 2215 | { |
2216 | if(oldSize.X*x > 10.0f) | 2216 | if(oldSize.X*x > m_scene.m_maxPhys) |
2217 | { | 2217 | { |
2218 | f = 10.0f / oldSize.X; | 2218 | f = m_scene.m_maxPhys / oldSize.X; |
2219 | a = f / x; | 2219 | a = f / x; |
2220 | x *= a; | 2220 | x *= a; |
2221 | y *= a; | 2221 | y *= a; |
2222 | z *= a; | 2222 | z *= a; |
2223 | } | 2223 | } |
2224 | if(oldSize.Y*y > 10.0f) | 2224 | if(oldSize.Y*y > m_scene.m_maxPhys) |
2225 | { | 2225 | { |
2226 | f = 10.0f / oldSize.Y; | 2226 | f = m_scene.m_maxPhys / oldSize.Y; |
2227 | a = f / y; | 2227 | a = f / y; |
2228 | x *= a; | 2228 | x *= a; |
2229 | y *= a; | 2229 | y *= a; |
2230 | z *= a; | 2230 | z *= a; |
2231 | } | 2231 | } |
2232 | if(oldSize.Z*z > 10.0f) | 2232 | if(oldSize.Z*z > m_scene.m_maxPhys) |
2233 | { | 2233 | { |
2234 | f = 10.0f / oldSize.Z; | 2234 | f = m_scene.m_maxPhys / oldSize.Z; |
2235 | a = f / z; | 2235 | a = f / z; |
2236 | x *= a; | 2236 | x *= a; |
2237 | y *= a; | 2237 | y *= a; |
@@ -2240,25 +2240,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
2240 | } | 2240 | } |
2241 | else | 2241 | else |
2242 | { | 2242 | { |
2243 | if(oldSize.X*x > 65536.0f) | 2243 | if(oldSize.X*x > m_scene.m_maxNonphys) |
2244 | { | 2244 | { |
2245 | f = 65536.0f / oldSize.X; | 2245 | f = m_scene.m_maxNonphys / oldSize.X; |
2246 | a = f / x; | 2246 | a = f / x; |
2247 | x *= a; | 2247 | x *= a; |
2248 | y *= a; | 2248 | y *= a; |
2249 | z *= a; | 2249 | z *= a; |
2250 | } | 2250 | } |
2251 | if(oldSize.Y*y > 65536.0f) | 2251 | if(oldSize.Y*y > m_scene.m_maxNonphys) |
2252 | { | 2252 | { |
2253 | f = 65536.0f / oldSize.Y; | 2253 | f = m_scene.m_maxNonphys / oldSize.Y; |
2254 | a = f / y; | 2254 | a = f / y; |
2255 | x *= a; | 2255 | x *= a; |
2256 | y *= a; | 2256 | y *= a; |
2257 | z *= a; | 2257 | z *= a; |
2258 | } | 2258 | } |
2259 | if(oldSize.Z*z > 65536.0f) | 2259 | if(oldSize.Z*z > m_scene.m_maxNonphys) |
2260 | { | 2260 | { |
2261 | f = 65536.0f / oldSize.Z; | 2261 | f = m_scene.m_maxNonphys / oldSize.Z; |
2262 | a = f / z; | 2262 | a = f / z; |
2263 | x *= a; | 2263 | x *= a; |
2264 | y *= a; | 2264 | y *= a; |