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authorMelanie Thielker2008-10-18 07:27:39 +0000
committerMelanie Thielker2008-10-18 07:27:39 +0000
commit264eeffd0294d27fd1329a27c84c8b61e5fb0993 (patch)
treeecdf24a2ac2e94ff4606b015573ab24930e847a1 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentMegapatch. :) Fix skull attachment editing. Streamline Object terse updates. (diff)
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Fix thingd so that autoreturn also works when the user is not in the sim.
Also add experimental distance ordering for prims
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 60cf061..f24e6fb 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes
1009 // that they don't happen, otherwise the deleted objects will reappear 1009 // that they don't happen, otherwise the deleted objects will reappear
1010 m_isDeleted = true; 1010 m_isDeleted = true;
1011 1011
1012 DetachFromBackup(); 1012// DetachFromBackup();
1013 1013
1014 foreach (SceneObjectPart part in m_parts.Values) 1014 foreach (SceneObjectPart part in m_parts.Values)
1015 { 1015 {