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author | Teravus Ovares | 2008-04-26 17:36:30 +0000 |
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committer | Teravus Ovares | 2008-04-26 17:36:30 +0000 |
commit | 323038ceb956fef577ebd83c502cc377bcfe83f9 (patch) | |
tree | 926410e63d94006e0d66d9ab24213b9f51519342 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams implementati... (diff) | |
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* Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 57 |
1 files changed, 42 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index fbf0a73..7020eb8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -628,24 +628,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
628 | } | 628 | } |
629 | 629 | ||
630 | 630 | ||
631 | public void AttachToAgent(LLUUID agentID, uint attachmentpoint) | 631 | public void AttachToAgent(LLUUID agentID, uint attachmentpoint, LLVector3 AttachOffset) |
632 | { | 632 | { |
633 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | 633 | ScenePresence avatar = m_scene.GetScenePresence(agentID); |
634 | if (avatar != null) | 634 | if (avatar != null) |
635 | { | 635 | { |
636 | DetachFromBackup(this); | ||
636 | m_rootPart.m_attachedAvatar = agentID; | 637 | m_rootPart.m_attachedAvatar = agentID; |
637 | m_rootPart.SetParentLocalId(avatar.LocalId); | 638 | |
638 | m_rootPart.SetAttachmentPoint(attachmentpoint); | 639 | |
639 | m_rootPart.m_IsAttachment = true; | ||
640 | if (m_rootPart.PhysActor != null) | 640 | if (m_rootPart.PhysActor != null) |
641 | { | 641 | { |
642 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | 642 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); |
643 | m_rootPart.PhysActor = null; | 643 | m_rootPart.PhysActor = null; |
644 | AbsolutePosition = LLVector3.Zero; | 644 | AbsolutePosition = AttachOffset; |
645 | m_rootPart.m_attachedPos = AttachOffset; | ||
645 | } | 646 | } |
647 | m_rootPart.m_IsAttachment = true; | ||
648 | |||
649 | m_rootPart.SetParentLocalId(avatar.LocalId); | ||
650 | m_rootPart.SetAttachmentPoint(attachmentpoint); | ||
651 | |||
652 | avatar.AddAttachment(this); | ||
646 | m_rootPart.ScheduleFullUpdate(); | 653 | m_rootPart.ScheduleFullUpdate(); |
647 | } | 654 | } |
648 | } | 655 | } |
656 | public byte GetAttachmentPoint() | ||
657 | { | ||
658 | if (m_rootPart != null) | ||
659 | { | ||
660 | return m_rootPart.Shape.State; | ||
661 | } | ||
662 | return (byte)0; | ||
663 | } | ||
649 | 664 | ||
650 | public void DetachToGround() | 665 | public void DetachToGround() |
651 | { | 666 | { |
@@ -654,6 +669,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
654 | if (avatar != null) | 669 | if (avatar != null) |
655 | { | 670 | { |
656 | detachedpos = avatar.AbsolutePosition; | 671 | detachedpos = avatar.AbsolutePosition; |
672 | avatar.RemoveAttachment(this); | ||
657 | } | 673 | } |
658 | AbsolutePosition = detachedpos; | 674 | AbsolutePosition = detachedpos; |
659 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 675 | m_rootPart.m_attachedAvatar = LLUUID.Zero; |
@@ -661,6 +677,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
661 | m_rootPart.SetAttachmentPoint((byte)0); | 677 | m_rootPart.SetAttachmentPoint((byte)0); |
662 | m_rootPart.m_IsAttachment = false; | 678 | m_rootPart.m_IsAttachment = false; |
663 | m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim); | 679 | m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim); |
680 | AttachToBackup(); | ||
664 | m_rootPart.ScheduleFullUpdate(); | 681 | m_rootPart.ScheduleFullUpdate(); |
665 | } | 682 | } |
666 | /// <summary> | 683 | /// <summary> |
@@ -1395,26 +1412,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
1395 | 1412 | ||
1396 | lock (m_parts) | 1413 | lock (m_parts) |
1397 | { | 1414 | { |
1415 | //if (m_rootPart.m_IsAttachment) | ||
1416 | //{ | ||
1417 | //foreach (SceneObjectPart part in m_parts.Values) | ||
1418 | //{ | ||
1419 | //part.SendScheduledUpdates(); | ||
1420 | //} | ||
1421 | //return; | ||
1422 | //} | ||
1423 | |||
1398 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) | 1424 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) |
1399 | { | 1425 | { |
1400 | foreach (SceneObjectPart part in m_parts.Values) | 1426 | m_rootPart.UpdateFlag = 1; |
1401 | { | ||
1402 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; | ||
1403 | } | ||
1404 | |||
1405 | lastPhysGroupPos = AbsolutePosition; | 1427 | lastPhysGroupPos = AbsolutePosition; |
1406 | checkAtTargets(); | ||
1407 | } | 1428 | } |
1429 | //foreach (SceneObjectPart part in m_parts.Values) | ||
1430 | //{ | ||
1431 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; | ||
1432 | //} | ||
1433 | |||
1434 | |||
1435 | |||
1436 | checkAtTargets(); | ||
1437 | |||
1408 | 1438 | ||
1409 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 1439 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1410 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | 1440 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) |
1411 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) | 1441 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) |
1412 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) | 1442 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)) |
1413 | { | 1443 | { |
1414 | foreach (SceneObjectPart part in m_parts.Values) | 1444 | m_rootPart.UpdateFlag = 1; |
1415 | { | ||
1416 | if (part.UpdateFlag == 0) part.UpdateFlag = 1; | ||
1417 | } | ||
1418 | 1445 | ||
1419 | lastPhysGroupRot = GroupRotation; | 1446 | lastPhysGroupRot = GroupRotation; |
1420 | } | 1447 | } |